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Table of Contents
Namejumpnbump - Cute multiplayer platform game with bunniesSynopsisjumpnbump [-dat levelname] [-port port -net player hostname rport] [-fireworks] [-fullscreen] [-nosound] [-musicnosound] [-nogore] [-mirror] [-scaleup] [-v] [-h]DescriptionYou, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. It has network support.Options
UsageThe goal of the game is to jump on the other players. Each rabbit has three control keys.
Secret CodesYou can type these while in the gamejetpack - you can fly pogostick - the bunnies keep jumping bunniesinspace - gravity is lower, you can jump higher lordoftheflies - the flies are attracted bloodisthickerthanwater - water turns to blood LevelsThere are two programs to help you make your own levels: jnbpack and jnbunpack.jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc or you can just put all the files in a dir, cd to that dir and do jnbpack -o /tmp/newlevel.dat * and it will put all the files in the current dir inside the packfile. Don't try things like jnbpack -o stuff.dat ../file.c because it will add "../file.c" as the filename in the packfile, which won't work.
jnbunpack level.dat With gobpack you can convert .gob files (which are sprites, described in gob.txt) into .pcx files which you can edit with gimp for example, then convert back to a .gob and use it in your own level. gobpack -u font menu.pcx will unpack font.gob using the color palette from menu.pcx and write the files font.pcx font.txt. The other gob files should use level.pcx for the correct palette. gobpack font will generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be resaved with another program, as they are not packed and are thus very large. AuthorsChuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>, Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <gurkan@linuks.mine.nu>, Florian Schulze <crow@icculus.org> and "timecop" <timecop@japan.co.jp> are the authors of jump'n'bump. This program is a UNIX port of the old DOS game by brainchilddesign. This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the Debian GNU/Linux system (but may be used by others).
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