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Inheritance:
Public Methods-
TrackballManipulator()
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virtual ~TrackballManipulator()
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virtual void setNode(osg::Node*)
- Attach a node to the manipulator.
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virtual const osg::Node* getNode() const
- Return node if attached
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virtual osg::Node* getNode()
- Return node if attached
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virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Move the camera to the default position.
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virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Start/restart the manipulator
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- handle events, return true if handled, false otherwise
Protected Fields-
osg::ref_ptr<const GUIEventAdapter> _ga_t1
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osg::ref_ptr<const GUIEventAdapter> _ga_t0
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osg::ref_ptr<osg::Node> _node
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float _modelScale
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float _minimumZoomScale
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bool _thrown
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osg::Vec3 _center
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osg::Quat _rotation
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float _distance
Protected Methods-
void flushMouseEventStack()
- Reset the internal GUIEvent stack
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void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
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void computeLocalDataFromCamera()
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void computeCameraFromLocalData()
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bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
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void trackball(osg::Vec3& axis, float& angle, float p1x, float p1y, float p2x, float p2y)
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float tb_project_to_sphere(float r, float x, float y)
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bool isMouseMoving()
- Check the speed at which the mouse is moving.
Public Methods-
virtual void setCamera(osg::Camera*)
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virtual const osg::Camera* getCamera() const
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virtual osg::Camera* getCamera()
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virtual void accept(GUIEventHandlerVisitor& v)
Protected Fields-
osg::ref_ptr<osg::Camera> _camera
Public Methods-
virtual const CompositeGUIEventHandler* getComposite() const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
TrackballManipulator()
virtual ~TrackballManipulator()
virtual void setNode(osg::Node*)
- Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
virtual const osg::Node* getNode() const
- Return node if attached
virtual osg::Node* getNode()
- Return node if attached
virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Start/restart the manipulator
virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- handle events, return true if handled, false otherwise
void flushMouseEventStack()
- Reset the internal GUIEvent stack
void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
void computeLocalDataFromCamera()
void computeCameraFromLocalData()
bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
void trackball(osg::Vec3& axis, float& angle, float p1x, float p1y, float p2x, float p2y)
float tb_project_to_sphere(float r, float x, float y)
bool isMouseMoving()
- Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.
osg::ref_ptr<const GUIEventAdapter> _ga_t1
osg::ref_ptr<const GUIEventAdapter> _ga_t0
osg::ref_ptr<osg::Node> _node
float _modelScale
float _minimumZoomScale
bool _thrown
osg::Vec3 _center
osg::Quat _rotation
float _distance
- This class has no child classes.
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