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XQF 0.9.11
December 17th, 2002
Written by: Alex Burger <alex_b@users.sourceforge.net>
Documentation contributors:
Jordi Mallach <jordi@debian.org>
Table of Contents
Overview
System Requirements
Downloading
Change Log
Installation / Compiling
RPM Binary package
DEB Binary package
TAR.GZ source code
CVS source code
Using XQF
Launching XQF
Configuring XQF
Toolbar
Window Panes
Bottom Status bar
Menu bar
File
Edit
View
Server
Preferences
Filters
Game Specific Information
Quake 3
Soldier of Fortune
Soldier of Fortune 2
Unreal Tournament
Half Life
Descent 3
Serious Sam
Troubleshooting / FAQ
XQF-RCon
Overview
XQF is a 3D action game (such
as Quake, sequels and derivatives) server browser. It uses X and is written
using the GIMP Tool Kit.
XQF is a front-end to QStat, a program
by Steve Jankowsk which is used to retrieve server info.
With XQF you can search for the following games:
Quake
Quake World
Quake2
Quake3
Return to Castle Wolfenstein
Hexen22
HexenWorld
Sin
Half-Life
Kingpin
Soldier of Fortune
Soldier of Fortune 2
Tribes 2
Heretic 2
Unreal Tournament
Unreal Tournament 2003
Rune
Descent 3
Serious Sam
Other games that use the 'Gamespy' type master protocol such as
No one Lives Forever
Rally Masters
Turok 2
Shogo
Searching for games involves communicating with 'master servers' on the Internet
which game servers advertise to on the Internet. XQF can spawn your
client into a selected server with customized options. You can also
apply filters while searching for servers, trimming full or empty servers,
for example.
The program has been translated to the following languages: English, Spanish,
German and Catalan.
Highlight of features:
- Supports (unauthenticated) Gamespy style master servers using QStat
2.4a
- Displays server rules and player info
- Players and servers sorting
- Favorite servers list
- Simple filtering for servers
- Player Filter (Buddy Lists)
- Player name, color, skin and model selection
- QuakeWorld skin visualization with coloring
- Custom configs
- Decodes and displays extended bit-field server flags (dmfalgs,
teamplay, etc...)
- Remote server administration tool (rcon) for QuakeWorld, HexenWorld,
Quake2, Quake3: Arena, Half-Life, Sin, Kingpin,
Heretic2 servers
- Busy server redial
System Requirements
The minimum system requirements are:
A UNIX computer and C compiler (gcc)
QSTAT 2.5c (latest version recommended
to ensure full functionality)
glibc 2.1+
Xfree86 3.3.3+
GTK+ 1.2.5+
gettext 0.10.36+ (ONLY
required when building directly from CVS)
wget to retrieve html server listings
from the Web
XQF has been tested as is known to run on Intel / AMD and PowerPC platforms.
Downloading
XQF can be downloaded as a pre-compiled binary for some distributions,
or as source code. The source code can be downloaded as either a .tar.gz
file, or via CVS. See the file section of http://www.linuxgames.com/xqffor
downloading instructions.
Change Log
XQF 0.9.11 -- December 18, 2002
- Serious Sam support (requires SMS gametype via ~/.qstatrc). Does
not currently support any masters.
- Fixed -game parameter for Half-Life
- RTCW voteflags decoded in properties pane
- Visual marker in Map column to show if you have the listed map installed on your comptuer. (Q3, RTCW, UT, Rune, UT2)
XQF 0.9.10 -- November 16, 2002
- File dialog boxes for adding game command line and directory
- Greatly speed up the startup of XQF when loading large lists
- Greatly speed up response time when applying filters to large lists
- Ability to automatically set cl_punkbuster when connecting to a server
in Q3A
- Added Punkbuster icon to Priv column
- Ability to define custom command-line arguments for a game based on
the 'game type
- Q3A now searches for a matching mod directory. Should correctly
launch even if mod directory is incorrect by case
- Added sound disable support for Unreal based games
- Can now hide games that are not configured
- Changed default Quake3 protocol to 68
- Sound support for XQF events using external sound player
- Busy server redial with reserved slots support
- Soldier of Fortune 2 support (requires qstat sof2s gametype via ~/.qstatrc
or qstat >2.5b)
- Use correct parameters (-game,+connect,+password) when launching Half-Life
- New master type of "file" to read IP addresses from a file
- Unreal Tournament 2003 support
- Fixed Half-Life rcon support
- Player search visible improvements
- Fixed Tribes2 master support and added additional masters
- Updated QuakeWorld master list
- Unlimited number of server filters instead of ten
- Changed default Wolf protocol to 60
- Standalone rcon program that doesn't need X (xqf-rcon)
- Quake3 launching now uses 'game' instead of 'gamename' to help prevent
launch problems due to case
- Various segfault fixes
- XQF now requires qstat 2.5c
XQF 0.9.9 -- July 3, 2002
- Added Voyager Elite Force support
- Changed default Quake3 protocol to 67
- You can now select Quake3 and Wolfenstein's protocol
- Added 20sec timeout for wget (nice if Gameaholic is down)
- Added Tribes2 server statistics
- Fixed Tribes2 and Quake3 masters
- Added support for LAN broadcast queries
- Improved master support handling
- Added preferences tab for Quake3 memory settings
- New Catalan translation
XQF 0.9.8 -- December 17, 2001
- Repackaged with libtool 1.4, so it builds on all Linux architectures
- Fixed trasparency of Gamespy's pixmap
- Don't distribute debian stuff
XQF 0.9.7 -- December 16, 2001
- Support for games using the GameSpy protocol
- Support for Descent3 with qstat 2.4e (please note Descent can't be
launched from within XQF at the moment)
- Support for Rune
- Reorganization of settings dialogs
- New gametypes for Quake3 mods Threewave and TribalCTF
- Support for Wolfenstein retail (protocol 57)
- Server statistics for Wolfenstein, Kingpin and Half-Life
- Works on PowerPC again
XQF 0.9.6g -- September 25, 2001
- Internationalization (gettext) support, Spanish and German translations
- Initial Return to Castle Wolfenstein support
- Tribes2 support
- Support for Q3A protocol v66
- Added "Quake3" preferences page which allows the protocol version
and other options to be changed
- Added "General" preferences page, which hosts many of the options
which were in "Appearance" previously
- Added "game type" filter
- New man page
- New documentation in html format (docs/xqfdocs.html)
- XQF now requires qstat 2.4c
XQF 0.9.6f -- March 23, 2001
- Multiple server filters; Filter name configurable and appears in the
status bar
- Lock Icon to show if server is private or not; icon next to number
of players turns yellow if all of the public client spaces are full
- Pressing "Insert" brings up the add server dialog; pressing SHIFT+Insert
adds the currently selected server to ones favorites
- Added support for new Team Arena Game types
- Protocol 48 (1.27) Q3A servers get queried with protocol 48 in qstat
- Execute "PreLaunch" script when launching game (for use with ICQ scripts,
etc.)
- Improved support for Half-Life servers
- Improved support for Unreal Tournament
- Improved support for Quake2
- Hack for supporting multiple Q3A protocols i.e. xqf can run different
Q3A's depending on if it is a 1.17 or 1.27 server: see the README file
- Q3A hack for connecting to arena servers so that all of the vm_* settings
are correct on the command line
- Resolved one major source of core dumps. It should be much more stable
now
Installation
/ Compiling
RPM Binary
package:
Make sure QSTAT 2.5c or
higher is already installed
As root, execute the command:
rpm -Uvh xqf-xxx-i386.rpm
DEB Binary package:
Make sure QSTAT 2.5c or
higher is already installed
As root, execute the command:
dpkg -i xqf_xxx-v_arch.deb
TAR.GZ source code
Make sure QSTAT 2.5c or
higher is already installed
Extract the source code:
tar xvfz xqf-xxx.tar.gz
cd into the directory:
cd xqf-*
Run configure script:
./configure
Compile source code:
make
Install compiled binary and man page (this step must be done as root):
make install
CVS source code
Make sure QSTAT 2.5c or
higher is already installed
Create the 'configure' script:
./autogen.sh
Run configure script:
./configure
Compile source code:
make
Install compiled binary and man page (this step must be done as root):
make install
The default location for XQF /usr/local/bin.
Using XQF
Launching XQF:
The first time you launch XQF, it will attempt to search for games in your
path. If any are found, it will automatically configure the command
line for the game and attempt to configure the game directory based on the
command line found. This should work with Quake1, QuakeWorld, Quake2,
Quake3, Return to Castle Wolfenstein, Soldier of Fortune, Descent3, Tribes
2, Unreal Tournament 1 / 2003 and Rune.
If no games are found, the Source list will show ALL supported games. If
XQF finds one or more supported games, it will only show CONFIGURED games
in the Source column. See the Preferences / Appearance menu documentation
for more information.
XQF doesn't accept any command line options at the moment, except for
a debug setting.
xqf -d N
Sets debug level to `N', where N is greater than 0. If N is greater than
5, XQF will output a lot of debug information.
XQF is normally installed into /usr/local/bin. If /usr/local/bin
is not in your path, launch xqf with:
/usr/local/bin/xqf -d N
You can also add the directory to your path, or simply make a symbolic
link in /usr/bin. For example, as root:
ln -s /usr/local/bin/xqf /usr/bin/xqf
XQF can be customized via GTK's rc files. XQF parses files /etc/gtkrc,
$HOME/.gtkrc and $HOME/.qf/gtkrc.
Configuring XQF:
Please see the Menu Bar / Preferences section
for a description of the Preferences menu items.
Toolbar:
Update, Refresh, Refresh Selected, Stop, Connect, Observe, Record
S Filter, P Filter, SF Cfg, PF Cfg
Update:
See 'View - Update from Master'
Refresh:
See 'View - Refresh'
Refresh Selected:
See 'View - Refresh Selected'
Stop:
Abort the current task
Connect:
See 'Server - Connect'
Observe:
See 'Server - Observer'
Record:
See 'Server - Record Demo'
S Filter:
Enable the currently selected Server filter
P Filter:
Enable the currently selected Player filter
SF Cfg:
See 'Preferences - Server Filter'
PF Cfg:
See 'Preferences - Player Filter'
Window Panes:
Left pane: Source
Top pane: Server list
Middle bottom pane: Player list
Bottom right pane: Server info
While in the Server pane:
- Left double-click launches game on selected server.
- Right click pops up server option menu.
- Middle click selects one server and refreshes its information.
Bottom status bar:
Left bar: Current XQF activity
Middle bar: Filter information
Right bar: Moving activity bar
Menu bar:
File, Edit, View, Server, Preferences
File:
Statistics:
Servers tab:
Display server statistics for all games such as number of servers,
# up, times on, # down, # info not available, # of players
O/S tab:
Quake2, Quake3, WolfenStein, Kingpin and Half-Life server statistics
based on CPU/architecture and operating system
Exit:
Exit / quit XQF
Edit:
Add new Server:
Add a new server to the Favorites list
Add to Favorites:
Add the currently selected server(s) to the Favorites list
Remove from Favorites:
Delete server entry from Favorites list. This is only
available when viewing the Favorites list.
Copy:
Copy basic server information to clip board:
ip:port
Example:
24.101.93.126:27912
Copy+:
Copy more detailed server information to clip board:
ping ip:port name map curplayers maxplayers
Example:
0 24.101.93.126:27912 Toronto_NH_BatCave q2dm2 0 of 5
Add Master:
Add a master server to the 'Source' pane.
Enter the name of the master server, the type of game, and the master
server address. XQF supports the following types of master servers in the
address field:
master://
Considered a standard master server. When XQF calls QSTAT,
it will use use QSTAT's standard master support. For example, Quake2 would
use the qstat option '-q2m'
Example:
master://q2master.planetquake.com
gmaster://
When XQF calls QSTAT, it will use the '-gps' option to query
'Gamespy' style master servers. This will not allow you to query master servers
at gamespy.com, as they use an key to only allow Gamespy users to use their
master servers.
Unreal Tournament uses this type of master server protocol, but does
not require the key.
Example:
gmaster://unreal.epicgames.com
http://
Parses html pages for server listings. Common in Quake1, Quake2,
Kingpin and Heretic II.
Example:
http://www.gameaholic.com/servers/qspy-heretic2
lan://
Issues a broadcast search for servers in your LAN. This does
not work with all games. UT and Rune use the Gamespy protocol for LAN queries
and will therefore be listed under "Generic Gamespy".
Example:
lan://255.255.255.255
file://
Parses a list of servers from a local text file that is in the html
master format.
Example:
file://~/quake3-servers
file:///home/alex/quake3-servers
Sample text file:
61.139.69.204:27960
68.41.236.152:27960
213.40.130.42:27961
Note: Not specifying a prefix will default to master://
Rename Master:
Allow you to change the name of the master. You can not
modify the address or game type.
Delete Master:
Removes a master from the Source list
Find Player:
Search for a player by name using an exact match string, sub
string or regular expression.
Find Again:
Find the next player that matches the previously defined search
string.
Properties:
Displays the following server properties:
- IP address
- game port
- host name (if available)
- date and time of last refresh
- number of reserved slots (see below)
- sources - what master(s) the server is listed in
- custom cfg (see below)
- server password (if supported for this game)
- spectator password (if supported for this game)
- RCon password (if supported for this game)
Number of reserved slots is used by the redial feature to determine how many
free slots must be free on a server before it attempts to connect. For
example, if the reserved slots are set to 2 and there are a max of 8 players
in the game, there must be 3 free slots avabilabe (5/8 players in the game)
for it to launch the game.
Server, spectator and RCon password allow you to set the password for that
particular server so you will not be prompted when connecting. The password
is stored in the configuration file (~/.qf/config). The selected game
determines which of these options are available.
For custom cfg, enter a custom configuration file to be executed when the
game starts. For example: custom2.cfg. If you have specified
a custom configuration file for the game in Preferences / Games, they will
both be executed.
View:
Refresh:
Refresh (ping) all servers for the current game / source
Refresh selected:
Refresh (ping) all servers for the currently selected / highlighted
servers
Update from Master:
Fetch the latest list of servers from the master server.
Show host names:
Configure XQF to attempt to convert IP addresses to host names.
Also available in Preferences menu.
Show default port:
Configure XQF to display the port next to the IP address if
it is considered the default port for the game. Also available in the
Preferences menu.
For example:
When on, a Quake2 server on port 27910 would be displayed as:
quake2.somedomain.com:27910
When off, a Quake2 server on port 27910 would be displayed as:
quake2.somedomain.com
Server:
Server Filters:
Select a custom filter. The bottom status bar will update
showing your selection. The filter is not activated until you click
the 'S Filter' button on the tool bar.
Connect:
Connect to selected server.
The server is 'pinged / refreshed' before the connection is attempted.
If the server is found to be down, you will be warned before the game is
launched.
If the game is busy (no free player slots) you can choose to Launch anyways,
Cancel or Redial. When redialing, XQF will refresh the server every
5 seconds until a free slot is available. For servers that reserve slots
for administrators, you can define the number of free slots by right clicking
on the server and entering the number of reserved slots.
If the server has a password set, a password prompt will appear.
Observe:
Launches the game in observer / spectator mode. Only effective
for some games.
Record Demo:
Launches game with +record option. Only works in Quake1, Quake2
and Quake3.
Add to Favorites:
Add the currently selected server(s) to the Favorites list.
Delete:
Delete server entry from Favorites list.
DNS Lookup:
Attempt to convert IP addresses to host names of the selected
servers.
RCON:
Remote Console to Quake2 servers. Will be prompted for rcon
password.
Properties:
See Edit / Properties
Preferences:
General:
On Startup
Refresh Favorites:
Refresh / ping servers in Favorites when XQF starts
Scan for Maps:
Scans your game directories for maps you have installed for the following
games:
- Quake3
- Return to Castle Wolfenstein
- Unreal Tournament
- Unreal Tournament 2003
- Rune
The Game column will contain a red -- before the game name if you do not have
the map installed on your computer.
Note: This will increase the time it takes for XQF to launch and you
will notice a lot of disk activity during startup.
On Exit
Save Server lists:
Save list of servers when you quit XQF. Recommended if you
have a slow connection
Save server information:
Save server information such as map name, game type, flags etc when
you quit XQF. Recommended if you have a slow connection
Save player information:
Save list of players and scores when you quit XQF.
When Launching a Game
Terminate XQF:
Quit XQF when you launch a game. Not normally necessary unless you
areextremely low on RAM
Create Launchinfo.txt:
A Launchinfo.txt file will be created in the (home directory)/.qf
directory. This can be used by external programs such as IRC scripts that
notify other people in IRC that you are playing a game. Usually used
in combination with 'Execute prelaunch'. Saves the same information
as Copy+ does:
ping ip:port name map curplayers maxplayers
Iconify XQF window:
Iconify / minimize the XQF window when you launch a game.
Execute prelaunch:
A file (if exists) PreLaunch will be launched / executed from the
(home directory)/.qf directory before launching the game. This can be used
by external programs such as IRC scripts that notify other people in IRC that
you are playing a game. Usually used in combination with 'Create Launchinfo.txt'.
Games
For each game supported by XQF there are one or more configuration
tabs.
Following are the common options for all games.
Invoking:
Command Line:
Command to execute the game
Example with game in your path: quake2
Example with game not in your path: /usr/bin/quake2
Note: If the command you enter is in your path, it will be expanded
to the full path when you click OK, if you press <enter>
inside the text box, or you click on the Guess button.
The Suggest button will search for the game in the search
path and if found, will populate the command line. This should work with
Quake1, QuakeWorld, Quake2, Quake3, Return to Castle Wolfenstein, Soldier
of Fortune, Descent3, Tribes 2, Unreal Tournament 1 / 2003 and Rune.
Working directory:
Directory to run the game from
Example: /games/quake2
The Guess button will try to determine the correct directory
for the game. This is done by using the following rules:
If Command Line is a symbolic link, use path of
the directory of the file it is linked to
If Command Line is NOT a symbolic link, use path of the defined Command
Line
For example:
quake2 is in your path and is a sym
link to /games/quake2/quake2 would result in /games/quake2/
/usr/bin/quake2 sym linked to /games/quake2/quake2
would result in /games/quake2/
/games/quake2/quake2 (not a sym link) would result in /games/quake2/
Note: If the Command Line does not contain a path and is not in
your search path, or a symbolic link contains any '..'s (such as ../../games/quake2)
then nothing is returned.
Disable sound:
Disable sound if the game supports the option on the command
line. For example, Quake2 would be called with the
+nosound switch
Disable CD audio:
Disable cd audio if the game supports the option on the
command line. For example, Quake2 would be called with the
+nocd switch
Following are the game specific options:
Quake
Invoking:
Custom CFG:
Enter a custom configuration file to be executed when
the game starts. For example: custom.cfg
Player Profile
Enter your player name. Can also define your player's colour,
skin or model
QuakeWorld
Weapons
The highest weapon that Quake should switch to
upon a weapon pickup:
Choose the highest weapon that Quake should switch to
when you pick up a new weapon. Passed to Quakeworld as the 'setinfo w_switch
x' switch
upon a backpack pickup:
Choose the highest weapon that Quake should switch to
when you pick up a backpack. Passed to Quakeworld as the 'setinfo b_switch
x' switch
Disable auto-aiming:
Disable automatic aiming
This is passed to Quakeworld as the 'noaim' switch.
Options:
Skins:
Use skins:
Allow skins to be used during the game.
Don't use skins:
Disable skins. This is passed to Quakeworld as the 'noskins'
switch.
Don't download new skins:
QuakeWorld and Quake2 can automatically download skins from servers
you play on if you donot already have the skins on your computer. This
options disables the downloading of skins.
Rate:
This controls network packets so that your connection
bandwidth does not get saturated. Lowering the number reduces the number
of packets sent / received. Slower connections should use a lower rate
setting.
Default is 2500.
This is passed to Quakeworld/Quake2 as the 'noaim' switch.
Pushlatency:
Do not set (use game default)
Use whatever the Quakeworld default is
Automatically calculate from server ping time
Use the following formula to determine pushlatency setting.
If ping is <= 0, set to 10 (minimum)
If ping is >= 2000, set to 1000 (maximum)
Otherwise, set to (((ping / 2) +9 ) / 10 ) * 10
This is passed to Quakeworld as the 'pushlatency' switch.
Fixed value
Enter a value to be passed to Quakeworld
Troubleshooting:
Disable delta-compression (cl_nodelta)
??
Disable player/entity prediction (cl_predict_players)
??
Player Profile:
Name
Enter your player name. Can also define your player's
team, skin and colors. Uses pictures from your Quake directory.
Quake2
Invoking:
Custom CFG:
Enter a custom configuration file to be executed when
the game starts. For example: custom.cfg
Options:
Skins:
Use skins:
Allow skins to be used during the game.
Don't use skins:
Disable skins. This is passed to Quakeworld as the 'noskins'
switch.
Don't download new skins:
QuakeWorld and Quake2 can automatically download skins from servers
you play on if you donot already have the skins on your computer. This
options disables the downloading of skins.
Rate:
This controls network packets so that your connection bandwidth does not
get saturated. Lowering the number reduces the number of packets sent
/ received. Slower connections should use a lower rate setting.
Default is 2500.
This is passed to Quakeworld/Quake2 as the 'noaim' switch.
Troubleshooting:
Disable delta-compression (cl_nodelta)
??
Disable player/entity prediction (cl_predict_players)
??
Player Profile:
Name
Enter your player name
Model / Skin
Define your player's model and skin. Uses pictures
from your Quake2 directory.
Quake3: Arena
Invoking:
Custom CFG:
Enter a custom configuration file to be executed when
the game starts. For example: custom.cfg
Custom Args:
Custom command line arguments can be defined for any game
type based on the Game column.
Some game modifications (mods) require special command line options for the
game to start correctly. An example is Rocket Arena. For Rocket
Arena to launch correctly, the vm_game, vm_cgame and vm_ui variables must
be set to 0.
To create a new argument, click New and enter the name of the game that appears
in the game column (example: arena), and in the second box enter the arguments
separated by spaces (example: +set vm_game 0 +set vm_cgame 0 +set vm_ui 0).
Click Add / Update to insert into the list.
There can only be one definition for each unique game at one. Case is
ignored for the game name.
Clicking 'Add Defaults' will add any default arguments that are included with
XQF.
Options:
Master server protocol version:
Passes the defined protocol version to QSTAT when finding
servers. Each patch for Quake3 usually changes this value.
This is passed to QSTAT as -q3m,## where ## is the protocol
version. Defaults to 68 (v1.32).
vm_cgame_fix:
Sets command line options to make Quake3 prefer QVM to
shared objects (.so). This should only be required if there are .so
files from an older release floating around in baseq3.
Rocketarena fix:
Sets command line options to make Quake3 prefer shared
objects (.so) to QVM. Rocket Arena uses shared objects. Only
affects Rocket Arena (game type of arena).
set fs_game on connect:
XQF will pass the game directory the server is using
on the command line to ensure the game launches and connects properly.
set cl_punkbuster on connect:
Sets command line options to ensure cl_punkbuster is
set to 1 if the server has it enabled (server punkbuster variable)
Memory
Pass memory settings on command line:
Enable or disable the passing of the memory options specified
below
com_hunkmegs, com_zonemegs, com_soundmegs, cg_precacheddmodels:
Allow you to set the values passed for each of the above
variables.
Preset values:
Click a button to set the memory options based on the
amount of memory you have, or the defaults.
Wolfenstein
Options:
Master server protocol version:
Passes the defined protocol version to QSTAT when finding
servers. Each patch for Wolfenstein usually changes this value.
This is passed to QSTAT as -q3m,## where ## is the protocol
version. Defaults to 59 (v1.32)
set fs_game on connect:
XQF will pass the game directory the server is using
on the command line to ensure the game launches and connects properly.
Voyager Elite Force
Options:
Master server protocol version:
Passes the defined protocol version to QSTAT when finding
servers. Each patch for Voyager Elite Force usually changes this value.
This is passed to QSTAT as -q3m,## where ## is the protocol
version. Defaults to 24.
set fs_game on connect:
XQF will pass the game directory the server is using
on the command line to ensure the game launches and connects properly
Tribes 2 - Player Profile:
Login Name:
Login name to use to log into Tribes 2. If present,
it will be passed on the command line. To prevent a password prompt,
you must save your password inside of Tribes 2.
Unreal / UT / UT 2003
Custom Args:
Custom command line arguments can be defined for any game type based on the
Game column.
Some game modifications (mods) require special command line options for the
game to start correctly.
To create a new argument, click New and enter the name of the game that appears
in the game column, and in the second box enter the arguments separated by
spaces. Click Add / Update to insert into the list.
There can only be one definition for each unique game at one. Case is
ignored for the game name.
Clicking 'Add Defaults' will add any default arguments that are included with
XQF.
See the Quake3 section above for an example.
Appearance
Server List:
Show host names:
Attempt to convert IP addresses to host names.
Show default port:
Configure XQF to display the port next to the IP address
if it is considered the default port for the game. Also available in
the Preferences menu.
For example
When on, a Quake2 server on port 27910 would be displayed as:
quake2.somedomain.com:27910
When off, a Quake2 server on port 27910 would be displayed as:
quake2.somedomain.com
Sort servers real-time during refresh:
Sort servers names while refreshing the list.
Refresh on Update:
Automatically refresh server list after updating list of
servers.
Show only configured games:
If enabled, will only show games in the Source column that
have a command line configured.
Toolbar:
Icons / Text / Both
Show top toolbar as icons, text or icons/text
Tooltips:
Enable or disable tooltips. Gives a description of a button
when you hold the mouse pointer over it for a couple seconds
Qstat:
Qstat Options:
Number of simultaneous servers to query
How many servers QSTAT should query at once. This number
is passed to QSTAT as the -maxsim switch. Defaults to 20. Increase
if you have a high speed connection.
Number of retries
Number of times QSTAT should retry a server. This number
is passed to QSTAT as the -retry switch. Defaults to 3
Sounds:
Sound Enable / Disable
Enable Sound
Enable or disable the playing of sounds in XQF when
an event occurs.
Player Program
The program used to play sounds. For example:
esdplay
play
If the program is not in your path, you must specify the entire path. For
example:
/myfolder/bin/theplayer
Note: You may experience sound blocking problems depending on
the programs you are running. For example, while playing a song with
XMMS configured for OSS output, play (sox) waits until XMMS is finished before
playing the sound. Results may vary depending on your system.
Sounds
Enter the sound file to play for each event. If the
entry does not start with a /, the user's ~/.qf/ directory is assumed. For
example:
/home/alex/sounds/stop.wav (absolute
path)
sounds/stop.wav
(same as ~/.qf/sounds/stop.wav)
Filters:
Server:
Server filters can be used to reduce and or fine tune the servers
listed. An unlimited number of custom filters can be defined.
To create a new filter, click New. To select an existing filter to
edit, click the top left menu selector and select the filter.
The current filter can be renamed or deleted by clicking the Rename or Delete
buttons.
The following options can be defined for each filter:
Server would pass filter if:
ping is less than:
The server's ping must be less than this number to be displayed
The number of retries is fewer than:
If XQF must retry more than this number to contact a server,
remove it from the list
It is not full:
The server has room for another player
Is not empty:
Has someone playing on it. BOTS on the server are
considered as players
Cheats are not allowed:
Cheats is not enabled on the server
No password required:
Server is a public access server
Filter Name (For Menu):
Name of filter as listed in the Server - Server Filters
menu
The game contains the string:
Enter text that must be in the game name. For example:
'arena'
The Game Type contains:
Enter text that must be in the game name. For example:
'ctf'
The version contains the string:
Only servers that have the text in the 'version' variable
Player:
Player filters can be used to help you find your friends on
servers. Each player defined has a colour assigned to it - red, green
or blue. The server list will display the coloured dot next to the
server name if the player is found on that server.
Click 'New' and enter a player name using an exact match (string),
a partial match (substing) or by using a regular expression.
Game Specific
Information
Following are notes on using specific games with XQF. Most
games should work with basic setup in XQF, but some may require special configuration.
Quake3:
Under Preferences - Games, enter the 'command line' and 'working
directory'. Nothing special is normally needed.
XQF uses the 'game' server variable to determine how to launch Quake3.
For example, if the server reports a game of q3ut2, Quake3 will
be launched with +set fs_game q3ut2. In some cases, a server may
report the incorrect case such as Q3UT2. This would cause XQF to
launch Quake3 using+set fs_game Q3UT2 which would result in a new directory
being created in your Quake3 directory, and none of the mods files being
found.
In XQF 0.9.10 and newer, if an exact match is not found in the Quake3
/ ~/.q3a directory, a search will be performed to find a matching directory
regardless of case. In the above example, Quake3 would be launched with
+set fs_game q3ut2even if the server reported Q3UT2 and
you had the mod installed as q3ut2.
QUAKE 3 ARENA SPECIAL INSTRUCTIONS (AKA HACK) for v1.17 and 1.27
This may also apply to newer versions of Quake3 as they are released.
In Q3A, clients and servers can only talk with each other if they are
using the same protocol. The protocol in Q3A is defined by a number.
So, for instance, Q3A 1.17 uses protocol 45 wile 1.27 uses protocol
48. During the switch-over time after ID releases a new point release,
it can be frustrating to not be able to connect to any server one wants.
However, if you have lots of disk space, it is possible to get around this
problem.
I (Bill 'EvilBill' Adams) will outline what I did to get it so I can
play both 1.17 and 1.27 Q3A games without much fuss.
For reference, my Q3A is installed under /usr/local/games/... and I have a
symlink from /usr/local/bin/quake3 to ../games/quake3/quake3.
(1) Rename /usr/local/games/quake3 (as I used to have it) to
/usr/local/games/quake3-1.17.
(2) mkdir /usr/local/games/quake3; cd /usr/local/games/quake3
(3) cp -Rav ../quake3-1.17 .
(4) Install the point release, copy all of the TA pk3 files
into baseq3. Remove any old mods from 1.17.
(5) cd..; mv quake3 quake3-1.27
(6) Edit both of the quake3 scripts so the directories all match,
here is the script I use for 1.17: (/usr/local/games/quake3-1.17/quake3)
==begin==
#!/bin/sh
# Needed to make symlinks/shortcuts work.
# Run Quake III with some default arguments
LD_LIBRARY_PATH="/usr/local/games/quake3-1.17"
export LD_LIBRARY_PATH
cd "/usr/local/games/quake3-1.17"
quake="./quake3.x86"
"$quake" +set in_dgamouse 1 $*
exit $?
==cut==
(7) [as root], cd into /usr/local/bin. Make symlinks for
each of the Q3A directories that correspond to the protocol each uses. So:
ln -s ../games/quake3-1.17 quake3proto45
ln -s ../games/quake3-1.27 quake3proto48
ln -s ../games/quake3-1.27 quake3
Note the last one is there as the default.
(8) Get a very (CVS) recent version of xqf. You will need >=0.9.6e-beta.
Set up the executable for quake3 such that it is the FULL path to quake3,
in my case I entered /usr/local/bin/quake3. This is VERY important because
of the hack I used where I put 'protoNN' on the end of whatever you entered
for the program and see if xqf can fopen it. Without the full path,
chances are that xqf will not find it.
If you have problems, run xqf with "-d 5" on the command line.
This will give you some hints as to that which it is looking.
Soldier of Fortune (1.06):
Create a script in your sof directory called 'startsof-xqf'
that contains: ./sof +set console 1 +won_login username password $*
Replace username and password with your WoN username and password
Make the script executable with: chmod +x startsof-xqf
Under Preferences - Games, enter startsof-xqf for 'command line' and
enter the directory sof is installed in for 'working directory'.
When you connect to a server, SoF will authenticate to WoN and you
will have to click 'OK' to the hopefully successful login screen. You
should then be connected to the selected server
Soldier of Fortune 2:
Qstat 2.5c supports Soldier of Fortune 2 by using a ,qstatrc
configuration file (normally stored in your home directory). You
must properly install qstat with the qstatrc configuration file for XQF to
work with this game. See the qstat documentation for more information.
Unreal Tournament (436):
Inside of the directory where Unreal Tournament is installed,
backup your ut file: cp ut ut.org (ut is a script that finds and launches
ut-bin)
Edit the ut file and change the line near the bottom from exec "./ut-bin"
-log $* to exec "./ut-bin" $* -log
(-log and $* need to be swapped)
Make sure you are using XQF 0.9.5a-beta or later
Under Preferences - Games, enter ut for 'command line' and enter the
directory UnrealTournament is installed in for 'working directory'.
Half-Life:
Nothing special required anymore, just enter a command that
launches a normal Half-Life such as:
wine hl.exe -- hl.exe -console
You should no longer need to specify a special script to launch Half-Life.
To play Half-Life under Linux, see the following sites:
Linux Half-Life
TransGaming
Descent 3:
Descent 3 does not currently launch from XQF. This appears
to be a problem with the Descent3 program, and not XQF. Descent3 for
Linux does not accept connections to servers from the command line.
Serious Sam:
For Serious Sam to query properly, a QStat configuration file
is required.
Add the following to the bottom of your ~/.qstatrc file:
# Config for Serious Sam SMS
gametype SMS new extend GPS
name = Serious Sam
default port = 25600
status port offset = 1
template var = SERIOUSSAM
game rule = gametype
end
The above configuration was created using the 'QSTAT Config Maker' located
at qstat.uglypunk.com.
Note: At the time of this release, there are no known Serious Sam master
servers that work with QStat / XQF.
Troubleshooting
/ FAQ
Please report problems to the XQF home page Forum at http://www.linuxgames.com/xqfor
the user mail list at http://sourceforge.net/projects/xqf.
Most problems can be solved by deleting the '.qf' directory in your
home directory. This directory contains the configuration of XQF including
game preferences, server lists, player lists etc.
Q: Do you know of any good web sites with technical information on
playing games on Linux?
A: http://www.icculus.org/lgfaq/
Q: When I refresh or update a list, all servers come back with a
ping of 'n/a'
A: Make sure qstat is in your path. Go to
a shell and type qstat. If a screen full of qstat command options
does not appear, qstat is not installed, or it is not in your path.
After compiling QStat, copy qstat to the /usr/bin directory.
See the QStat home page for installation
instructions.
Q: QStat is installed, but when I refresh or update a list, all servers
come back with a ping of 'n/a'
A: If you are behind a firewall such as a LinkSys or Dlink
router, or are using filtering on your machine (iptables or ipchains) you
are probably blocking the game's traffic from entering your computer.
Games generally use UDP, not TCP. Because of this, your firewall needs
special configuration. Search the internet for 'gamename firewall
port' and you should find something helpful.
Q: When I try to launch XQF, I get 'command not found'
A: XQF is not in your path. See the Launching XQF section
Q: I have added master0.gamespy.com to XQF, but I can not retreive
any servers from that master
A: Gamespy's master servers use an authentication sequence
that is not supported by QStat. This means that you can not query a
Gamespy master using QStat and XQF. Other games such as Unreal Tournament
use the Gamespy style master server but do not require authentication which
is why they work.
Q: I deleted one of the default master servers. How do
I get it back?
A: Edit - Add Default Masters to add ALL the default master
servers back into the list. If you know the address, you can add a single
master with Edit - Add Master.
Q: Why do LAN searches not find any servers?
A: You either need a default route to your ethernet device or
a host route for the broadcast address (try e.g. route add -host 255.255.255.255
eth0).
Q: I am behind a firewall / proxy server and can not retrieve http
master lists
A: XQF uses wget
to retreive http master lists. To configure wget to use a
proxy server, set the environment variable 'http_proxy' before launching
XQF. For example:
export http_proxy=address-of-proxy-server:port
Q: My game is not launching properly. What do I do?
A: The command line arguments passed by XQF may not be correct
due to a configuration problem or maybe a bug. Launch XQF from a command
prompt using:
xqf -d 1
and 'Connect' to the server. The command line used by XQF to launch
the game will be displayed in the console. Use that to figure out what
is wrong. If you can determine it is a but, please fill out a bug report
at http://sourceforge.net/projects/xqf.
Q: XQF sounds are not playing when XMMS or another sound program
is running. What do I do?
A: The Enlightened Sound Daemon (ESD or
ESounD) allows multiple programs to play sounds at the same time. The
software you are running may or may not be using ESD to play sounds.
To have XQF use ESD, configure the sound player to be /usr/bin/esdplay
instead of play or sox.
Configure your other applications to use ESD. For example, to configure
XMMS to use ESD, press Control P inside of XMMS and on the Audio I/O Plugins
page select 'eSound Output Plugin' for the Output Plugin.
On an RPM based system, use 'rpm -q esound' to see if it ESD is installed.
For more information on ESD, see /usr/share/doc/esound*.
XQF-Rcon
Included in the XQF source is a program called XQF-Rcon. XQF-Rcon is
a text mode (does NOT require X) remote console program for Quake2 and other
games. The program is completely independant of XQF, but uses some XQF
source files to compile. It does NOT replace or alter the existing RCON
support inside of XQF.
To use xqf-rcon, type:
xqf-rcon ip port
You will be prompted for the rcon password and then it behaves like a normal
shell.
It will always waits for an answer after sending a line. It will time
out and return to the prompt if no answer is received within five seconds.
To compile xqf-rcon, make sure you have readline and ncurses development packages.
For example, readline-devel and ncurses5-devel (depends on distribution).
To compile xqf-rcon, the steps are the same as compiling XQF except
for the ./configure line. See below:
Extract the source code:
tar xvfz xqf-xxx.tar.gz
cd into the directory:
cd xqf-*
Run configure script:
./configure --enable-externalrcon
Compile source code:
make
After compiling, you should have the program 'xqf-rcon' in src/, along
with xqf.
Note: To compile from CVS, make sure you are running automake
1.6 or newer.
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