# SGL/Makefile
############################################################################

# use same configuration parameters as in the parent directory
include ../Config.common
include ../Config.site

# the directory where the pools library is kept (only pools.h is needed)
POOLSDIR = ../POOLS

# specific compile flags for this library
SGL_CFLAGS = 

############################################################################
# No need to change anything below here
############################################################################
# the source files in this directory
SOURCES = sgl.c poly_scan.c poly_scan_flat.c poly_scan_z.c poly_clip.c \
	  line_scan.c line_clip.c
OBJECTS = ${SOURCES:.c=.o}

THISDIRFLAGS = -I.. -I$(POOLSDIR) $(SGL_CFLAGS)



#default target: compile
all: libsgl.a

# generate source file dependencies
depend:
	$(MAKEDEPEND) $(MKDEPFLAGS) $(SOURCES) > deps

# compile and link
libsgl.a: ${OBJECTS}
	$(AR) libsgl.a $(OBJECTS) 
	$(RANLIB) libsgl.a

install:

uninstall:

# make a clean source tree again
clean: cleangen
	-${RM} libsgl.a *.o *~ core deps
	${TOUCH} deps

distclean: clean

###############################################################################
# dependencies --- automatically generated with make depend !!
###############################################################################
include deps
