// TextureP.C: Texture nodes (private source).
// Automatically generated with nodegen 0.51 - do not edit.

#include "Texture.H"
#include "xrmlP.H"

namespace xrml {
int Texture::major_version(void) { return 0; }
int Texture::minor_version(void) { return 5; }
bool Texture::is_leaf_class(void) { return false; }

bool IsTexture(SFNode* node)
{
  return (dynamic_cast<Texture*>(node) != 0);
}

bool Texture::assign_repeatS(const SFBool& value)
{
  stub("Texture::assign_repeatS");
  return false;
}

bool Texture::repeatS_is_updated(void){
  stub("Texture::repeatS_is_updated");
  return true;
}

void Texture::repeatS_clear_update(void){
  stub("Texture::repeatS_clear_update");
}

bool Texture::assign_repeatT(const SFBool& value)
{
  stub("Texture::assign_repeatT");
  return false;
}

bool Texture::repeatT_is_updated(void){
  stub("Texture::repeatT_is_updated");
  return true;
}

void Texture::repeatT_clear_update(void){
  stub("Texture::repeatT_clear_update");
}

Texture::Texture()
{
  typeId = "Texture";
  repeatS = 1;
  repeatT = 1;
}

}  // namespace xrml
