CEL: Crystal Entity Layer: Class Members (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

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Here is a list of all documented class members with links to the class documentation for each member:

### - i -

- ibase : celData
- id : Property
- incoming_bandwidth : celNetworkPlayerStats, celNetworkServerStats
- Init() : iQuestSeqOp, iPcCollisionDetection
- InitCD() : iPcLinearMovement
- InitClient() : celGameFactoryManager
- InitServer() : celGameFactoryManager
- Interrupt() : iPcMover
- ip_address : celPlayer, celGameInfo
- IsActive() : iPcGravity
- IsAutoRunning() : iPcActorMove
- IsClientAvailable() : iCelGame
- IsColliderWrappers() : iPcZoneManager
- IsEmpty() : iCelInventorySpaceSlot
- IsEnabled() : iPcTrigger, iPcSpawn
- IsEntityAddonAllowed() : iCelPlLayer
- IsLocal() : iCelLocalEntitySet, celStandardLocalEntitySet
- IsMoving() : iPcMover
- IsMovingBackward() : iPcActorMove
- IsMovingForward() : iPcActorMove
- IsOnGround() : iPcCollisionDetection
- IsPath() : iPcLinearMovement
- IsPortalClosed() : iPcPortal
- IsPropertyReadOnly() : iCelPropertyClass
- IsResting() : iPcGravity
- IsRotatingLeft() : iPcActorMove
- IsRotatingRight() : iPcActorMove
- IsRunning() : iQuestSequence, iPcActorMove
- IsServerAvailable() : iCelGame
- IsStatic() : iPcMechanicsObject
- IsStrafingLeft() : iPcActorMove
- IsStrafingRight() : iPcActorMove
- IsVisible() : iPcTooltip, iPcMesh