CEL: Crystal Entity Layer: propclass/simpcam.h Source File (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

- Main Page
- Classes
- Files

# propclass/simpcam.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2001 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_SIMPLE_CAMERA__
    00021 #define __CEL_PF_SIMPLE_CAMERA__
    00022
    00023 #include "propclass/camera.h"
    00024
    00025 struct iPcMesh;
    00026
    00027 SCF_VERSION (iPcSimpleCamera, 0, 0, 3);
    00028
    00042 struct iPcSimpleCamera : public iPcCamera
    00043 {
    00049   virtual void SetDrawMesh (bool draw) = 0;
    00050
    00057   virtual void SetCameraOffset (const csVector3& offset) = 0;
    00058
    00065   virtual void SetLookAtOffset (const csVector3& lookat) = 0;
    00066
    00071   virtual void SetMesh (iPcMesh* mesh) = 0;
    00072
    00076   virtual void Draw() = 0;
    00077 };
    00078
    00079 #endif // __CEL_PF_SIMPLE_CAMERA__
    00080