CEL: Crystal Entity Layer: propclass/mesh.h Source File (CEL: Crystal Entity Layer Public API Reference)

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# propclass/mesh.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2001 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_MESH__
    00021 #define __CEL_PF_MESH__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scf.h"
    00025
    00026 struct iMeshWrapper;
    00027 struct iSector;
    00028 class csVector3;
    00029
    00034 #define CEL_PCMESH_PROPERTY_MESH 1
    00035
    00063 struct iPcMesh : public virtual iBase
    00064 {
    00065   SCF_INTERFACE (iPcMesh, 0, 0, 3);
    00066
    00074   virtual void SetPath (const char* path) = 0;
    00075
    00083   virtual bool SetMesh (const char* factname, const char* filename) = 0;
    00084
    00094   virtual void SetMesh (iMeshWrapper* mesh, bool do_remove = false) = 0;
    00095
    00100   virtual void CreateEmptyThing () = 0;
    00101
    00105   virtual iMeshWrapper* GetMesh () const = 0;
    00106
    00112   virtual void MoveMesh (iSector* sector, const csVector3& pos) = 0;
    00113
    00119   virtual void SetAction (const char* actionName, bool reset = false) = 0;
    00120
    00124   virtual const char* GetAction () = 0;
    00125
    00131   virtual void SetReverseAction (bool reverse = true) = 0;
    00132
    00136   virtual void Hide () = 0;
    00137
    00141   virtual void Show () = 0;
    00142
    00146   virtual bool IsVisible () const = 0;
    00147 };
    00148
    00149 #endif // __CEL_PF_MESH__
    00150