CEL: Crystal Entity Layer: Member List (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

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# iCelDataBuffer Member List

This is the complete list of members for iCelDataBuffer, including all inherited members.

Add(bool v) | iCelDataBuffer | `[inline, virtual]`
Add(int8 v) | iCelDataBuffer | `[inline, virtual]`
Add(int16 v) | iCelDataBuffer | `[inline, virtual]`
Add(int32 v) | iCelDataBuffer | `[inline, virtual]`
Add(uint8 v) | iCelDataBuffer | `[inline, virtual]`
Add(uint16 v) | iCelDataBuffer | `[inline, virtual]`
Add(uint32 v) | iCelDataBuffer | `[inline, virtual]`
Add(float v) | iCelDataBuffer | `[inline, virtual]`
Add(const csVector2 &v) | iCelDataBuffer | `[inline, virtual]`
Add(const csVector3 &v) | iCelDataBuffer | `[inline, virtual]`
Add(const csColor &v) | iCelDataBuffer | `[inline, virtual]`
Add(const char *v) | iCelDataBuffer | `[inline, virtual]`
Add(iCelPropertyClass *v) | iCelDataBuffer | `[inline, virtual]`
Add(iCelEntity *v) | iCelDataBuffer | `[inline, virtual]`
AddAction(const char *v) | iCelDataBuffer | `[inline, virtual]`
AddData()=0 | iCelDataBuffer | `[pure virtual]`
AddIBase(iBase *v) | iCelDataBuffer | `[inline, virtual]`
GetBool() | iCelDataBuffer | `[inline, virtual]`
GetColor(csColor &v) | iCelDataBuffer | `[inline, virtual]`
GetData()=0 | iCelDataBuffer | `[pure virtual]`
GetData(size_t idx)=0 | iCelDataBuffer | `[pure virtual]`
GetDataCount() const =0 | iCelDataBuffer | `[pure virtual]`
GetDebugInfo() | iCelDataBuffer | `[inline, virtual]`
GetEntity() | iCelDataBuffer | `[inline, virtual]`
GetFloat() | iCelDataBuffer | `[inline, virtual]`
GetIBase() | iCelDataBuffer | `[inline, virtual]`
GetInt16() | iCelDataBuffer | `[inline, virtual]`
GetInt32() | iCelDataBuffer | `[inline, virtual]`
GetInt8() | iCelDataBuffer | `[inline, virtual]`
GetPC() | iCelDataBuffer | `[inline, virtual]`
GetSerialNumber() const =0 | iCelDataBuffer | `[pure virtual]`
GetString() | iCelDataBuffer | `[inline, virtual]`
GetUInt16() | iCelDataBuffer | `[inline, virtual]`
GetUInt32() | iCelDataBuffer | `[inline, virtual]`
GetUInt8() | iCelDataBuffer | `[inline, virtual]`
GetVector2(csVector2 &v) | iCelDataBuffer | `[inline, virtual]`
GetVector3(csVector3 &v) | iCelDataBuffer | `[inline, virtual]`
Reset()=0 | iCelDataBuffer | `[pure virtual]`