CEL: Crystal Entity Layer: propclass/actormove.h Source File (CEL: Crystal Entity Layer Public API Reference)

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# propclass/actormove.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2004 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_ACTORMOVE__
    00021 #define __CEL_PF_ACTORMOVE__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scf.h"
    00025
    00054 struct iPcActorMove : public virtual iBase
    00055 {
    00056   SCF_INTERFACE (iPcActorMove, 0, 0, 1);
    00057
    00059   virtual void Forward (bool start) = 0;
    00061   virtual bool IsMovingForward () = 0;
    00063   virtual void Backward (bool start) = 0;
    00065   virtual bool IsMovingBackward () = 0;
    00067   virtual void StrafeLeft (bool start) = 0;
    00069   virtual bool IsStrafingLeft () = 0;
    00071   virtual void StrafeRight (bool start) = 0;
    00073   virtual bool IsStrafingRight () = 0;
    00075   virtual void RotateLeft (bool start) = 0;
    00077   virtual bool IsRotatingLeft () = 0;
    00079   virtual void RotateRight (bool start) = 0;
    00081   virtual bool IsRotatingRight () = 0;
    00083   virtual void RotateTo (float yrot) = 0;
    00085   virtual void Run (bool start) = 0;
    00087   virtual bool IsRunning () = 0;
    00089   virtual void AutoRun (bool start) = 0;
    00091   virtual bool IsAutoRunning () = 0;
    00093   virtual void Jump () = 0;
    00095   virtual void ToggleCameraMode () = 0;
    00096
    00098   virtual void SetMovementSpeed (float speed) = 0;
    00100   virtual float GetMovementSpeed () const = 0;
    00101
    00103   virtual void SetRunningSpeed (float speed) = 0;
    00105   virtual float GetRunningSpeed () const = 0;
    00106
    00108   virtual void SetRotationSpeed (float speed) = 0;
    00110   virtual float GetRotationSpeed () const = 0;
    00111
    00113   virtual void SetJumpingVelocity (float speed) = 0;
    00115   virtual float GetJumpingVelocity () const = 0;
    00116 };
    00117
    00118 #endif // __CEL_PF_ACTORMOVE__
    00119