CEL: Crystal Entity Layer: Member List (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

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# iPcSimpleCamera Member List

This is the complete list of members for iPcSimpleCamera, including all inherited members.

DisableDistanceClipping()=0 | iPcCamera | `[pure virtual]`
Draw()=0 | iPcSimpleCamera | `[pure virtual]`
EnableAdaptiveDistanceClipping(float min_fps, float max_fps, float min_dist)=0 | iPcCamera | `[pure virtual]`
EnableFixedDistanceClipping(float dist)=0 | iPcCamera | `[pure virtual]`
GetAdaptiveMaxFPS() const =0 | iPcCamera | `[pure virtual]`
GetAdaptiveMinDistance() const =0 | iPcCamera | `[pure virtual]`
GetAdaptiveMinFPS() const =0 | iPcCamera | `[pure virtual]`
GetCamera() const =0 | iPcCamera | `[pure virtual]`
GetClearScreen() const =0 | iPcCamera | `[pure virtual]`
GetClearZBuffer() const =0 | iPcCamera | `[pure virtual]`
GetFixedDistance() const =0 | iPcCamera | `[pure virtual]`
GetView() const =0 | iPcCamera | `[pure virtual]`
SetAutoDraw(bool auto_draw)=0 | iPcCamera | `[pure virtual]`
SetCameraOffset(const csVector3 &offset)=0 | iPcSimpleCamera | `[pure virtual]`
SetClearScreen(bool flag)=0 | iPcCamera | `[pure virtual]`
SetClearZBuffer(bool flag)=0 | iPcCamera | `[pure virtual]`
SetDrawMesh(bool draw)=0 | iPcSimpleCamera | `[pure virtual]`
SetLookAtOffset(const csVector3 &lookat)=0 | iPcSimpleCamera | `[pure virtual]`
SetMesh(iPcMesh *mesh)=0 | iPcSimpleCamera | `[pure virtual]`
SetRectangle(int x, int y, int w, int h)=0 | iPcCamera | `[pure virtual]`
SetRegion(iPcRegion *region, bool point=true, const char *name=0)=0 | iPcCamera | `[pure virtual]`
SetZoneManager(iPcZoneManager *zonemgr, bool point, const char *regionname, const char *name=0)=0 | iPcCamera | `[pure virtual]`
SetZoneManager(const char *entityname, bool point, const char *regionname, const char *name=0)=0 | iPcCamera | `[pure virtual]`
UseDistanceClipping() const =0 | iPcCamera | `[pure virtual]`
UseFixedDistanceClipping() const =0 | iPcCamera | `[pure virtual]`