CEL: Crystal Entity Layer: iPcMeshSelectListener Struct Reference (CEL: Crystal Entity Layer Public API Reference)

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# iPcMeshSelectListener Struct Reference

Listen to mesh selection. More...

`#include <propclass/meshsel.h>`

List of all members.

## Public Member Functions
virtual void | MouseDown (iPcMeshSelect *meshsel, int x, int y, int button, iCelEntity *entity)=0
| Mouse button goes down on mesh.
virtual void | MouseMove (iPcMeshSelect *meshsel, int x, int y, int button, iCelEntity *entity)=0
| Mouse moves while mesh is selected.
virtual void | MouseUp (iPcMeshSelect *meshsel, int x, int y, int button, iCelEntity *entity)=0
| Mouse button goes up on mesh.

## Detailed Description

Listen to mesh selection.

Definition at line 39 of file meshsel.h.

## Member Function Documentation

virtual void iPcMeshSelectListener::MouseDown | ( | iPcMeshSelect * | meshsel,
|  | int | x,
|  | int | y,
|  | int | button,
|  | iCelEntity * | entity
| ) | `[pure virtual]`

| Mouse button goes down on mesh.

virtual void iPcMeshSelectListener::MouseMove | ( | iPcMeshSelect * | meshsel,
|  | int | x,
|  | int | y,
|  | int | button,
|  | iCelEntity * | entity
| ) | `[pure virtual]`

| Mouse moves while mesh is selected.

virtual void iPcMeshSelectListener::MouseUp | ( | iPcMeshSelect * | meshsel,
|  | int | x,
|  | int | y,
|  | int | button,
|  | iCelEntity * | entity
| ) | `[pure virtual]`

| Mouse button goes up on mesh.

The documentation for this struct was generated from the following file:

- propclass/meshsel.h