CEL: Crystal Entity Layer: Member List (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

- Main Page
- Classes
- Files

- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

# iCelGameFactory Member List

This is the complete list of members for iCelGameFactory, including all inherited members.

CloseGame()=0 | iCelGameFactory | `[pure virtual]`
ConnectGame(celGameInfo *game_info, celPlayer *player)=0 | iCelGameFactory | `[pure virtual]`
CreateNewGame(celNetworkGameType game_type, celGameInfo *game_info, celPlayer *player=0)=0 | iCelGameFactory | `[pure virtual]`
GetCurrentGame() const =0 | iCelGameFactory | `[pure virtual]`
GetGameName() const =0 | iCelGameFactory | `[pure virtual]`
GetProtocolVersion() const =0 | iCelGameFactory | `[pure virtual]`
RegisterGameFactoryManager(celGameFactoryManager *manager)=0 | iCelGameFactory | `[pure virtual]`
SetGameName(csString game_name)=0 | iCelGameFactory | `[pure virtual]`
SetProtocolVersion(const csString protocol_version)=0 | iCelGameFactory | `[pure virtual]`
StartPlayBackGame(csString filename, csTicks start_time, csTicks stop_time)=0 | iCelGameFactory | `[pure virtual]`
StartRecordingGame(csString filename)=0 | iCelGameFactory | `[pure virtual]`
StartSearchForGameList(celNetworkGameType game_type, celGameInfo *filter=0)=0 | iCelGameFactory | `[pure virtual]`
StopRecordingGame()=0 | iCelGameFactory | `[pure virtual]`
StopSearchForGameList()=0 | iCelGameFactory | `[pure virtual]`