<world>
    <plugins>
        <plugin name="plasma">crystalspace.texture.loader.plasma</plugin>
        <plugin name="fireTexLoader">crystalspace.texture.loader.fire</plugin>
    </plugins>
    <addon>
  	<plugin>crystalspace.renderloop.loop.loader</plugin>
        <paramsfile>/shader/std_rloop_shadowed.xml</paramsfile>
    </addon>
    <textures>
        <texture name="floor">
            <file>/lib/stdtex/floors_2_d6ct_128.jpg</file>
        </texture>
    </textures>
    <materials>
        <material name="floor">
            <texture>floor</texture>
	    <shader type="ambient">ambient</shader>
	    <shader type="diffuse">light</shader>
        </material>
    </materials>
    <settings>
        <clearzbuf>yes</clearzbuf>
        <clearscreen>yes</clearscreen>
        <renderloop>std_rloop_shadowed</renderloop>
    </settings>
    <plugins>
        <plugin name="thing">crystalspace.mesh.loader.thing</plugin>
    </plugins>
    <sector name="room">
        <meshobj name="walls">
            <zfill />
            <plugin>thing</plugin>
            <params>
                <v x="-100" y="-1" z="-100" />
                <v x="-100" y="-1" z="100" />
                <v x="100" y="-1" z="100" />
                <v x="100" y="-1" z="-100" />
                <texlen>7</texlen>
                <p name="down">
                    <v>0</v>
                    <v>1</v>
                    <v>2</v>
                    <v>3</v>
                    <material>floor</material>
                </p>
            </params>
        </meshobj>
        <light>
            <center x="0" y="0" z="0" />
            <radius>100</radius>
            <color red="1" green="1" blue="1" />
        </light>
    </sector>
</world>
