CEL: Crystal Entity Layer: propclass/spawn.h Source File (CEL: Crystal Entity Layer Public API Reference)

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# propclass/spawn.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2004 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_SPAWN__
    00021 #define __CEL_PF_SPAWN__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scf.h"
    00025
    00026 SCF_VERSION (iPcSpawn, 1, 1, 0);
    00027
    00057 struct iPcSpawn : public iBase
    00058 {
    00063   virtual void SetEnabled (bool e) = 0;
    00067   virtual bool IsEnabled () const = 0;
    00068
    00084   virtual void AddEntityType (float chance, const char* name, iCelBlLayer* bl,
    00085         const char* behaviour, const char* msg_id,
    00086         iCelParameterBlock* params, ...) = 0;
    00087
    00102   virtual void AddEntityTemplateType (float chance, const char* templ,
    00103         const char* name, const char* msg_id,
    00104         iCelParameterBlock* params) = 0;
    00105
    00109   virtual void ClearEntityList () = 0;
    00110
    00120   virtual void SetTiming (bool repeat, bool random,
    00121         csTicks mindelay, csTicks maxdelay) = 0;
    00122
    00130   virtual void ResetTiming () = 0;
    00131
    00135   virtual void InhibitCount (int number) = 0;
    00136
    00140   virtual void Spawn () = 0;
    00141
    00146   virtual void AddSpawnPosition (const char* node, float yrot,
    00147         const char* sector) = 0;
    00148
    00153   virtual void AddSpawnPosition (const csVector3& pos, float yrot,
    00154         const char* sector) = 0;
    00155 };
    00156
    00157 #endif // __CEL_PF_SPAWN__
    00158