CEL: Crystal Entity Layer: Member List (CEL: Crystal Entity Layer Public API Reference)

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# celGameClientManager Member List

This is the complete list of members for celGameClientManager, including all inherited members.

ClientEnd()=0 | celGameClientManager | `[pure virtual]`
CreateNetworkLinkTarget(celNetworkLinkType link_type, csTicks creation_time, iCelPersistentDataList *creation_data, bool player_controlled)=0 | celGameClientManager | `[pure virtual]`
HandleServerEvent(celServerEventType event_type, csTicks event_time, iCelDataBuffer *event_data)=0 | celGameClientManager | `[pure virtual]`
LevelChanged(celGameInfo *new_game)=0 | celGameClientManager | `[pure virtual]`
NetworkLinkControlChanged(iCelEntity *entity, bool player_controlled)=0 | celGameClientManager | `[pure virtual]`
NetworkLinkRemoved(csTicks deletion_time, iCelEntity *entity)=0 | celGameClientManager | `[pure virtual]`
PlayerValidated(celPlayer *player)=0 | celGameClientManager | `[pure virtual]`