CEL: Crystal Entity Layer: iQuestSequenceCallback Struct Reference (CEL: Crystal Entity Layer Public API Reference)

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# iQuestSequenceCallback Struct Reference

This callback is fired when the sequences finished running properly. More...

`#include <tools/questmanager.h>`

List of all members.

## Public Member Functions
virtual void | SequenceFinished (iQuestSequence *sequence)=0
| Sequence finishes.

## Detailed Description

This callback is fired when the sequences finished running properly.

It is not called it the sequence is aborted!

Definition at line 356 of file questmanager.h.

## Member Function Documentation

virtual void iQuestSequenceCallback::SequenceFinished | ( | iQuestSequence * | sequence | ) | `[pure virtual]`

Sequence finishes.

The documentation for this struct was generated from the following file:

- tools/questmanager.h