//FPS and EyeCandy Settings
cl_deadbodyFilter            "0"
cl_gibFilter                 "0"
cl_hidenails                 "0"
cl_hiderockets               "0"
cl_maxfps                    "0"
cl_model_bobbing             "1"
cl_muzzleflash               "1"
cl_nolerp                    "0"
cl_physfps                   "0"
cl_r2g                       "0"
gl_detail                    "0"
r_drawentities               "1"
r_drawflame                  "1"
r_explosionLight             "1"
r_explosionLightColor        "0"
r_explosionType              "7"
r_flagColor                  "0"
r_grenadeTrail               "3"
r_lerpframes                 "1"
r_lerpmuzzlehack             "1"
r_lgbloodColor               "225"
r_lightflicker               "1"
r_powerupGlow                "1"
r_rocketLight                "1"
r_rocketLightColor           "0"
r_rocketTrail                "9"

//Particle Effects
gl_bounceparticles           "1"
gl_clipparticles             "1"
gl_part_blobs                "1"
gl_part_blood                "1"
gl_part_explosions           "1"
gl_part_gunshots             "1"
gl_part_inferno              "1"
gl_part_lavasplash           "1"
gl_part_spikes               "1"
gl_part_telesplash           "1"
gl_part_trails               "1"
gl_particle_blobs            "0.1"
gl_particle_blood            "1"
gl_particle_blood_color      "1"
gl_particle_blood_type       "1"
gl_particle_deatheffect      "1"
gl_particle_explosions       "0"
gl_particle_fasttrails       "0"
gl_particle_fire             "1"
gl_particle_gibtrails        "1"
gl_particle_gunshots         "0"
gl_particle_gunshots_type    "1"
gl_particle_muzzleflash      "0"
gl_particle_shockwaves       "1"
gl_particle_shockwaves_flat  "0"
gl_particle_sparks           "1"
gl_particle_spikes           "0.1"
gl_particle_spikes_type      "1"
gl_particle_trail_detail     "100"
gl_particle_trail_lenght     "1"
gl_particle_trail_time       "1"
gl_particle_trail_type       "1"
gl_particle_trail_width      "3"
gl_solidparticles            "1"

//Lighting
gl_coronas                   "1"
gl_coronas_tele              "0"
gl_fb_bmodels                "1"
gl_fb_models                 "1"
gl_flashblend                "0"
gl_lighting_colour           "1"
gl_lighting_vertex           "1"
gl_lightmode                 "2"
gl_loadlitfiles              "1"
gl_shaftlight                "1"
r_dynamic                    "1"
r_fullbright                 "0"
r_lightmap                   "0"
r_shadows                    "0"

//Turbulency and Sky Settings
gl_caustics                  "1"
gl_fog                       "0"
gl_fogend                    "800.0"
gl_fogsky                    "1"
gl_fogstart                  "50.0"
gl_surface_lava              "0"
gl_surface_slime             "0"
gl_turb_trails               "1"
gl_turbalpha                 "1"
gl_turbfog                   "2"
gl_turbfogDensity            "1"
gl_turbripple                "0"
gl_weather_rain              "0"
gl_weather_rain_fast         "0"
r_fastsky                    "0"
r_fastturb                   "0"
r_lavacolor                  "80 0 0"
r_novis                      "0"
r_skycolor                   "40 80 150"
r_skyname                    "bloody-marvelous512"
r_slimecolor                 "10 60 10"
r_telecolor                  "255 60 60"
r_watercolor                 "50 80 120"

//Weapon View Model Settings
cl_bob                       "0"
cl_bobcycle                  "0"
cl_bobup                     "0"
cl_filterdrawviewmodel       "0"
r_drawviewmodel              "1"
r_viewmodelSize              "1"

//Texture Settings
gl_ext_texture_compression   "0"
gl_externalTextures_bmodels  "1"
gl_externalTextures_world    "1"
gl_lerpimages                "1"
gl_lumaTextures              "1"
gl_miptexLevel               "0"
gl_picmip                    "0"
gl_playermip                 "0"
gl_scaleModelTextures        "0"
gl_scaleTurbTextures         "1"
gl_subdivide_size            "128"
gl_texturemode               "GL_LINEAR_MIPMAP_NEAREST"
r_drawflat                   "0"
r_floorcolor                 "100 20 30"
r_wallcolor                  "192 100 20"

//OpenGL Rendering
gl_affinemodels              "0"
gl_amfdebug                  "0"
gl_buildingsparks            "1"
gl_clear                     "0"
gl_clearColor                "0 0 0"
gl_cull                      "1"
gl_cutf_tesla_effect         "1"
gl_detpacklights             "1"
gl_extratrails               "1"
gl_finish                    "0"
gl_inferno_speed             "1000"
gl_inferno_trail             "2"
gl_lightning                 "1"
gl_lightning_size            "3"
gl_lightning_sparks          "0.4"
gl_motiontrails              "0"
gl_motiontrails_wtf          "0"
gl_nailtrail                 "1"
gl_nailtrail_plasma          "0"
gl_nailtrail_turb            "0"
gl_nocolors                  "0"
gl_smoothmodels              "1"
gl_triplebuffer              "1"
gl_ztrick                    "1"
r_farclip                    "4096"

//Screen & Powerup Blends
cl_bonusflash                "0"
gl_cshiftpercent             "100"
gl_hwblend                   "1"
gl_polyblend                 "0"
v_contentblend               "1"
v_damagecshift               "1"
v_dlightcshift               "1"
v_pentcshift                 "1"
v_quadcshift                 "1"
v_ringcshift                 "1"
v_suitcshift                 "1"

//View Settings
cl_rollangle                 "2.0"
cl_rollspeed                 "200"
v_centermove                 "0.15"
v_centerspeed                "500"
v_gunkick                    "0"
v_idlescale                  "0"
v_ipitch_cycle               "1"
v_ipitch_level               "0.3"
v_iroll_cycle                "0.5"
v_iroll_level                "0.1"
v_iyaw_cycle                 "2"
v_iyaw_level                 "0.3"
v_kickpitch                  "0"
v_kickroll                   "0"
v_kicktime                   "0"
v_viewheight                 "0"
