World.WorldServer

Module World :: Class WorldServer |
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## Class WorldServer

    MessageHandler --+
                     |
                 World --+
                         |
                        WorldServer

Method Summary
| `__init__(self, engine, server)`
| `createScene(self, name, **args)`
| `deletePlayer(self, player)`
| `deleteScene(self, scene)`
| `enterScene(self, scene, player)`
| `finishGameIfNeeded(self)`
| `handleCreatePlayer(self, sender, name)`
| `handleCreateScene(self, sender, name, args)`
| `handleDeleteScene(self, sender, id)`
| `handleEnterScene(self, sender, sceneId, playerId)`
| `handleLeaveScene(self, sender, sceneId, playerId)`
| `handleSceneCreated(self, sender, id, owner, name, args)`
| `handleSceneDeleted(self, sender, id)`
| `handleSessionClosed(self, session)`
| `handleSessionOpened(self, session)`
| `handleStartGame(self, sender, args)`
| `leaveScene(self, scene, player)`
Inherited from World
| ``handlePlayerJoined`(self, sender, id, owner, name)`
| ``handlePlayerLeft`(self, sender, id)`
| ``handleSceneEntered`(self, sender, sceneId, playerId)`
| ``handleSceneLeft`(self, sender, sceneId, playerId)`
Inherited from MessageHandler
| ``handleMessage`(self, sender, message)`

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