Scene.SceneClient

Module Scene :: Class SceneClient |
[show private | hide private]
[frames | no frames]

## Class SceneClient

            KeyListener --+
                          |
       Task --+           |
              |           |
          Layer --+       |
                  |       |
    BackgroundLayer --+   |
                      |   |
     MessageHandler --+   |
                      |   |
                  Scene --+
                          |
                         SceneClient

Known Subclasses:
  `GameResultsSceneClient`, `GuitarSceneClient`, `SongChoosingSceneClient`

Method Summary
| `__init__(self, engine, owner, session, **args)`
| `createActor(self, name)`
| `createClient(self, **args)`
| `handleActorData(self, sender, id, data)`
| `handleControlData(self, sender, owner, flags)`
| `hidden(self)`
| `keyPressed(self, key, unicode)`
| `keyReleased(self, key)`
| `render(self, visibility, topMost)`
| `render3D(self)`
| `run(self, ticks)`
| `shown(self)`
Inherited from Scene
| ``addPlayer`(self, player)`
| ``createCommon`(self, **args)`
| ``handleActorCreated`(self, sender, id, owner, name)`
| ``handleActorDeleted`(self, sender, id)`
| ``initPhysics`(self)`
| ``nearCallback`(self, args, geom1, geom2)`
| ``removePlayer`(self, player)`
| ``runCommon`(self, ticks, world)`
Inherited from MessageHandler
| ``handleMessage`(self, sender, message)`
| ``handleSessionClosed`(self, session)`
| ``handleSessionOpened`(self, session)`
Inherited from BackgroundLayer
| ``isBackgroundLayer`(self)`
Inherited from Task
| ``started`(self)`
| ``stopped`(self)`

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