Texture

Module Texture |
[show private | hide private]
[frames | no frames]

## Module Texture

Classes
`Framebuffer` |
`Texture` | Represents an OpenGL texture, optionally loaded from disk in any format supported by PIL

Exceptions
`TextureException` |

Variable Summary
`Queue` | `cleanupQueue` = `<Queue.Queue instance at 0x416bdd6c>`

Variable Details

    ### cleanupQueue Type: `Queue` Value:
        <Queue.Queue instance at 0x416bdd6c>

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