Player.Player

Module Player :: Class Player |
[show private | hide private]
[frames | no frames]

## Type Player

    object --+
             |
            Player

Method Summary
| `__init__(self, owner, name)`
| `addScore(self, score)`
| `getDifficulty(self)`
| `getName(self)`
| `getScoreMultiplier(self)`
| `getStreak(self)`
| `reset(self)`
| `setDifficulty(self, difficulty)`
| `setName(self, name)`
| `setStreak(self, value)`
Inherited from object
| ``__delattr__`(...)` x.__delattr__('name') <==> del x.name
| ``__getattribute__`(...)` x.__getattribute__('name') <==> x.name
| ``__hash__`(x)` x.__hash__() <==> hash(x)
| ``__new__`(T, S, ...)` T.__new__(S, ...) -> a new object with type S, a subtype of T
| ``__reduce__`(...)` helper for pickle
| ``__reduce_ex__`(...)` helper for pickle
| ``__repr__`(x)` x.__repr__() <==> repr(x)
| ``__setattr__`(...)` x.__setattr__('name', value) <==> x.name = value
| ``__str__`(x)` x.__str__() <==> str(x)

Property Summary
| `difficulty`
| `name`
| `streak`

Property Details

### difficulty Get Method: `getDifficulty`(self) Set Method: `setDifficulty`(self, difficulty)

### name Get Method: `getName`(self) Set Method: `setName`(self, name)

### streak Get Method: `getStreak`(self) Set Method: `setStreak`(self, value)

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