GameResultsScene.GameResultsSceneServer

Module GameResultsScene :: Class GameResultsSceneServer |
[show private | hide private]
[frames | no frames]

## Class GameResultsSceneServer

           GameResultsScene --+
                              |
       Task --+               |
              |               |
          Layer --+           |
                  |           |
    BackgroundLayer --+       |
                      |       |
     MessageHandler --+       |
                      |       |
                  Scene --+   |
                          |   |
                SceneServer --+
                              |
                             GameResultsSceneServer

Method Summary
Inherited from SceneServer
| ``__init__`(self, engine, owner, server, **args)`
| ``broadcastState`(self)`
| ``handleControlData`(self, sender, owner, flags)`
| ``handleControlEvent`(self, sender, flags)`
| ``handleCreateActor`(self, sender, name)`
| ``handleSessionClosed`(self, session)`
| ``handleSessionOpened`(self, session)`
| ``run`(self, ticks)`
Inherited from Scene
| ``addPlayer`(self, player)`
| ``createCommon`(self, **args)`
| ``handleActorCreated`(self, sender, id, owner, name)`
| ``handleActorDeleted`(self, sender, id)`
| ``initPhysics`(self)`
| ``nearCallback`(self, args, geom1, geom2)`
| ``removePlayer`(self, player)`
| ``runCommon`(self, ticks, world)`
Inherited from MessageHandler
| ``handleMessage`(self, sender, message)`
Inherited from BackgroundLayer
| ``isBackgroundLayer`(self)`
Inherited from Layer
| ``hidden`(self)`
| ``render`(self, visibility, topMost)`
| ``shown`(self)`
Inherited from Task
| ``started`(self)`
| ``stopped`(self)`

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