Scene.SceneServer

Module Scene :: Class SceneServer |
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[frames | no frames]

## Class SceneServer

       Task --+
              |
          Layer --+
                  |
    BackgroundLayer --+
                      |
     MessageHandler --+
                      |
                  Scene --+
                          |
                         SceneServer

Known Subclasses:
  `GameResultsSceneServer`, `GuitarSceneServer`, `SongChoosingSceneServer`

Method Summary
| `__init__(self, engine, owner, server, **args)`
| `broadcastState(self)`
| `handleControlData(self, sender, owner, flags)`
| `handleControlEvent(self, sender, flags)`
| `handleCreateActor(self, sender, name)`
| `handleSessionClosed(self, session)`
| `handleSessionOpened(self, session)`
| `run(self, ticks)`
Inherited from Scene
| ``addPlayer`(self, player)`
| ``createCommon`(self, **args)`
| ``handleActorCreated`(self, sender, id, owner, name)`
| ``handleActorDeleted`(self, sender, id)`
| ``initPhysics`(self)`
| ``nearCallback`(self, args, geom1, geom2)`
| ``removePlayer`(self, player)`
| ``runCommon`(self, ticks, world)`
Inherited from MessageHandler
| ``handleMessage`(self, sender, message)`
Inherited from BackgroundLayer
| ``isBackgroundLayer`(self)`
Inherited from Layer
| ``hidden`(self)`
| ``render`(self, visibility, topMost)`
| ``shown`(self)`
Inherited from Task
| ``started`(self)`
| ``stopped`(self)`

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