# Server Commands

These are Commands for the server. Note that the wfa-server config in your root wfa directory (also in help and even quick.cfg in the pak35) have additional information.

##

g_forceTeamBalance (#)

This is used to help keep teams balanced. If the number was set at 2, A player may not join the team that has 2 extra players.

g_iniFile (filename.cfg)

This sets which init file to use. Its Best to use the default setting.

g_wf_warmup (time)

The default time on this is 60. This is similar to IDs g_warmup, However most map entities will not work until this time runs out. Doors, platforms, jumppads, teleports etc. Players also can not shoot weapons or use specials.

g_wfflags (bits)

Similar to g_dmflags. This allows you to disable a few things by adding values. A setting of 5 would disable turret grenades and homing rockets. 16 is regular CTF flag rules. No flag bases and flags are returnable when dropped.

WF_NO_FLYING 2

WF_NO_TURRET 4

WF_NO_GRAPPLE 8

WF_ZOID_FLAGCAP_ON 16

###### WF_ALLOW_DEFUSE 64

g_wf_spectimelimit (#)

This puts a time limit (in seconds) on how long a player can be in spectator before being booted from the server. If you want spectators to be kicked off the server after 10 minutes, set this to 600.

g_wf_banKicks (1/0)

This turns on/off the banning of players who get kicked by the ref and/or voted off by players on the server. When on, it will ban a kicked player until the next map.

g_droppacks (1/0)

This turns on/off ammo packs. Players drop these when they are killed. It also stops the nurse class from dropping the antidote upon death, if disabled.

Overtimelimit (time)

This gives “Over time” a limit. It will also display how much (time) is left to the client during over time.

Randomteams (1/0)

This sets all players to spectator after a map changes.