# SHELL - Bedevilled Sound Engine Shell # Copyright (C) 2001-2003 Tim Janik # ## Makefile.am for bsesh INCLUDES = -I$(top_srcdir) -I. -I$(top_builddir) $(BSE_SHELL_CFLAGS) -DG_DISABLE_CONST_RETURNS DEFS += $(strip \ -DG_LOG_DOMAIN=\"BSESH\" \ $(SUIDMAIN_DEFS) \ ) # # built sources # built_sources = # bsescm-genglue.c MAINTAINERCLEANFILES += $(built_sources) EXTRA_DIST += $(built_sources) # temporary build files gen_sources = xgen-bsggc CLEANFILES += $(gen_sources) # # programs to build # bin_PROGRAMS = @BSESH_BINARY@ # this expands to bsesh-$BIN_VERSION EXTRA_PROGRAMS = bsesh-\$(BIN_VERSION) # make automake-1.4 eat bsesh____BIN_VERSION_ variables bsesh____BIN_VERSION__SOURCES = bsesh.c bsescminterp.c cxxdummy.cc bsesh____BIN_VERSION__LDADD = $(programs_ldadd) $(BSE_SHELL_LIBS) # libraries to link programs against programs_ldadd = $(top_builddir)/bse/libbse.la $(top_builddir)/sfi/libsfi.la # source setups bsescminterp.c: # bsescm-genglue.c EXTRA_DIST += bsescminterp.h # # scripts # shellscriptdir = $(bsescriptdir) shellscript_DATA = bse-scm-glue.boot EXTRA_DIST += $(shellscript_DATA)