/* SpiralSynth * Copyleft (C) 2000 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #if defined (__FreeBSD__) #include #else #if defined (__NetBSD__) || defined (__OpenBSD__) #include /* OSS emulation */ #undef ioctl #else /* BSDI, Linux, Solaris */ #include #endif /* __NetBSD__ or __OpenBSD__ */ #endif /* __FreeBSD__ */ #include #include #include "SpiralInfo.h" #include "RiffWav.h" #ifndef SOUND_MANAGER #define SOUND_MANAGER inline float Linear(float bot,float top,float pos,float val1,float val2) { float t=(pos-bot)/(top-bot); return val1*t + val2*(1.0f-t); } class Output { public: Output(); ~Output() {close(m_Dspfd); delete[] m_Buffer;} void Send(short *data); void SetVolume(float s) {m_Amp=s;} float GetVolume() {return m_Amp;} void Play(); void ClearBuffer(); void WavOpen(char* name) {m_Wav.Open(name,WavFile::WRITE);} void WavClose() {m_Wav.Close();} short *GetBuffer() {return m_Buffer;} private: void Init(); short *m_Buffer; int m_Dspfd; float m_Amp; WavFile m_Wav; }; #endif