Atlas-C++ Welcome to Atlas-C++, the C++ reference implementation of the Atlas protocol. This library implements the Atlas protocol, for use in client-server game applications. This library is suitable for linking to either clients or servers. VERSION This is Atlas-C++ 0.4.9x, the latest transitional incarnation of Atlas-C++ as of 2003-08-03. The 0.4.9x branch will contains the same API as the 0.4.x stable series, but method names have been converted to lower case. The intention is that developers can port their code to this series as a first step towards porting to 0.5.x series. The 0.5.x branch is completely experimental and may not be easy to track. Any changes affecting the API should go into 0.5.x, as should any features which are not completely stable. 0.6.0 will be the next stable branch. PREREQUISITES Atlas-C++ has been compiled on a number of different compilers including: Microsoft Visual C++ egcs 2.91.66 gcc 2.95.2 gcc 2.96 (provided many older Redhat releases) gcc 3.0 gcc 3.1 gcc 3.2 gcc 3.3 Previous versions of Atlas-C++ would not build on many compilers, including specifically egcs and Visial C++. This is no longer true of this version. COMPILING For details of how to compile Atlas-C++ see INSTALL. Please note that optimisation has been enabled by default for the Atlas-C++ build. Atlas-C++ builds extremely slowly on some older compilers if optimisation is enabled, and on such compilers it is recommended that on slower systems binaries are built non-optimised. To disable optimisation set the following environment variable before running the configure script. CXXFLAGS="" This overrides that default compiler flags, which include -O2. SOCKET LIBRARIES Atlas-C++ relies on iostreams being used as socket streams for network communications. This means you will need to either use an existing library or use your own. One such a library is skstream, which is maintained by the worldforge project, and can be downloaded from: ftp://ftp.worldforge.org/pub/worldforge/libs/skstream/ This library works on many platforms including Windows, and is derived from the FreeSockets library by Rafael Guterres Jeffman. DOCUMENTATION To generate the documentation, simply configure the tree, then in Atlas-C++/ type "make docs". This will use doxygen to generate the documentation, which will then reside in Atlas-C++/doc/. Please read the file HACKING carefully before working on Atlas-C++. LICENSING Atlas-C++ is licensed under the GNU Lesser General Public License. Please see the file COPYING for details as to its distribution. Atlas-C++ is provided AS IS with ABSOLUTELY NO WARRANTY. Please see the file COPYING for details. CONTACT Please see the AUTHORS file for contact information.