#include #include #include #include #include #include #include #include #include typedef WFMath::Point<2> Point2; void writePGMForSurface(const std::string& fileName, int sz, Mercator::Surface* s) { assert(s); std::ofstream file(fileName.c_str()); file << "P5" << std::endl; file << sz << ' ' << sz << " 255" << std::endl; // now just blast out the binary file.write((const char*) s->getData(), sz * sz); file.close(); } void testAreaShader() { Mercator::Area* a1 = new Mercator::Area(1, false); WFMath::Polygon<2> p; p.addCorner(p.numCorners(), Point2(3, 4)); p.addCorner(p.numCorners(), Point2(10, 10)); p.addCorner(p.numCorners(), Point2(14, 6)); p.addCorner(p.numCorners(), Point2(18, 4)); p.addCorner(p.numCorners(), Point2(17, 19)); p.addCorner(p.numCorners(), Point2(6, 20)); p.addCorner(p.numCorners(), Point2(-1, 18)); p.addCorner(p.numCorners(), Point2(-8, 11)); a1->setShape(p); Mercator::Area* a2 = new Mercator::Area(1, false); WFMath::Polygon<2> p2; p2.addCorner(p2.numCorners(), Point2(25, 18)); p2.addCorner(p2.numCorners(), Point2(72, 22)); p2.addCorner(p2.numCorners(), Point2(60, 30)); p2.addCorner(p2.numCorners(), Point2(27, 28)); p2.addCorner(p2.numCorners(), Point2(25, 45)); p2.addCorner(p2.numCorners(), Point2(3, 41)); p2.addCorner(p2.numCorners(), Point2(-2, 20)); a2->setShape(p2); Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); Mercator::AreaShader* ashade = new Mercator::AreaShader(1); terrain.addShader(ashade, 0); terrain.setBasePoint(0, 0, -1); terrain.setBasePoint(0, 1, 8); terrain.setBasePoint(1, 0, 2); terrain.setBasePoint(1, 1, 11); terrain.setBasePoint(2, 0, 2); terrain.setBasePoint(2, 1, 11); terrain.addArea(a1); // terrain.addArea(a2); Mercator::Segment* seg = terrain.getSegment(0,0); assert(a1->checkIntersects(*seg)); seg->populateSurfaces(); writePGMForSurface("test1.pgm", seg->getSize(), seg->getSurfaces()[0]); seg = terrain.getSegment(1,0); seg->populateSurfaces(); writePGMForSurface("test2.pgm", seg->getSize(), seg->getSurfaces()[0]); } int main(int argc, char* argv[]) { Mercator::Area* a1 = new Mercator::Area(1, false); WFMath::Polygon<2> p; p.addCorner(p.numCorners(), Point2(3, 4)); p.addCorner(p.numCorners(), Point2(10, 10)); p.addCorner(p.numCorners(), Point2(-1, 18)); p.addCorner(p.numCorners(), Point2(-8, 11)); a1->setShape(p); Mercator::Terrain terrain(Mercator::Terrain::SHADED, 8); Mercator::AreaShader* ashade = new Mercator::AreaShader(1); terrain.addShader(ashade, 0); terrain.setBasePoint(-2, -1, 5); terrain.setBasePoint(-2, 0, 2); terrain.setBasePoint(-2, 1, 19); terrain.setBasePoint(-1, -1, 4); terrain.setBasePoint(-1, 0, 6); terrain.setBasePoint(-1, 1, 10); terrain.setBasePoint(0, -1, 2); terrain.setBasePoint(0, 0, -1); terrain.setBasePoint(0, 1, 8); terrain.setBasePoint(0, 2, 11); terrain.setBasePoint(1, -1, 7); terrain.setBasePoint(1, 0, 2); terrain.setBasePoint(1, 1, 11); terrain.setBasePoint(1, 2, 9); terrain.setBasePoint(2, -1, 3); terrain.setBasePoint(2, 0, 8); terrain.setBasePoint(2, 1, 2); terrain.setBasePoint(3, -1, 6); terrain.setBasePoint(3, 0, 7); terrain.setBasePoint(3, 1, 9); terrain.addArea(a1); Mercator::Segment* seg = terrain.getSegment(0,0); assert(seg->getAreas().count(1) == 1); assert(a1->checkIntersects(*seg)); seg = terrain.getSegment(1,0); assert(seg->getAreas().count(1) == 1); assert(a1->checkIntersects(*seg)); WFMath::Polygon<2> clipped = a1->clipToSegment(*seg); assert(clipped.isValid()); seg = terrain.getSegment(-1,0); assert(seg->getAreas().count(1) == 1); assert(a1->checkIntersects(*seg)); clipped = a1->clipToSegment(*seg); assert(clipped.isValid()); seg = terrain.getSegment(0,1); assert(seg->getAreas().count(1) == 1); assert(a1->checkIntersects(*seg)); clipped = a1->clipToSegment(*seg); assert(clipped.isValid()); seg = terrain.getSegment(2,0); assert(seg->getAreas().count(1) == 0); assert(a1->checkIntersects(*seg) == false); testAreaShader(); return EXIT_SUCCESS; }