/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64) // Project started on December 29th, 2001 // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // // Official Glide64 development channel: #Glide64 on EFnet // // Original author: Dave2001 (Dave2999@hotmail.com) // Other authors: Gonetz, Gugaman // //**************************************************************** //**************************************************************** // Size: 2, Format: 0 DWORD Load16bRGBA (DWORD dst, DWORD src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; #ifdef _WIN32 __asm { mov esi,dword ptr [src] mov edi,dword ptr [dst] mov ecx,dword ptr [height] y_loop: push ecx mov ecx,dword ptr [wid_64] x_loop: mov eax,dword ptr [esi] // read both pixels add esi,4 bswap eax mov edx,eax ror ax,1 ror eax,16 ror ax,1 mov dword ptr [edi],eax add edi,4 // * copy mov eax,dword ptr [esi] // read both pixels add esi,4 bswap eax mov edx,eax ror ax,1 ror eax,16 ror ax,1 mov dword ptr [edi],eax add edi,4 // * dec ecx jnz x_loop pop ecx dec ecx jz end_y_loop push ecx add esi,dword ptr [line] add edi,dword ptr [ext] mov ecx,dword ptr [wid_64] x_loop_2: mov eax,dword ptr [esi+4] // read both pixels bswap eax mov edx,eax ror ax,1 ror eax,16 ror ax,1 mov dword ptr [edi],eax add edi,4 // * copy mov eax,dword ptr [esi] // read both pixels add esi,8 bswap eax mov edx,eax ror ax,1 ror eax,16 ror ax,1 mov dword ptr [edi],eax add edi,4 // * dec ecx jnz x_loop_2 add esi,dword ptr [line] add edi,dword ptr [ext] pop ecx dec ecx jnz y_loop end_y_loop: } #else // _WIN32 //printf("Load16bRGBA\n"); fakeWid_64 = wid_64; fakeLine = line; fakeExt = ext; asm volatile ( "pusha \n" "y_loop7: \n" "push %%ecx \n" "mov fakeWid_64, %%ecx \n" "x_loop7: \n" "mov (%%esi), %%eax \n" // read both pixels "add $4, %%esi \n" "bswap %%eax \n" "mov %%eax, %%edx \n" "ror $1, %%ax \n" "ror $16, %%eax \n" "ror $1, %%ax \n" "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * copy "mov (%%esi), %%eax \n" // read both pixels "add $4, %%esi \n" "bswap %%eax \n" "mov %%eax, %%edx \n" "ror $1, %%ax \n" "ror $16, %%eax \n" "ror $1, %%ax \n" "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop7 \n" "pop %%ecx \n" "dec %%ecx \n" "jz end_y_loop7 \n" "push %%ecx \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "mov fakeWid_64, %%ecx \n" "x_loop_27: \n" "mov 4(%%esi), %%eax \n" // read both pixels "bswap %%eax \n" "mov %%eax, %%edx \n" "ror $1, %%ax \n" "ror $16, %%eax \n" "ror $1, %%ax \n" "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * copy "mov (%%esi), %%eax \n" // read both pixels "add $8, %%esi \n" "bswap %%eax \n" "mov %%eax, %%edx \n" "ror $1, %%ax \n" "ror $16, %%eax \n" "ror $1, %%ax \n" "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop_27 \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "pop %%ecx \n" "dec %%ecx \n" "jnz y_loop7 \n" "end_y_loop7: \n" "popa \n" : : "S"(src), "D"(dst), "c"(height) : "memory", "cc" ); #endif // _WIN32 return (1 << 16) | GR_TEXFMT_ARGB_1555; } //**************************************************************** // Size: 2, Format: 3 // // ** by Gugaman/Dave2001 ** DWORD Load16bIA (DWORD dst, DWORD src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; #ifdef _WIN32 __asm { mov esi,dword ptr [src] mov edi,dword ptr [dst] mov ecx,dword ptr [height] y_loop: push ecx mov ecx,dword ptr [wid_64] x_loop: mov eax,dword ptr [esi] // read both pixels add esi,4 mov dword ptr [edi],eax add edi,4 // * copy mov eax,dword ptr [esi] // read both pixels add esi,4 mov dword ptr [edi],eax add edi,4 // * dec ecx jnz x_loop pop ecx dec ecx jz end_y_loop push ecx add esi,dword ptr [line] add edi,dword ptr [ext] mov ecx,dword ptr [wid_64] x_loop_2: mov eax,dword ptr [esi+4] // read both pixels mov dword ptr [edi],eax add edi,4 // * copy mov eax,dword ptr [esi] // read both pixels add esi,8 mov dword ptr [edi],eax add edi,4 // * dec ecx jnz x_loop_2 add esi,dword ptr [line] add edi,dword ptr [ext] pop ecx dec ecx jnz y_loop end_y_loop: } #else // _WIN32 //printf("Load16bIA\n"); fakeWid_64 = wid_64; fakeLine = line; fakeExt = ext; asm volatile ( "pusha \n" "y_loop8: \n" "push %%ecx \n" "mov fakeWid_64, %%ecx \n" "x_loop8: \n" "mov (%%esi), %%eax \n" // read both pixels "add $4, %%esi \n" "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * copy "mov (%%esi), %%eax \n" // read both pixels "add $4, %%esi \n" "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop8 \n" "pop %%ecx \n" "dec %%ecx \n" "jz end_y_loop8 \n" "push %%ecx \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "mov fakeWid_64, %%ecx \n" "x_loop_28: \n" "mov 4(%%esi), %%eax \n" // read both pixels "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * copy "mov (%%esi), %%eax \n" // read both pixels "add $8, %%esi \n" "mov %%eax, (%%edi) \n" "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop_28 \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "pop %%ecx \n" "dec %%ecx \n" "jnz y_loop8 \n" "end_y_loop8: \n" "popa \n" : : "S"(src), "D"(dst), "c"(height) : "memory", "cc" ); #endif // _WIN32 return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; }