/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64) // Project started on December 29th, 2001 // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // // Official Glide64 development channel: #Glide64 on EFnet // // Original author: Dave2001 (Dave2999@hotmail.com) // Other authors: Gonetz, Gugaman // //**************************************************************** DWORD Load8bCI (DWORD dst, DWORD src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 3)) << 1; DWORD pal = (DWORD)rdp.pal_8; if (rdp.tlut_mode == 2) { #ifdef _WIN32 __asm { mov ebx,dword ptr [pal] mov esi,dword ptr [src] mov edi,dword ptr [dst] mov ecx,dword ptr [height] y_loop: push ecx mov ecx,dword ptr [wid_64] x_loop: push ecx mov eax,dword ptr [esi] // read all 4 pixels bswap eax add esi,4 mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // * copy mov eax,dword ptr [esi] // read all 4 pixels bswap eax add esi,4 mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // * pop ecx dec ecx jnz x_loop pop ecx dec ecx jz end_y_loop push ecx add esi,dword ptr [line] add edi,dword ptr [ext] mov ecx,dword ptr [wid_64] x_loop_2: push ecx mov eax,dword ptr [esi+4] // read all 4 pixels bswap eax mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // * copy mov eax,dword ptr [esi] // read all 4 pixels bswap eax add esi,8 mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,1 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,1 mov dword ptr [edi],ecx add edi,4 // } // * pop ecx dec ecx jnz x_loop_2 add esi,dword ptr [line] add edi,dword ptr [ext] pop ecx dec ecx jnz y_loop end_y_loop: } #else // _WIN32 //printf("Load8bCI1\n"); fakePal = pal; fakeWid_64 = wid_64; fakeLine = line; fakeExt = ext; asm volatile ( "pusha \n" "mov fakePal, %%ebx \n" "y_loop4: \n" "push %%ecx \n" "mov fakeWid_64, %%ecx \n" "x_loop4: \n" "push %%ecx \n" "mov (%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "add $4, %%esi \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * copy "mov (%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "add $4, %%esi \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * "pop %%ecx \n" "dec %%ecx \n" "jnz x_loop4 \n" "pop %%ecx \n" "dec %%ecx \n" "jz end_y_loop4 \n" "push %%ecx \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "mov fakeWid_64, %%ecx \n" "x_loop_24: \n" "push %%ecx \n" "mov 4(%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * copy "mov (%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "add $8, %%esi \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $1, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $1, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * "pop %%ecx \n" "dec %%ecx \n" "jnz x_loop_24 \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "pop %%ecx \n" "dec %%ecx \n" "jnz y_loop4 \n" "end_y_loop4: \n" "popa \n" : : "S"(src), "D"(dst), "c"(height) : "memory", "cc" ); #endif // _WIN32 return (1 << 16) | GR_TEXFMT_ARGB_1555; } else { #ifdef _WIN32 __asm { mov ebx,dword ptr [pal] mov esi,dword ptr [src] mov edi,dword ptr [dst] mov ecx,dword ptr [height] ia_y_loop: push ecx mov ecx,dword ptr [wid_64] ia_x_loop: push ecx mov eax,dword ptr [esi] // read all 4 pixels bswap eax add esi,4 mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // * copy mov eax,dword ptr [esi] // read all 4 pixels bswap eax add esi,4 mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // * pop ecx dec ecx jnz ia_x_loop pop ecx dec ecx jz ia_end_y_loop push ecx add esi,dword ptr [line] add edi,dword ptr [ext] mov ecx,dword ptr [wid_64] ia_x_loop_2: push ecx mov eax,dword ptr [esi+4] // read all 4 pixels bswap eax mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // * copy mov eax,dword ptr [esi] // read all 4 pixels bswap eax add esi,8 mov edx,eax // 1st dword output { shr eax,15 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 mov eax,edx shr eax,23 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // 2nd dword output { mov eax,edx shl eax,1 and eax,0x1FE mov cx,word ptr [ebx+eax] ror cx,8 shl ecx,16 shr edx,7 and edx,0x1FE mov cx,word ptr [ebx+edx] ror cx,8 mov dword ptr [edi],ecx add edi,4 // } // * pop ecx dec ecx jnz ia_x_loop_2 add esi,dword ptr [line] add edi,dword ptr [ext] pop ecx dec ecx jnz ia_y_loop ia_end_y_loop: } #else // _WIN32 //printf("Load8bCI1\n"); fakePal = pal; fakeWid_64 = wid_64; fakeLine = line; fakeExt = ext; asm volatile ( "pusha \n" "mov fakePal, %%ebx \n" "ia_y_loop2: \n" "push %%ecx \n" "mov fakeWid_64, %%ecx \n" "ia_x_loop2: \n" "push %%ecx \n" "mov (%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "add $4, %%esi \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * copy "mov (%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "add $4, %%esi \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * "pop %%ecx \n" "dec %%ecx \n" "jnz ia_x_loop2 \n" "pop %%ecx \n" "dec %%ecx \n" "jz ia_end_y_loop2 \n" "push %%ecx \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "mov fakeWid_64, %%ecx \n" "ia_x_loop_22: \n" "push %%ecx \n" "mov 4(%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * copy "mov (%%esi), %%eax \n" // read all 4 pixels "bswap %%eax \n" "add $8, %%esi \n" "mov %%eax, %%edx \n" // 1st dword output { "shr $15, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "mov %%edx, %%eax \n" "shr $23, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // 2nd dword output { "mov %%edx, %%eax \n" "shl $1, %%eax \n" "and $0x1FE, %%eax \n" "mov (%%ebx,%%eax), %%cx \n" "ror $8, %%cx \n" "shl $16, %%ecx \n" "shr $7, %%edx \n" "and $0x1FE, %%edx \n" "mov (%%ebx,%%edx), %%cx \n" "ror $8, %%cx \n" "mov %%ecx, (%%edi) \n" "add $4, %%edi \n" // } // * "pop %%ecx \n" "dec %%ecx \n" "jnz ia_x_loop_22 \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "pop %%ecx \n" "dec %%ecx \n" "jnz ia_y_loop2 \n" "ia_end_y_loop2: \n" "popa \n" : : "S"(src), "D"(dst), "c"(height) : "memory", "cc" ); #endif // _WIN32 return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; } return 0; } //**************************************************************** // Size: 1, Format: 3 // // ** by Gugaman ** DWORD Load8bIA (DWORD dst, DWORD src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load8bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 3)); #ifdef _WIN32 __asm { mov esi,dword ptr [src] mov edi,dword ptr [dst] mov ecx,dword ptr [height] y_loop: push ecx mov ecx,dword ptr [wid_64] x_loop: mov eax,dword ptr [esi] // read all 4 pixels add esi,4 xor ebx,ebx mov edx,eax shr eax,4//all alpha and eax,0x0F0F0F0F or ebx,eax mov eax,edx//intensity shl eax,4 and eax,0xF0F0F0F0 or ebx,eax mov dword ptr [edi],ebx // save dword add edi,4 mov eax,dword ptr [esi] // read all 4 pixels add esi,4 xor ebx,ebx mov edx,eax shr eax,4//all alpha and eax,0x0F0F0F0F or ebx,eax mov eax,edx//intensity shl eax,4 and eax,0xF0F0F0F0 or ebx,eax mov dword ptr [edi],ebx // save dword add edi,4 // * dec ecx jnz x_loop pop ecx dec ecx jz end_y_loop push ecx add esi,dword ptr [line] add edi,dword ptr [ext] mov ecx,dword ptr [wid_64] x_loop_2: mov eax,dword ptr [esi+4] // read both pixels xor ebx,ebx mov edx,eax shr eax,4//all alpha and eax,0x0F0F0F0F or ebx,eax mov eax,edx//intensity shl eax,4 and eax,0xF0F0F0F0 or ebx,eax mov dword ptr [edi],ebx //save dword add edi,4 mov eax,dword ptr [esi] // read both pixels add esi,8 xor ebx,ebx mov edx,eax shr eax,4//all alpha and eax,0x0F0F0F0F or ebx,eax mov eax,edx//intensity shl eax,4 and eax,0xF0F0F0F0 or ebx,eax mov dword ptr [edi],ebx //save dword add edi,4 // * dec ecx jnz x_loop_2 add esi,dword ptr [line] add edi,dword ptr [ext] pop ecx dec ecx jnz y_loop end_y_loop: } #else // _WIN32 //printf("Load8bIA\n"); fakeWid_64 = wid_64; fakeLine = line; fakeExt = ext; asm volatile ( "pusha \n" "y_loop5: \n" "push %%ecx \n" "mov fakeWid_64, %%ecx \n" "x_loop5: \n" "mov (%%esi), %%eax \n" // read all 4 pixels "add $4, %%esi \n" "xor %%ebx, %%ebx \n" "mov %%eax, %%edx \n" "shr $4, %%eax \n"//all alpha "and $0x0F0F0F0F, %%eax \n" "or %%eax, %%ebx \n" "mov %%edx, %%eax \n"//intensity "shl $4, %%eax \n" "and $0xF0F0F0F0, %%eax \n" "or %%eax, %%ebx \n" "mov %%ebx, (%%edi) \n" // save dword "add $4, %%edi \n" "mov (%%esi), %%eax \n" // read all 4 pixels "add $4, %%esi \n" "xor %%ebx, %%ebx \n" "mov %%eax, %%edx \n" "shr $4, %%eax \n"//all alpha "and $0x0F0F0F0F, %%eax \n" "or %%eax, %%ebx \n" "mov %%edx, %%eax \n"//intensity "shl $4, %%eax \n" "and $0xF0F0F0F0, %%eax \n" "or %%eax, %%ebx \n" "mov %%ebx, (%%edi) \n" // save dword "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop5 \n" "pop %%ecx \n" "dec %%ecx \n" "jz end_y_loop5 \n" "push %%ecx \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "mov fakeWid_64, %%ecx \n" "x_loop_25: \n" "mov 4(%%esi), %%eax \n" // read both pixels "xor %%ebx, %%ebx \n" "mov %%eax, %%edx \n" "shr $4, %%eax \n"//all alpha "and $0x0F0F0F0F, %%eax \n" "or %%eax, %%ebx \n" "mov %%edx, %%eax \n"//intensity "shl $4, %%eax \n" "and $0xF0F0F0F0, %%eax \n" "or %%eax, %%ebx \n" "mov %%ebx, (%%edi) \n" //save dword "add $4, %%edi \n" "mov (%%esi), %%eax \n" // read both pixels "add $8, %%esi \n" "xor %%ebx, %%ebx \n" "mov %%eax, %%edx \n" "shr $4, %%eax \n"//all alpha "and $0x0F0F0F0F, %%eax \n" "or %%eax, %%ebx \n" "mov %%edx, %%eax \n"//intensity "shl $4, %%eax \n" "and $0xF0F0F0F0, %%eax \n" "or %%eax, %%ebx \n" "mov %%ebx, (%%edi) \n" //save dword "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop_25 \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "pop %%ecx \n" "dec %%ecx \n" "jnz y_loop5 \n" "end_y_loop5: \n" "popa \n" : : "S"(src), "D"(dst), "c"(height) : "memory", "cc" ); #endif // _WIN32 return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } //**************************************************************** // Size: 1, Format: 4 // // ** by Gugaman ** DWORD Load8bI (DWORD dst, DWORD src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load8bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 3)); #ifdef _WIN32 __asm { mov esi,dword ptr [src] mov edi,dword ptr [dst] mov ecx,dword ptr [height] y_loop: push ecx mov ecx,dword ptr [wid_64] x_loop: mov eax,dword ptr [esi] // read all 4 pixels add esi,4 mov dword ptr [edi],eax // save dword add edi,4 mov eax,dword ptr [esi] // read all 4 pixels add esi,4 mov dword ptr [edi],eax // save dword add edi,4 // * dec ecx jnz x_loop pop ecx dec ecx jz end_y_loop push ecx add esi,dword ptr [line] add edi,dword ptr [ext] mov ecx,dword ptr [wid_64] x_loop_2: mov eax,dword ptr [esi+4] // read both pixels mov dword ptr [edi],eax //save dword add edi,4 mov eax,dword ptr [esi] // read both pixels add esi,8 mov dword ptr [edi],eax //save dword add edi,4 // * dec ecx jnz x_loop_2 add esi,dword ptr [line] add edi,dword ptr [ext] pop ecx dec ecx jnz y_loop end_y_loop: } #else // _WIN32 //printf("Load8bI\n"); fakeWid_64 = wid_64; fakeLine = line; fakeExt = ext; asm volatile ( "pusha \n" "y_loop6: \n" "push %%ecx \n" "mov fakeWid_64, %%ecx \n" "x_loop6: \n" "mov (%%esi), %%eax \n" // read all 4 pixels "add $4, %%esi \n" "mov %%eax, (%%edi) \n" // save dword "add $4, %%edi \n" "mov (%%esi), %%eax \n" // read all 4 pixels "add $4, %%esi \n" "mov %%eax, (%%edi) \n" // save dword "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop6 \n" "pop %%ecx \n" "dec %%ecx \n" "jz end_y_loop6 \n" "push %%ecx \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "mov fakeWid_64, %%ecx \n" "x_loop_26: \n" "mov 4(%%esi), %%eax \n" // read both pixels "mov %%eax, (%%edi) \n" //save dword "add $4, %%edi \n" "mov (%%esi), %%eax \n" // read both pixels "add $8, %%esi \n" "mov %%eax, (%%edi) \n" //save dword "add $4, %%edi \n" // * "dec %%ecx \n" "jnz x_loop_26 \n" "add fakeLine, %%esi \n" "add fakeExt, %%edi \n" "pop %%ecx \n" "dec %%ecx \n" "jnz y_loop6 \n" "end_y_loop6: \n" "popa \n" : : "S"(src), "D"(dst), "c"(height) : "memory", "cc" ); #endif // _WIN32 return /*(0 << 16) | */GR_TEXFMT_ALPHA_8; }