/********************************************************************************** Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), Kris Bleakley (codeviolation@hotmail.com) (c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net), Nach (n-a-c-h@users.sourceforge.net), zones (kasumitokoduck@yahoo.com) (c) Copyright 2006 - 2007 nitsuja BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), Nach, zsKnight (zsknight@zsnes.com) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive (andreasnaive@gmail.com) Gary Henderson, Ivar (ivar@snes9x.com), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti (neviksti@hotmail.com) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com), Kris Bleakley, Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001-2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight, Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound DSP emulator code is derived from SNEeSe and OpenSPC: (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x, HQ3x, HQ4x filters (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) Win32 GUI code (c) Copyright 2003 - 2006 blip, funkyass, Matthew Kendora, Nach, nitsuja Mac OS GUI code (c) Copyright 1998 - 2001 John Stiles (c) Copyright 2001 - 2007 zones Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. **********************************************************************************/ /********************************************************************************** SNES9X for Mac OS (c) Copyright John Stiles Snes9x for Mac OS X (c) Copyright 2001 - 2007 zones (c) Copyright 2002 - 2005 107 (c) Copyright 2002 PB1400c (c) Copyright 2004 Alexander and Sander (c) Copyright 2004 - 2005 Steven Seeger (c) Copyright 2005 Ryan Vogt **********************************************************************************/ #include #include "memmap.h" #include "gfx.h" #include "display.h" #include "ppu.h" #include "soundux.h" #include #include #include #include #include #include #include "mac-prefix.h" #include "mac-2xsai.h" #include "mac-epx.h" #include "mac-hq2x.h" #include "mac-blit.h" #include "mac-cheatfinder.h" #include "mac-os.h" #include "mac-quicktime.h" #include "mac-screenshot.h" #include "mac-render.h" #ifdef MAC_COREIMAGE_SUPPORT #include "mac-coreimage.h" #endif void DisplayChar(uint16 *, uint8); static OSStatus BlitMPTask(void *); static OSStatus BlitMPGLTask(void *); static OSStatus PrepareMPBlit(void); static OSStatus PrepareMPBlitGL(void); static void S9xInitFullScreen(void); static void S9xDeinitFullScreen(void); static void S9xInitWindowMode(void); static void S9xDeinitWindowMode(void); static void S9xInitDirectFullScreen(void); static void S9xDeinitDirectFullScreen(void); static void S9xInitDirectWindowMode(void); static void S9xDeinitDirectWindowMode(void); static void S9xInitOpenGLFullScreen(void); static void S9xDeinitOpenGLFullScreen(void); static void S9xInitOpenGLWindowMode(void); static void S9xDeinitOpenGLWindowMode(void); static void S9xInitBlitGL(void); static void S9xDeinitBlitGL(void); static void S9xInitOpenGLContext(void); static void S9xDeinitOpenGLContext(void); static void S9xInitCoreImage(void); static void S9xDeinitCoreImage(void); static void S9xPutImageDirect(int, int); static void S9xPutImageOpenGL(int, int); static void S9xPutImageBlitGL(int, int); static void S9xPutImageCoreImage(int, int); static void S9xPutImageOverscanDirect(int, int); static void S9xPutImageOverscanOpenGL(int, int); static void S9xPutImageOverscanBlitGL(int, int); static void S9xPutImageOverscanCoreImage(int, int); static void S9xPutImageBlitGL2(int, int); static void S9xPutImageBlitGL2CoreImage(int, int); static void GLMakeScreenMesh(GLfloat *, int, int); static void GLMakeTextureMesh(GLfloat *, int, int, float, float); #define BYTES_PER_PIXEL 2 #define kMarginDouble ((kMacWindowHeight - (SNES_HEIGHT << 1)) >> 1) /* 15 */ #define kMarginSingle ((kMacWindowHeight - (SNES_HEIGHT << 1)) >> 2) /* 7 */ #define kMarginDoubleExt ((kMacWindowHeight - (SNES_HEIGHT_EXTENDED << 1)) >> 1) /* 0 */ #define kMarginSingleExt ((kMacWindowHeight - (SNES_HEIGHT_EXTENDED << 1)) >> 2) /* 0 */ #ifdef MAC_ENABLE_DIRECT_MODE #define BEGIN_UPDATE_WINDOW_BACKBUFFER \ LockPortBits(gWindowPort); \ PixMapHandle pixmap = GetPortPixMap(gWindowPort); \ gMacRowBytes = GetPixRowBytes(pixmap); \ gMacScreenPtr = (unsigned char *) GetPixBaseAddr(pixmap); \ gWinScreenPtr = gMacScreenPtr + gWindowBarHeight * gMacRowBytes; #define END_UPDATE_WINDOW_BACKBUFFER \ UnlockPortBits(gWindowPort); \ QDSetDirtyRegion(gWindowPort, gWindowRgn); \ QDFlushPortBuffer(gWindowPort, nil); #else #define BEGIN_UPDATE_WINDOW_BACKBUFFER ; #define END_UPDATE_WINDOW_BACKBUFFER ; #endif enum { kMPBlitFrame = 1, kMPBlitDone, kMPBlitNone }; enum { kGL256256 = 0, kGL512256, kGL512512, kGLBlit2x, kGLBlit3x, kGLBlit4x, kGLNumTextures }; enum { kSC2xNormal = 0, kSC2xExtend, kSC2xNHiRes, kSC2xEHiRes, kSC3xNormal, kSC3xExtend, kSC3xNHiRes, kSC3xEHiRes, kSCNumTextures }; enum { kSCMeshX = 10, kSCMeshY = 9 }; typedef void (* Blitter) (register unsigned char *, register unsigned char *, register long, register Rect *, register Rect *); typedef struct { Blitter blitFn; Rect srcRect; Rect copyRect; int dstRowBytes; uint16 *gfxBuffer; } MPData; typedef struct { GLint internal_format; GLint format; GLint type; GLenum target; GLuint textures[kGLNumTextures]; GLfloat vertex[kGLNumTextures][8]; GLint texW[kGLNumTextures]; GLint texH[kGLNumTextures]; GLboolean rangeExt; } OpenGLData; static uint16 *gfxScreen[2], *snesScreenA, *snesScreenB; static uint8 *blitGLBuffer; static CGDirectDisplayID gGameDisplayID; static unsigned char *gMacScreenPtr, *gWinScreenPtr; static long gMacRowBytes; static Blitter BlitFn256x240 = nil, BlitFn512x240 = nil, BlitFn512x480 = nil; static MPTaskID taskID = nil; static MPQueueID notificationQueue = nil, taskQueue = nil; static MPSemaphoreID readySemaphore = nil; static MPData *mpDataBuffer = nil; static OpenGLData OpenGL; static CGLContextObj glContext; static AGLContext agContext; static CGLPixelFormatObj cglpix; static AGLPixelFormat aglpix; static long glSwapInterval = 0; static GLint agSwapInterval = 0; static CFDictionaryRef oldDisplayMode; static CGImageRef cgGameImage = nil, cgBlitImage = nil; static int whichBuf = 0; static int textureNum = 0; static int prevBlitWidth, prevBlitHeight; static int imageWidth[2], imageHeight[2]; static int nx = 2; static GLfloat *scTexArray[kSCNumTextures]; static GLfloat *scScnArray; static struct timeval bencht1, bencht2; void InitGraphics(void) { int safebuffersize = 520 * 520 * BYTES_PER_PIXEL - 512 * 512 * BYTES_PER_PIXEL; GFX.Pitch = 512 * BYTES_PER_PIXEL; snesScreenA = (uint16 *) calloc( 520 * 520 * BYTES_PER_PIXEL, 1); snesScreenB = (uint16 *) calloc( 520 * 520 * BYTES_PER_PIXEL, 1); blitGLBuffer = (uint8 *) calloc(1024 * 1024 * BYTES_PER_PIXEL, 1); gfxScreen[0] = snesScreenA + (safebuffersize >> 2); gfxScreen[1] = snesScreenB + (safebuffersize >> 2); GFX.Screen = gfxScreen[0]; if (!snesScreenA || !snesScreenB || !blitGLBuffer) QuitWithFatalError(0, "render 01"); #ifdef GFX_MULTI_FORMAT S9xSetRenderPixelFormat(RGB555); #endif Init_2xSaI(555); InitLUTs(); } void DeinitGraphics(void) { if (snesScreenA) free(snesScreenA); if (snesScreenB) free(snesScreenB); if (blitGLBuffer) free(blitGLBuffer); } static OSStatus BlitMPTask(void *parameter) { OSStatus err = noErr; long theCommand, param1, param2; #pragma unused (parameter) printf("MP: Entered DirectDraw thread.\n"); for (;;) { err = MPWaitOnQueue(taskQueue, (void **) &theCommand, (void **) ¶m1, (void **) ¶m2, kDurationForever); if (err) break; if (theCommand == kMPBlitFrame) { if (!fullscreen) { BEGIN_UPDATE_WINDOW_BACKBUFFER (mpDataBuffer->blitFn) ((uint8 *) mpDataBuffer->gfxBuffer, gWinScreenPtr, gMacRowBytes, &mpDataBuffer->srcRect, &mpDataBuffer->copyRect); END_UPDATE_WINDOW_BACKBUFFER } else (mpDataBuffer->blitFn) ((uint8 *) mpDataBuffer->gfxBuffer, gWinScreenPtr, gMacRowBytes, &mpDataBuffer->srcRect, &mpDataBuffer->copyRect); MPSignalSemaphore(readySemaphore); } else if (theCommand == kMPBlitNone) MPSignalSemaphore(readySemaphore); else if (theCommand == kMPBlitDone) break; else { err = userCanceledErr; break; } } MPFree(mpDataBuffer); MPDeleteSemaphore(readySemaphore); MPDeleteQueue(taskQueue); mpDataBuffer = nil; readySemaphore = nil; taskQueue = nil; printf("MP: Exited DirectDraw thread.\n"); return err; } static OSStatus BlitMPGLTask(void *parameter) { OSStatus err = noErr; long theCommand, param1, param2; #pragma unused (parameter) printf("MP: Entered BlitGL thread.\n"); for (;;) { err = MPWaitOnQueue(taskQueue, (void **) &theCommand, (void **) ¶m1, (void **) ¶m2, kDurationForever); if (err) break; if (theCommand == kMPBlitFrame) { (mpDataBuffer->blitFn) ((uint8 *) mpDataBuffer->gfxBuffer, blitGLBuffer, mpDataBuffer->dstRowBytes, &mpDataBuffer->srcRect, &mpDataBuffer->copyRect); if (!ciFilterEnable) S9xPutImageBlitGL2(mpDataBuffer->copyRect.right, mpDataBuffer->copyRect.bottom); else S9xPutImageBlitGL2CoreImage(mpDataBuffer->copyRect.right, mpDataBuffer->copyRect.bottom); MPSignalSemaphore(readySemaphore); } else if (theCommand == kMPBlitNone) MPSignalSemaphore(readySemaphore); else if (theCommand == kMPBlitDone) break; else { err = userCanceledErr; break; } } MPFree(mpDataBuffer); MPDeleteSemaphore(readySemaphore); MPDeleteQueue(taskQueue); mpDataBuffer = nil; readySemaphore = nil; taskQueue = nil; printf("MP: Exited BlitGL thread.\n"); return err; } static OSStatus PrepareMPBlit(void) { OSStatus err; mpDataBuffer = (MPData *) MPAllocateAligned(sizeof(MPData), kMPAllocateDefaultAligned, kMPAllocateClearMask); if (!mpDataBuffer) return memFullErr; err = MPCreateQueue(¬ificationQueue); if (err == noErr) { err = MPCreateQueue(&taskQueue); if (err == noErr) { err = MPCreateBinarySemaphore(&readySemaphore); if (err == noErr) { MPSignalSemaphore(readySemaphore); err = MPCreateTask(BlitMPTask, nil, 0, notificationQueue, nil, nil, 0, &taskID); } } } return err; } static OSStatus PrepareMPBlitGL(void) { OSStatus err; mpDataBuffer = (MPData *) MPAllocateAligned(sizeof(MPData), kMPAllocateDefaultAligned, kMPAllocateClearMask); if (!mpDataBuffer) return memFullErr; err = MPCreateQueue(¬ificationQueue); if (err == noErr) { err = MPCreateQueue(&taskQueue); if (err == noErr) { err = MPCreateBinarySemaphore(&readySemaphore); if (err == noErr) { MPSignalSemaphore(readySemaphore); err = MPCreateTask(BlitMPGLTask, nil, 0, notificationQueue, nil, nil, 0, &taskID); } } } return err; } void DrawPauseScreen(CGContextRef ctx, HIRect bounds) { CGImageRef image; CGRect crt; Rect copyRect; short width, height; width = IPPU.RenderedScreenWidth; height = IPPU.RenderedScreenHeight; if ((width == 0) || (height == 0)) return; copyRect.top = 0; copyRect.left = 0; if (width > 256) { copyRect.right = width; if (height > 256) { copyRect.bottom = height; if (!drawoverscan) { if (height < (SNES_HEIGHT_EXTENDED << 1)) { copyRect.top = kMarginDouble; copyRect.bottom += kMarginDouble; } else { copyRect.top = kMarginDoubleExt; copyRect.bottom += kMarginDoubleExt; } } } else { copyRect.bottom = height << 1; if (!drawoverscan) { if (height < SNES_HEIGHT_EXTENDED) { copyRect.top = kMarginDouble; copyRect.bottom += kMarginDouble; } else { copyRect.top = kMarginDoubleExt; copyRect.bottom += kMarginDoubleExt; } } } } else { if (doubleSize) { copyRect.right = width << 1; copyRect.bottom = height << 1; if (!drawoverscan) { if (height < SNES_HEIGHT_EXTENDED) { copyRect.top = kMarginDouble; copyRect.bottom += kMarginDouble; } else { copyRect.top = kMarginDoubleExt; copyRect.bottom += kMarginDoubleExt; } } } else { copyRect.top = 120; copyRect.left = 128; copyRect.bottom = 120 + height; copyRect.right = 128 + width; if (!drawoverscan) { if (height < SNES_HEIGHT_EXTENDED) { copyRect.top += kMarginSingle; copyRect.bottom += kMarginSingle; } } } } image = CreateGameScreenCGImage(); if (image) { float rx, ry; int ofs; rx = bounds.size.width / 512.0; if (!drawoverscan) { if (drawingMethod == kDrawingDirect) { ofs = copyRect.top; ry = bounds.size.height / (float) kMacWindowHeight; } else if (windowExtend) { ofs = copyRect.top; ry = bounds.size.height / (float) kMacWindowHeight; } else { ofs = 0; ry = bounds.size.height / (float) ((height <= 256) ? (height << 1) : height); } } else { if (!doubleSize && (width <= SNES_WIDTH)) ofs = kMacWindowHeight - (120 + height); else ofs = kMacWindowHeight - ((height <= 256) ? (height << 1) : height); ry = bounds.size.height / (float) kMacWindowHeight; } CGContextSetRGBFillColor(ctx, 0.0, 0.0, 0.0, 1.0); CGContextFillRect(ctx, bounds); crt = CGRectMake(0, 0, copyRect.right - copyRect.left, copyRect.bottom - copyRect.top); crt.size.width *= rx; crt.size.height *= ry; crt.origin.x = (float) (int) (rx * (float) copyRect.left); crt.origin.y = (float) (int) (ry * (float) ofs); CGContextDrawImage(ctx, crt, image); CGContextSetRGBFillColor(ctx, 0.0, 0.0, 0.0, 0.5); CGContextFillRect(ctx, bounds); CGImageRelease(image); } } void DrawFreezeDefrostScreen(uint8 *draw) { const int w = SNES_WIDTH << 1, h = kMacWindowHeight; imageWidth[0] = imageHeight[0] = 0; imageWidth[1] = imageHeight[1] = 0; prevBlitWidth = prevBlitHeight = 0; if (((drawingMethod == kDrawingDirect) || (drawingMethod == kDrawingBlitGL)) && multiprocessor) { MPWaitOnSemaphore(readySemaphore, kDurationForever); printf("MP: Send dummy signal.\n"); MPNotifyQueue(taskQueue, (void *) kMPBlitNone, 0, 0); } memcpy(blitGLBuffer, draw, w * h * 2); if (drawingMethod == kDrawingDirect) { Rect rct = { 0, 0, kMacWindowHeight, 512 }; if (!fullscreen) { BEGIN_UPDATE_WINDOW_BACKBUFFER BlitPixSmall16(blitGLBuffer, gWinScreenPtr, gMacRowBytes, &rct, &rct); END_UPDATE_WINDOW_BACKBUFFER } else BlitPixSmall16(blitGLBuffer, gWinScreenPtr, gMacRowBytes, &rct, &rct); } else { if (!ciFilterEnable) S9xPutImageBlitGL2(512, kMacWindowHeight); else S9xPutImageBlitGL2CoreImage(512, kMacWindowHeight); } } void ClearGFXScreen(void) { uint16 *p, *q, x, y; p = gfxScreen[0]; q = gfxScreen[1]; for (x = 0; x < 512; x++) for (y = 0; y < 512; y++) *p++ = *q++ = 0; BlitUpdateEntireDelta(); imageWidth[0] = imageHeight[0] = 0; imageWidth[1] = imageHeight[1] = 0; prevBlitWidth = prevBlitHeight = 0; if (drawingMethod == kDrawingDirect) S9xPutImageDirect(512, kMacWindowHeight); else { if (fullscreen) { CGLSetCurrentContext(glContext); glViewport(0, 0, glScreenW, glScreenH); } else { aglSetCurrentContext(agContext); aglUpdateContext(agContext); glViewport(0, 0, gWindowRect.right - gWindowRect.left, gWindowRect.bottom - gWindowRect.top); } glClearColor(0.0, 0.0, 0.0, 0.0); for (int i = 0; i < 2; i++) { glClear(GL_COLOR_BUFFER_BIT); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); } } } static void S9xInitFullScreen(void) { CFDictionaryRef mode; boolean_t exactMatch; size_t width, height; int depth = 16; DeinitGameWindow(); oldDisplayMode = CGDisplayCurrentMode(gGameDisplayID); if (autoRes) { width = 640; height = 480; } else { width = CGDisplayPixelsWide(gGameDisplayID); height = CGDisplayPixelsHigh(gGameDisplayID); } if (((drawingMethod == kDrawingOpenGL) || (drawingMethod == kDrawingBlitGL)) && gl32bit) depth = 32; mode = CGDisplayBestModeForParameters(gGameDisplayID, depth, width, height, &exactMatch); CGDisplayCapture(gGameDisplayID); CGDisplaySwitchToMode(gGameDisplayID, mode); CGDisplayErr cgErr; CGDisplayCount numDisplays, maxDisplays = 32; CGDirectDisplayID activeDisplays[32]; cgErr = CGGetActiveDisplayList(maxDisplays, activeDisplays, &numDisplays); if (cgErr == noErr) { if ((macControllerOption == SNES_MOUSE) || (macControllerOption == SNES_MOUSE_SWAPPED) || (numDisplays == 1)) CGDisplayHideCursor(gGameDisplayID); if ((macControllerOption == SNES_MOUSE) || (macControllerOption == SNES_MOUSE_SWAPPED)) { CGDisplayMoveCursorToPoint(gGameDisplayID, CGPointMake((float) (width >> 1), (float) (height >> 1))); CGAssociateMouseAndMouseCursorPosition(false); } } } static void S9xDeinitFullScreen(void) { CGAssociateMouseAndMouseCursorPosition(true); CGDisplayShowCursor(gGameDisplayID); CGDisplaySwitchToMode(gGameDisplayID, oldDisplayMode); CGDisplayRelease(gGameDisplayID); } static void S9xInitWindowMode(void) { CFDictionaryRef mode; Rect rct; boolean_t exactMatch; size_t width, height; int depth = 16; oldDisplayMode = CGDisplayCurrentMode(gGameDisplayID); width = CGDisplayPixelsWide(gGameDisplayID); height = CGDisplayPixelsHigh(gGameDisplayID); if (((drawingMethod == kDrawingOpenGL) || (drawingMethod == kDrawingBlitGL)) && gl32bit) depth = 32; mode = CGDisplayBestModeForParameters(gGameDisplayID, depth, width, height, &exactMatch); CGDisplaySwitchToMode(gGameDisplayID, mode); InitGameWindow(); ShowWindow(gWindow); gWindowPort = GetWindowPort(gWindow); #ifdef MAC_ENABLE_DIRECT_MODE gWindowRgn = NewRgn(); SetRectRgn(gWindowRgn, 0, 0, 512, kMacWindowHeight); #endif GetWindowBounds(gWindow, kWindowContentRgn, &gWindowRect); GetWindowBounds(gWindow, kWindowStructureRgn, &rct); gWindowBarHeight = gWindowRect.top - rct.top; if (drawingMethod != kDrawingDirect) UpdateGameWindow(); } static void S9xDeinitWindowMode(void) { #ifdef MAC_ENABLE_DIRECT_MODE DisposeRgn(gWindowRgn); #endif gWindowPort = nil; gWindowRgn = nil; CGDisplaySwitchToMode(gGameDisplayID, oldDisplayMode); UpdateGameWindow(); } static void S9xInitDirectFullScreen(void) { size_t offsetX, offsetY; glScreenW = CGDisplayPixelsWide(gGameDisplayID); glScreenH = CGDisplayPixelsHigh(gGameDisplayID); offsetX = (glScreenW - 512) >> 1; offsetY = (glScreenH - kMacWindowHeight) >> 1; gMacRowBytes = CGDisplayBytesPerRow(gGameDisplayID); gMacScreenPtr = (unsigned char *) CGDisplayBaseAddress(gGameDisplayID); gWinScreenPtr = gMacScreenPtr + offsetY * gMacRowBytes + offsetX * 2; BlitFn256x240 = doubleSize ? (hq2xMode ? BlitPixHQ2x16 : (epxMode ? BlitPixEPX16: (supsaiMode ? BlitPixSuper2xSaI16 : (saiMode ? BlitPix2xSaI16 : (eagleMode ? BlitPixEagle16 : (tvMode ? BlitPixScaledTV16 : (smoothMode ? BlitPixFiltered16 : BlitPixScaled16))))))) : BlitPixSmall16; BlitFn512x240 = tvMode ? BlitPixHiResTV16 : BlitPixHiRes16; BlitFn512x480 = BlitPixSmall16; BlitUpdateEntireDelta(); if (multiprocessor) { printf("MP: Creating DirectDraw thread.\n"); if (noErr != PrepareMPBlit()) multiprocessor = false; } } static void S9xDeinitDirectFullScreen(void) { if (multiprocessor) { MPNotifyQueue(taskQueue, (void *) kMPBlitDone, 0, 0); MPWaitOnQueue(notificationQueue, nil, nil, nil, kDurationForever); MPDeleteQueue(notificationQueue); notificationQueue = nil; printf("MP: Successfully received terminate signal from DirectDraw thread.\n"); } } static void S9xInitDirectWindowMode(void) { gMacRowBytes = 0; gMacScreenPtr = nil; gWinScreenPtr = nil; BlitFn256x240 = doubleSize ? (hq2xMode ? BlitPixHQ2x16 : (epxMode ? BlitPixEPX16: (supsaiMode ? BlitPixSuper2xSaI16 : (saiMode ? BlitPix2xSaI16 : (eagleMode ? BlitPixEagle16 : (tvMode ? BlitPixScaledTV16 : (smoothMode ? BlitPixFiltered16 : BlitPixScaled16))))))) : BlitPixSmall16; BlitFn512x240 = tvMode ? BlitPixHiResTV16 : BlitPixHiRes16; BlitFn512x480 = BlitPixSmall16; BlitUpdateEntireDelta(); if (multiprocessor) { printf("MP: Creating DirectDraw thread.\n"); if (noErr != PrepareMPBlit()) multiprocessor = false; } } static void S9xDeinitDirectWindowMode(void) { if (multiprocessor) { MPNotifyQueue(taskQueue, (void *) kMPBlitDone, 0, 0); MPWaitOnQueue(notificationQueue, nil, nil, nil, kDurationForever); MPDeleteQueue(notificationQueue); notificationQueue = nil; printf("MP: Successfully received terminate signal from DirectDraw thread.\n"); } } static void S9xInitOpenGLFullScreen(void) { CGOpenGLDisplayMask displayMask; long numPixelFormats; displayMask = CGDisplayIDToOpenGLDisplayMask(gGameDisplayID); CGLPixelFormatAttribute attribs[] = { (CGLPixelFormatAttribute) kCGLPFAFullScreen, (CGLPixelFormatAttribute) kCGLPFADoubleBuffer, (CGLPixelFormatAttribute) kCGLPFAAccelerated, (CGLPixelFormatAttribute) kCGLPFANoRecovery, (CGLPixelFormatAttribute) kCGLPFAColorSize, (CGLPixelFormatAttribute) (gl32bit ? 32 : 16), (CGLPixelFormatAttribute) kCGLPFADisplayMask, (CGLPixelFormatAttribute) displayMask, (CGLPixelFormatAttribute) 0 }; CGLChoosePixelFormat(attribs, &cglpix, &numPixelFormats); CGLCreateContext(cglpix, nil, &glContext); glSwapInterval = vsync ? 1 : 0; if (extraOptions.benchmark) glSwapInterval = 0; CGLSetParameter(glContext, kCGLCPSwapInterval, &glSwapInterval); CGLSetCurrentContext(glContext); CGLSetFullScreen(glContext); glScreenW = CGDisplayPixelsWide(gGameDisplayID); glScreenH = CGDisplayPixelsHigh(gGameDisplayID); } static void S9xDeinitOpenGLFullScreen(void) { if (glContext) { CGLSetCurrentContext(nil); CGLClearDrawable(glContext); CGLDestroyContext(glContext); CGLDestroyPixelFormat(cglpix); } } static void S9xInitOpenGLWindowMode(void) { GLint attribs[] = { AGL_RGBA, AGL_DOUBLEBUFFER, AGL_ACCELERATED, AGL_NO_RECOVERY, AGL_PIXEL_SIZE, gl32bit ? 32 : 16, AGL_NONE }; aglpix = aglChoosePixelFormat(nil, 0, attribs); agContext = aglCreateContext(aglpix, nil); aglSetDrawable(agContext, GetWindowPort(gWindow)); agSwapInterval = vsync ? 1 : 0; if (extraOptions.benchmark) agSwapInterval = 0; aglSetInteger(agContext, AGL_SWAP_INTERVAL, &agSwapInterval); aglSetCurrentContext(agContext); if (systemVersion >= 0x1040) { aglGetCGLPixelFormat(aglpix, (void **) &cglpix); aglGetCGLContext(agContext, (void **) &glContext); } } static void S9xDeinitOpenGLWindowMode(void) { if (agContext) { aglSetDrawable(agContext, nil); aglSetCurrentContext(nil); aglDestroyContext(agContext); aglDestroyPixelFormat(aglpix); } } static void S9xInitBlitGL(void) { if (multiprocessor) { printf("MP: Creating BlitGL thread.\n"); if (noErr != PrepareMPBlitGL()) multiprocessor = false; } } static void S9xDeinitBlitGL(void) { if (multiprocessor) { MPNotifyQueue(taskQueue, (void *) kMPBlitDone, 0, 0); MPWaitOnQueue(notificationQueue, nil, nil, nil, kDurationForever); MPDeleteQueue(notificationQueue); notificationQueue = nil; printf("MP: Successfully received terminate signal from BlitGL thread.\n"); } } static void S9xInitOpenGLContext(void) { OpenGL.internal_format = GL_RGB5_A1; OpenGL.format = GL_BGRA; OpenGL.type = GL_UNSIGNED_SHORT_1_5_5_5_REV; OpenGL.rangeExt = gluCheckExtension((const GLubyte *) "GL_APPLE_texture_range", glGetString(GL_EXTENSIONS)); OpenGL.target = OpenGL.rangeExt ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D; GLint storage_hint = GL_STORAGE_SHARED_APPLE; GLint storage_apple = 1; GLfloat agp_texturing = 0.0f; storage_apple = extraOptions.glUseClientStrageApple ? 1 : 0; agp_texturing = extraOptions.glUseTexturePriority ? 0.0f : 1.0f; switch (extraOptions.glStorageHint) { case 1: storage_hint = GL_STORAGE_PRIVATE_APPLE; break; case 2: storage_hint = GL_STORAGE_CACHED_APPLE; break; case 3: storage_hint = GL_STORAGE_SHARED_APPLE; break; } if (screencurvature || extraOptions.glForceNoTextureRectangle) { OpenGL.rangeExt = false; OpenGL.target = GL_TEXTURE_2D; } printf("TextureRange: %s\n", OpenGL.rangeExt ? "enable" : "disable"); glDisable(GL_BLEND); glDisable(GL_DITHER); glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glPolygonMode(GL_FRONT, GL_FILL); glCullFace(GL_BACK); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_RECTANGLE_EXT); glEnable(OpenGL.target); glGenTextures(kGLNumTextures, OpenGL.textures); glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, storage_apple); glPixelStorei(GL_UNPACK_ALIGNMENT, 8); // 256 * 256 (256 * 224, 256 * 239) OpenGL.texW[kGL256256] = 256; OpenGL.texH[kGL256256] = OpenGL.rangeExt ? SNES_HEIGHT_EXTENDED : 256; if (OpenGL.rangeExt) { OpenGL.vertex[kGL256256][0] = 0; OpenGL.vertex[kGL256256][1] = 0; OpenGL.vertex[kGL256256][2] = OpenGL.texW[kGL256256]; OpenGL.vertex[kGL256256][3] = 0; OpenGL.vertex[kGL256256][4] = OpenGL.texW[kGL256256]; OpenGL.vertex[kGL256256][5] = OpenGL.texH[kGL256256]; OpenGL.vertex[kGL256256][6] = 0; OpenGL.vertex[kGL256256][7] = OpenGL.texH[kGL256256]; } else { OpenGL.vertex[kGL256256][0] = 0.0; OpenGL.vertex[kGL256256][1] = 0.0; OpenGL.vertex[kGL256256][2] = 1.0; OpenGL.vertex[kGL256256][3] = 0.0; OpenGL.vertex[kGL256256][4] = 1.0; OpenGL.vertex[kGL256256][5] = 1.0; OpenGL.vertex[kGL256256][6] = 0.0; OpenGL.vertex[kGL256256][7] = 1.0; } glBindTexture(OpenGL.target, OpenGL.textures[kGL256256]); if (OpenGL.rangeExt) { glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGL256256] * OpenGL.texH[kGL256256] * BYTES_PER_PIXEL, GFX.Screen); glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint); } glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, smoothMode ? GL_LINEAR : GL_NEAREST); glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, smoothMode ? GL_LINEAR : GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGL256256], OpenGL.texH[kGL256256], 0, OpenGL.format, OpenGL.type, GFX.Screen); // 512 * 256 (512 * 224, 512 * 239) OpenGL.texW[kGL512256] = 512; OpenGL.texH[kGL512256] = OpenGL.rangeExt ? SNES_HEIGHT_EXTENDED : 256; if (OpenGL.rangeExt) { OpenGL.vertex[kGL512256][0] = 0; OpenGL.vertex[kGL512256][1] = 0; OpenGL.vertex[kGL512256][2] = OpenGL.texW[kGL512256]; OpenGL.vertex[kGL512256][3] = 0; OpenGL.vertex[kGL512256][4] = OpenGL.texW[kGL512256]; OpenGL.vertex[kGL512256][5] = OpenGL.texH[kGL512256]; OpenGL.vertex[kGL512256][6] = 0; OpenGL.vertex[kGL512256][7] = OpenGL.texH[kGL512256]; } else { OpenGL.vertex[kGL512256][0] = 0.0; OpenGL.vertex[kGL512256][1] = 0.0; OpenGL.vertex[kGL512256][2] = 1.0; OpenGL.vertex[kGL512256][3] = 0.0; OpenGL.vertex[kGL512256][4] = 1.0; OpenGL.vertex[kGL512256][5] = 1.0; OpenGL.vertex[kGL512256][6] = 0.0; OpenGL.vertex[kGL512256][7] = 1.0; } glBindTexture(OpenGL.target, OpenGL.textures[kGL512256]); if (OpenGL.rangeExt) { glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGL512256] * OpenGL.texH[kGL512256] * BYTES_PER_PIXEL, GFX.Screen); glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint); } glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, smoothMode ? GL_LINEAR : GL_NEAREST); glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, smoothMode ? GL_LINEAR : GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGL512256], OpenGL.texH[kGL512256], 0, OpenGL.format, OpenGL.type, GFX.Screen); // 512 * 512 (512 * 448, 512 * 478) OpenGL.texW[kGL512512] = 512; OpenGL.texH[kGL512512] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED << 1) : 512; if (OpenGL.rangeExt) { OpenGL.vertex[kGL512512][0] = 0; OpenGL.vertex[kGL512512][1] = 0; OpenGL.vertex[kGL512512][2] = OpenGL.texW[kGL512512]; OpenGL.vertex[kGL512512][3] = 0; OpenGL.vertex[kGL512512][4] = OpenGL.texW[kGL512512]; OpenGL.vertex[kGL512512][5] = OpenGL.texH[kGL512512]; OpenGL.vertex[kGL512512][6] = 0; OpenGL.vertex[kGL512512][7] = OpenGL.texH[kGL512512]; } else { OpenGL.vertex[kGL512512][0] = 0.0; OpenGL.vertex[kGL512512][1] = 0.0; OpenGL.vertex[kGL512512][2] = 1.0; OpenGL.vertex[kGL512512][3] = 0.0; OpenGL.vertex[kGL512512][4] = 1.0; OpenGL.vertex[kGL512512][5] = 1.0; OpenGL.vertex[kGL512512][6] = 0.0; OpenGL.vertex[kGL512512][7] = 1.0; } glBindTexture(OpenGL.target, OpenGL.textures[kGL512512]); if (OpenGL.rangeExt) { glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGL512512] * OpenGL.texH[kGL512512] * BYTES_PER_PIXEL, GFX.Screen); glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint); } glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, smoothMode ? GL_LINEAR : GL_NEAREST); glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, smoothMode ? GL_LINEAR : GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGL512512], OpenGL.texH[kGL512512], 0, OpenGL.format, OpenGL.type, GFX.Screen); // Blit 2x OpenGL.texW[kGLBlit2x] = 512; OpenGL.texH[kGLBlit2x] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED * 2) : 512; if (OpenGL.rangeExt) { OpenGL.vertex[kGLBlit2x][0] = 0; OpenGL.vertex[kGLBlit2x][1] = 0; OpenGL.vertex[kGLBlit2x][2] = OpenGL.texW[kGLBlit2x]; OpenGL.vertex[kGLBlit2x][3] = 0; OpenGL.vertex[kGLBlit2x][4] = OpenGL.texW[kGLBlit2x]; OpenGL.vertex[kGLBlit2x][5] = OpenGL.texH[kGLBlit2x]; OpenGL.vertex[kGLBlit2x][6] = 0; OpenGL.vertex[kGLBlit2x][7] = OpenGL.texH[kGLBlit2x]; } else { OpenGL.vertex[kGLBlit2x][0] = 0.0; OpenGL.vertex[kGLBlit2x][1] = 0.0; OpenGL.vertex[kGLBlit2x][2] = 1.0; OpenGL.vertex[kGLBlit2x][3] = 0.0; OpenGL.vertex[kGLBlit2x][4] = 1.0; OpenGL.vertex[kGLBlit2x][5] = 1.0; OpenGL.vertex[kGLBlit2x][6] = 0.0; OpenGL.vertex[kGLBlit2x][7] = 1.0; } glBindTexture(OpenGL.target, OpenGL.textures[kGLBlit2x]); if (OpenGL.rangeExt) { glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGLBlit2x] * OpenGL.texH[kGLBlit2x] * BYTES_PER_PIXEL, blitGLBuffer); glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint); } glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLBlit2x], OpenGL.texH[kGLBlit2x], 0, OpenGL.format, OpenGL.type, blitGLBuffer); // Blit 3x OpenGL.texW[kGLBlit3x] = OpenGL.rangeExt ? (SNES_WIDTH * 3) : 1024; OpenGL.texH[kGLBlit3x] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED * 3) : 1024; if (OpenGL.rangeExt) { OpenGL.vertex[kGLBlit3x][0] = 0; OpenGL.vertex[kGLBlit3x][1] = 0; OpenGL.vertex[kGLBlit3x][2] = OpenGL.texW[kGLBlit3x]; OpenGL.vertex[kGLBlit3x][3] = 0; OpenGL.vertex[kGLBlit3x][4] = OpenGL.texW[kGLBlit3x]; OpenGL.vertex[kGLBlit3x][5] = OpenGL.texH[kGLBlit3x]; OpenGL.vertex[kGLBlit3x][6] = 0; OpenGL.vertex[kGLBlit3x][7] = OpenGL.texH[kGLBlit3x]; } else { OpenGL.vertex[kGLBlit3x][0] = 0.0; OpenGL.vertex[kGLBlit3x][1] = 0.0; OpenGL.vertex[kGLBlit3x][2] = SNES_WIDTH * 3 / 1024.0; OpenGL.vertex[kGLBlit3x][3] = 0.0; OpenGL.vertex[kGLBlit3x][4] = SNES_WIDTH * 3 / 1024.0; OpenGL.vertex[kGLBlit3x][5] = SNES_HEIGHT_EXTENDED * 3 / 1024.0; OpenGL.vertex[kGLBlit3x][6] = 0.0; OpenGL.vertex[kGLBlit3x][7] = SNES_HEIGHT_EXTENDED * 3 / 1024.0; } glBindTexture(OpenGL.target, OpenGL.textures[kGLBlit3x]); if (OpenGL.rangeExt) { glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGLBlit3x] * OpenGL.texH[kGLBlit3x] * BYTES_PER_PIXEL, blitGLBuffer); glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint); } glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLBlit3x], OpenGL.texH[kGLBlit3x], 0, OpenGL.format, OpenGL.type, blitGLBuffer); // Blit 4x OpenGL.texW[kGLBlit4x] = 1024; OpenGL.texH[kGLBlit4x] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED * 4) : 1024; if (OpenGL.rangeExt) { OpenGL.vertex[kGLBlit4x][0] = 0; OpenGL.vertex[kGLBlit4x][1] = 0; OpenGL.vertex[kGLBlit4x][2] = OpenGL.texW[kGLBlit4x]; OpenGL.vertex[kGLBlit4x][3] = 0; OpenGL.vertex[kGLBlit4x][4] = OpenGL.texW[kGLBlit4x]; OpenGL.vertex[kGLBlit4x][5] = OpenGL.texH[kGLBlit4x]; OpenGL.vertex[kGLBlit4x][6] = 0; OpenGL.vertex[kGLBlit4x][7] = OpenGL.texH[kGLBlit4x]; } else { OpenGL.vertex[kGLBlit4x][0] = 0.0; OpenGL.vertex[kGLBlit4x][1] = 0.0; OpenGL.vertex[kGLBlit4x][2] = 1.0; OpenGL.vertex[kGLBlit4x][3] = 0.0; OpenGL.vertex[kGLBlit4x][4] = 1.0; OpenGL.vertex[kGLBlit4x][5] = 1.0; OpenGL.vertex[kGLBlit4x][6] = 0.0; OpenGL.vertex[kGLBlit4x][7] = 1.0; } glBindTexture(OpenGL.target, OpenGL.textures[kGLBlit4x]); if (OpenGL.rangeExt) { glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGLBlit4x] * OpenGL.texH[kGLBlit4x] * BYTES_PER_PIXEL, blitGLBuffer); glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint); } glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLBlit4x], OpenGL.texH[kGLBlit4x], 0, OpenGL.format, OpenGL.type, blitGLBuffer); // if (!screencurvature) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } else { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 0.95, 5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); scTexArray[kSC2xNormal] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC2xNormal], kSCMeshX, kSCMeshY, 1.0, 224.0 / 256.0); scTexArray[kSC2xExtend] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC2xExtend], kSCMeshX, kSCMeshY, 1.0, 239.0 / 256.0); scTexArray[kSC2xNHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC2xNHiRes], kSCMeshX, kSCMeshY, 1.0, 224.0 / 512.0); scTexArray[kSC2xEHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC2xEHiRes], kSCMeshX, kSCMeshY, 1.0, 239.0 / 512.0); scTexArray[kSC3xNormal] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC3xNormal], kSCMeshX, kSCMeshY, 768.0 / 1024.0, 672.0 / 1024.0); scTexArray[kSC3xExtend] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC3xExtend], kSCMeshX, kSCMeshY, 768.0 / 1024.0, 717.0 / 1024.0); scTexArray[kSC3xNHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC3xNHiRes], kSCMeshX, kSCMeshY, 768.0 / 1024.0, 672.0 / 2048.0); scTexArray[kSC3xEHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2]; GLMakeTextureMesh(scTexArray[kSC3xEHiRes], kSCMeshX, kSCMeshY, 768.0 / 1024.0, 717.0 / 2048.0); scScnArray = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 3]; GLMakeScreenMesh(scScnArray, kSCMeshX, kSCMeshY); } if (fullscreen) { CGLSetCurrentContext(glContext); glViewport(0, 0, glScreenW, glScreenH); } else { aglSetCurrentContext(agContext); aglUpdateContext(agContext); glViewport(0, 0, gWindowRect.right - gWindowRect.left, gWindowRect.bottom - gWindowRect.top); } glClearColor(0.0, 0.0, 0.0, 0.0); for (int i = 0; i < 2; i++) { glClear(GL_COLOR_BUFFER_BIT); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); } } static void S9xDeinitOpenGLContext(void) { if (screencurvature) { delete [] scTexArray[kSC2xNormal]; delete [] scTexArray[kSC2xExtend]; delete [] scTexArray[kSC2xNHiRes]; delete [] scTexArray[kSC2xEHiRes]; delete [] scTexArray[kSC3xNormal]; delete [] scTexArray[kSC3xExtend]; delete [] scTexArray[kSC3xNHiRes]; delete [] scTexArray[kSC3xEHiRes]; delete [] scScnArray; scTexArray[kSC2xNormal] = nil; scTexArray[kSC2xExtend] = nil; scTexArray[kSC2xNHiRes] = nil; scTexArray[kSC2xEHiRes] = nil; scTexArray[kSC3xNormal] = nil; scTexArray[kSC3xExtend] = nil; scTexArray[kSC3xNHiRes] = nil; scTexArray[kSC3xEHiRes] = nil; scScnArray = nil; } glDeleteTextures(kGLNumTextures, OpenGL.textures); } static void S9xInitCoreImage(void) { #ifdef MAC_COREIMAGE_SUPPORT cgGameImage = nil; cgBlitImage = nil; InitCoreImageContext(glContext, cglpix); #endif } static void S9xDeinitCoreImage(void) { #ifdef MAC_COREIMAGE_SUPPORT DeinitCoreImageContext(); if (cgGameImage) { CGImageRelease(cgGameImage); cgGameImage = nil; } if (cgBlitImage) { CGImageRelease(cgBlitImage); cgBlitImage = nil; } #endif } void S9xInitDisplay(int argc, char **argv) { #pragma unused (argc, argv) if (directDisplay) return; gGameDisplayID = CGMainDisplayID(); CGDisplayErr cgErr; CGDisplayCount numDisplays, maxDisplays = 32; CGDirectDisplayID activeDisplays[32]; CGPoint windowAt; windowAt = CGPointMake((float) windowPos[kWindowScreen].h, (float) windowPos[kWindowScreen].v); cgErr = CGGetDisplaysWithPoint(windowAt, maxDisplays, activeDisplays, &numDisplays); if ((cgErr == noErr) && (numDisplays > 0)) { for (unsigned int i = 0; i < numDisplays; i++) { if (activeDisplays[i] != CGMainDisplayID()) gGameDisplayID = activeDisplays[i]; } } glScreenBounds = CGDisplayBounds(gGameDisplayID); unlimitedCursor = CGPointMake(0.0, 0.0); imageWidth[0] = imageHeight[0] = 0; imageWidth[1] = imageHeight[1] = 0; prevBlitWidth = prevBlitHeight = 0; GFX.Screen = gfxScreen[0]; whichBuf = 0; textureNum = 0; nx = hq4xMode ? 4 : (hq3xMode ? 3 : 2); if (fullscreen) { S9xInitFullScreen(); switch (drawingMethod) { case kDrawingOpenGL: gSrcP = 512; Settings.OpenGLEnable = true; S9xInitOpenGLFullScreen(); S9xInitOpenGLContext(); if (ciFilterEnable) S9xInitCoreImage(); break; case kDrawingDirect: gSrcP = 1024; Settings.OpenGLEnable = false; S9xInitDirectFullScreen(); break; case kDrawingBlitGL: gSrcP = 1024; Settings.OpenGLEnable = false; S9xInitOpenGLFullScreen(); S9xInitOpenGLContext(); if (ciFilterEnable) S9xInitCoreImage(); S9xInitBlitGL(); } } else { S9xInitWindowMode(); switch (drawingMethod) { case kDrawingOpenGL: gSrcP = 512; Settings.OpenGLEnable = true; S9xInitOpenGLWindowMode(); S9xInitOpenGLContext(); if (ciFilterEnable) S9xInitCoreImage(); break; case kDrawingDirect: gSrcP = 1024; Settings.OpenGLEnable = false; S9xInitDirectWindowMode(); break; case kDrawingBlitGL: gSrcP = 1024; Settings.OpenGLEnable = false; S9xInitOpenGLWindowMode(); S9xInitOpenGLContext(); if (ciFilterEnable) S9xInitCoreImage(); S9xInitBlitGL(); } } S9xSetSoundMute(!Settings.APUEnabled); Microseconds((UnsignedWide *) &lastFrame); windowResizeCount = 1; gettimeofday(&bencht1, nil); directDisplay = true; } void S9xDeinitDisplay(void) { if (!directDisplay) return; S9xSetSoundMute(true); if (fullscreen) { switch (drawingMethod) { case kDrawingOpenGL: if (ciFilterEnable) S9xDeinitCoreImage(); S9xDeinitOpenGLContext(); S9xDeinitOpenGLFullScreen(); break; case kDrawingDirect: S9xDeinitDirectFullScreen(); break; case kDrawingBlitGL: S9xDeinitBlitGL(); if (ciFilterEnable) S9xDeinitCoreImage(); S9xDeinitOpenGLContext(); S9xDeinitOpenGLFullScreen(); } S9xDeinitFullScreen(); } else { switch (drawingMethod) { case kDrawingOpenGL: if (ciFilterEnable) S9xDeinitCoreImage(); S9xDeinitOpenGLContext(); S9xDeinitOpenGLWindowMode(); break; case kDrawingDirect: S9xDeinitDirectWindowMode(); break; case kDrawingBlitGL: S9xDeinitBlitGL(); if (ciFilterEnable) S9xDeinitCoreImage(); S9xDeinitOpenGLContext(); S9xDeinitOpenGLWindowMode(); } S9xDeinitWindowMode(); } Settings.OpenGLEnable = false; directDisplay = false; lastDrawingMethod = drawingMethod; } bool8 S9xInitUpdate(void) { return true; } bool8 S9xDeinitUpdate(int width, int height) { if (directDisplay) S9xPutImage(width, height); return true; } bool8 S9xContinueUpdate(int width, int height) { return true; } void S9xPutImage(int width, int height) { static float fps = 0.0; static long count = 0; static char text[32]; if (extraOptions.benchmark) { uint16 *basePtr; long delta, len; count++; gettimeofday(&bencht2, nil); delta = 1000000 * (bencht2.tv_sec - bencht1.tv_sec) + (bencht2.tv_usec - bencht1.tv_usec); if (delta > 1000000) { fps = (1000000.0 * (float) count) / (float) delta; count = 0; gettimeofday(&bencht1, nil); } sprintf(text, "%.1f", fps); basePtr = GFX.Screen + 1; len = strlen(text); for (int i = 0; i < len; i++) { DisplayChar(basePtr, text[i]); basePtr += (8 - 1); } } else { if (cfIsWatching) CheatFinderDrawWatchAddr(); if (Settings.DisplayFrameRate) { static int drawnFrames[60] = { 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1 }; static int tableIndex = 0; int frameCalc = 0, count; drawnFrames[tableIndex] = skipFrames; if (Settings.TurboMode) { drawnFrames[tableIndex] = (drawnFrames[tableIndex] + (macFastForwardRate / 2)) / macFastForwardRate; if (drawnFrames[tableIndex] == 0) drawnFrames[tableIndex] = 1; } tableIndex = (tableIndex + 1) % 60; for (count = 0; count < 60; count++) frameCalc += drawnFrames[count]; IPPU.DisplayedRenderedFrameCount = (Memory.ROMFramesPerSecond * 60) / frameCalc; } } if (!drawoverscan) { switch (drawingMethod) { case kDrawingOpenGL: if (!ciFilterEnable) S9xPutImageOpenGL(width, height); else S9xPutImageCoreImage(width, height); break; case kDrawingDirect: S9xPutImageDirect(width, height); break; case kDrawingBlitGL: S9xPutImageBlitGL(width, height); } } else { switch (drawingMethod) { case kDrawingOpenGL: if (!ciFilterEnable) S9xPutImageOverscanOpenGL(width, height); else S9xPutImageOverscanCoreImage(width, height); break; case kDrawingDirect: S9xPutImageOverscanDirect(width, height); break; case kDrawingBlitGL: S9xPutImageOverscanBlitGL(width, height); } } } static void S9xPutImageDirect(int width, int height) { Rect srcRect = { 0, 0, height, width }, copyRect; Blitter BlitFn; if ((width <= 256) && ((imageWidth[whichBuf] != width) || (imageHeight[whichBuf] != height))) { if (eagleMode || supsaiMode || saiMode || epxMode || hq2xMode) BlitClearExtendArea((uint8 *) GFX.Screen, &srcRect); else BlitUpdateEntireDelta(); } copyRect.top = 0; copyRect.left = 0; if (width > 256) { copyRect.right = width; if (height > 256) { copyRect.bottom = height; BlitFn = BlitFn512x480; if (height < (SNES_HEIGHT_EXTENDED << 1)) { copyRect.top = kMarginDouble; copyRect.bottom += kMarginDouble; } else { copyRect.top = kMarginDoubleExt; copyRect.bottom += kMarginDoubleExt; } } else { copyRect.bottom = height << 1; BlitFn = BlitFn512x240; if (height < SNES_HEIGHT_EXTENDED) { copyRect.top = kMarginDouble; copyRect.bottom += kMarginDouble; } else { copyRect.top = kMarginDoubleExt; copyRect.bottom += kMarginDoubleExt; } } } else { if (doubleSize) { copyRect.right = width << 1; copyRect.bottom = height << 1; if (height < SNES_HEIGHT_EXTENDED) { copyRect.top = kMarginDouble; copyRect.bottom += kMarginDouble; } else { copyRect.top = kMarginDoubleExt; copyRect.bottom += kMarginDoubleExt; } } else { copyRect.top = 120; copyRect.left = 128; copyRect.bottom = 120 + height; copyRect.right = 128 + width; if (height < SNES_HEIGHT_EXTENDED) { copyRect.top += kMarginSingle; copyRect.bottom += kMarginSingle; } } BlitFn = BlitFn256x240; } imageWidth[whichBuf] = width; imageHeight[whichBuf] = height; if (multiprocessor) { MPWaitOnSemaphore(readySemaphore, kDurationForever); mpDataBuffer->blitFn = BlitFn; mpDataBuffer->srcRect = srcRect; mpDataBuffer->copyRect = copyRect; mpDataBuffer->gfxBuffer = GFX.Screen; MPNotifyQueue(taskQueue, (void *) kMPBlitFrame, 0, 0); whichBuf = 1 - whichBuf; GFX.Screen = gfxScreen[whichBuf]; } else { if (!fullscreen) { BEGIN_UPDATE_WINDOW_BACKBUFFER BlitFn((uint8 *) GFX.Screen, gWinScreenPtr, gMacRowBytes, &srcRect, ©Rect); END_UPDATE_WINDOW_BACKBUFFER } else BlitFn((uint8 *) GFX.Screen, gWinScreenPtr, gMacRowBytes, &srcRect, ©Rect); } } static void S9xPutImageOpenGL(int width, int height) { if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0)) { int vh = (height > 256) ? height : (height << 1); if (fullscreen) { CGLSetCurrentContext(glContext); if (glstretch) { float fpw = (float) glScreenH / vh * 512.0; int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0); glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH); } else glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh); } else { int ww = gWindowRect.right - gWindowRect.left, wh = gWindowRect.bottom - gWindowRect.top; aglSetCurrentContext(agContext); aglUpdateContext(agContext); if (windowExtend) glViewport(0, ((kMacWindowHeight - vh) >> 1) * wh / kMacWindowHeight, ww, vh * wh / kMacWindowHeight); else glViewport(0, 0, ww, wh); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } windowResizeCount--; textureNum = (width <= 256) ? kGL256256 : ((height <= 256) ? kGL512256 : kGL512512); OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = OpenGL.rangeExt ? height : (vh / 512.0); glPixelStorei(GL_UNPACK_ROW_LENGTH, width); glBindTexture(OpenGL.target, OpenGL.textures[textureNum]); imageWidth[0] = width; imageHeight[0] = height; } glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, GFX.Screen); if (!screencurvature) { glBegin(GL_QUADS); glTexCoord2fv(&OpenGL.vertex[textureNum][6]); glVertex2f(-1.0, -1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][4]); glVertex2f( 1.0, -1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][2]); glVertex2f( 1.0, 1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][0]); glVertex2f(-1.0, 1.0); glEnd(); } else { GLfloat *t, *s; int tex; if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1))) tex = kSC2xNormal; else tex = kSC2xExtend; t = scTexArray[tex]; s = scScnArray; for (int i = 0; i < kSCMeshY; i++) { glTexCoordPointer(2, GL_FLOAT, 0, t); glVertexPointer(3, GL_FLOAT, 0, s); glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2); t += (kSCMeshX + 1) * 2 * 2; s += (kSCMeshX + 1) * 2 * 3; } } glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); } static void S9xPutImageBlitGL(int width, int height) { Rect srcRect = { 0, 0, height, width }, copyRect; Blitter blitFn; copyRect.top = 0; copyRect.left = 0; if ((width <= 256) && ((imageWidth[whichBuf] != width) || (imageHeight[whichBuf] != height))) { if (eagleMode || supsaiMode || saiMode || epxMode || hq2xMode || hq3xMode || hq4xMode) BlitClearExtendArea((uint8 *) GFX.Screen, &srcRect); else BlitUpdateEntireDelta(); } switch (nx) { default: case 2: if (width <= 256) { copyRect.right = width * 2; copyRect.bottom = height * 2; blitFn = hq2xMode ? BlitPixHQ2x16 : (epxMode ? BlitPixEPX16: (supsaiMode ? BlitPixSuper2xSaI16 : (saiMode ? BlitPix2xSaI16 : (eagleMode ? BlitPixEagle16 : BlitPixScaledTV16)))); } else if (tvMode && (height <= 256)) { copyRect.right = width; copyRect.bottom = height * 2; blitFn = BlitPixHiResTV16; } else { copyRect.right = width; copyRect.bottom = height; blitFn = BlitPixSmall16; } break; case 3: if (width <= 256) { copyRect.right = width * 3; copyRect.bottom = height * 3; blitFn = /*hq3xMode ? */ BlitPixHQ3x16; } else { copyRect.right = width; copyRect.bottom = height; blitFn = BlitPixSmall16; } break; case 4: if (width <= 256) { copyRect.right = width * 4; copyRect.bottom = height * 4; blitFn = /*hq4xMode ? */ BlitPixHQ4x16; } else { copyRect.right = width * 2; copyRect.bottom = height * 2; blitFn = /*hq4xMode ? */ BlitPixHQ2x16; } break; } imageWidth[whichBuf] = width; imageHeight[whichBuf] = height; if (multiprocessor) { MPWaitOnSemaphore(readySemaphore, kDurationForever); mpDataBuffer->blitFn = blitFn; mpDataBuffer->dstRowBytes = (OpenGL.rangeExt ? copyRect.right : ((copyRect.right > 512) ? 1024 : 512)) * 2; mpDataBuffer->srcRect = srcRect; mpDataBuffer->copyRect = copyRect; mpDataBuffer->gfxBuffer = GFX.Screen; MPNotifyQueue(taskQueue, (void *) kMPBlitFrame, 0, 0); whichBuf = 1 - whichBuf; GFX.Screen = gfxScreen[whichBuf]; } else { blitFn((uint8 *) GFX.Screen, blitGLBuffer, (OpenGL.rangeExt ? copyRect.right : ((copyRect.right > 512) ? 1024 : 512)) * 2, &srcRect, ©Rect); if (!ciFilterEnable) S9xPutImageBlitGL2(copyRect.right, copyRect.bottom); else S9xPutImageBlitGL2CoreImage(copyRect.right, copyRect.bottom); } } static void S9xPutImageCoreImage(int width, int height) { #ifdef MAC_COREIMAGE_SUPPORT if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0)) { int vh = (height > 256) ? height : (height << 1); if (fullscreen) { CGLSetCurrentContext(glContext); if (glstretch) { float fpw = (float) glScreenH / vh * 512.0; int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0); glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH); } else glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh); } else { int ww = gWindowRect.right - gWindowRect.left, wh = gWindowRect.bottom - gWindowRect.top; aglSetCurrentContext(agContext); aglUpdateContext(agContext); if (windowExtend) glViewport(0, ((kMacWindowHeight - vh) >> 1) * wh / kMacWindowHeight, ww, vh * wh / kMacWindowHeight); else glViewport(0, 0, ww, wh); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } windowResizeCount--; glPixelStorei(GL_UNPACK_ROW_LENGTH, width); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, 0, height, -1, 1); if (cgGameImage) CGImageRelease(cgGameImage); cgGameImage = CreateGameScreenCGImage(); imageWidth[0] = width; imageHeight[0] = height; } CGRect src; src = CGRectMake(0, 0, width, height); DrawWithCoreImageFilter(src, cgGameImage); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); #endif } static void S9xPutImageOverscanDirect(int width, int height) { Rect srcRect, copyRect; Blitter BlitFn; int extbtm; extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED; srcRect.left = 0; srcRect.top = 0; srcRect.right = width; srcRect.bottom = extbtm; if ((imageWidth[whichBuf] != width) || (imageHeight[whichBuf] != height)) { if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1))) { const unsigned int pitch = 1024; unsigned int i; uint32 *extarea; extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch); for (i = 0; i < (((extbtm - height) * pitch) >> 2); i++) extarea[i] = 0; } if (width <= 256) { if (eagleMode || supsaiMode || saiMode || epxMode || hq2xMode) BlitClearExtendArea((uint8 *) GFX.Screen, &srcRect); else BlitUpdateEntireDelta(); } } copyRect.top = 0; copyRect.left = 0; if (width > 256) { copyRect.right = width; copyRect.bottom = SNES_HEIGHT_EXTENDED << 1; BlitFn = (height > 256) ? BlitFn512x480 : BlitFn512x240; } else { if (doubleSize) { copyRect.right = width << 1; copyRect.bottom = SNES_HEIGHT_EXTENDED << 1; } else { copyRect.top = 120; copyRect.left = 128; copyRect.bottom = 120 + SNES_HEIGHT_EXTENDED; copyRect.right = 128 + width; } BlitFn = BlitFn256x240; } imageWidth[whichBuf] = width; imageHeight[whichBuf] = height; if (multiprocessor) { MPWaitOnSemaphore(readySemaphore, kDurationForever); mpDataBuffer->blitFn = BlitFn; mpDataBuffer->srcRect = srcRect; mpDataBuffer->copyRect = copyRect; mpDataBuffer->gfxBuffer = GFX.Screen; MPNotifyQueue(taskQueue, (void *) kMPBlitFrame, 0, 0); whichBuf = 1 - whichBuf; GFX.Screen = gfxScreen[whichBuf]; } else { if (!fullscreen) { BEGIN_UPDATE_WINDOW_BACKBUFFER BlitFn((uint8 *) GFX.Screen, gWinScreenPtr, gMacRowBytes, &srcRect, ©Rect); END_UPDATE_WINDOW_BACKBUFFER } else BlitFn((uint8 *) GFX.Screen, gWinScreenPtr, gMacRowBytes, &srcRect, ©Rect); } } static void S9xPutImageOverscanOpenGL(int width, int height) { if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0)) { if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1))) { int pitch = width << 1; int extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED; uint32 *extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch); for (int i = 0; i < (((extbtm - height) * pitch) >> 2); i++) extarea[i] = 0; } const int vh = SNES_HEIGHT_EXTENDED << 1; if (fullscreen) { CGLSetCurrentContext(glContext); if (glstretch) { float fpw = (float) glScreenH / vh * 512.0; int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0); glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH); } else glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh); } else { int ww = gWindowRect.right - gWindowRect.left, wh = gWindowRect.bottom - gWindowRect.top; aglSetCurrentContext(agContext); aglUpdateContext(agContext); glViewport(0, 0, ww, wh); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } windowResizeCount--; textureNum = (width <= 256) ? kGL256256 : ((height <= 256) ? kGL512256 : kGL512512); OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = OpenGL.rangeExt ? ((height > 256) ? vh : SNES_HEIGHT_EXTENDED) : (vh / 512.0); glPixelStorei(GL_UNPACK_ROW_LENGTH, width); glBindTexture(OpenGL.target, OpenGL.textures[textureNum]); imageWidth[0] = width; imageHeight[0] = height; } glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, GFX.Screen); if (!screencurvature) { glBegin(GL_QUADS); glTexCoord2fv(&OpenGL.vertex[textureNum][6]); glVertex2f(-1.0, -1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][4]); glVertex2f( 1.0, -1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][2]); glVertex2f( 1.0, 1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][0]); glVertex2f(-1.0, 1.0); glEnd(); } else { GLfloat *t, *s; t = scTexArray[kSC2xExtend]; s = scScnArray; for (int i = 0; i < kSCMeshY; i++) { glTexCoordPointer(2, GL_FLOAT, 0, t); glVertexPointer(3, GL_FLOAT, 0, s); glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2); t += (kSCMeshX + 1) * 2 * 2; s += (kSCMeshX + 1) * 2 * 3; } } glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); } static void S9xPutImageOverscanBlitGL(int width, int height) { Rect srcRect, copyRect; Blitter blitFn; int extbtm; extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED; srcRect.left = 0; srcRect.top = 0; srcRect.right = width; srcRect.bottom = extbtm; if ((imageWidth[whichBuf] != width) || (imageHeight[whichBuf] != height)) { if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1))) { const unsigned int pitch = 1024; unsigned int i; uint32 *extarea; extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch); for (i = 0; i < (((extbtm - height) * pitch) >> 2); i++) extarea[i] = 0; } if (width <= 256) { if (eagleMode || supsaiMode || saiMode || epxMode || hq2xMode || hq3xMode || hq4xMode) BlitClearExtendArea((uint8 *) GFX.Screen, &srcRect); else BlitUpdateEntireDelta(); } } copyRect.top = 0; copyRect.left = 0; switch (nx) { default: case 2: if (width <= 256) { copyRect.right = width * 2; copyRect.bottom = SNES_HEIGHT_EXTENDED * 2; blitFn = hq2xMode ? BlitPixHQ2x16 : (epxMode ? BlitPixEPX16: (supsaiMode ? BlitPixSuper2xSaI16 : (saiMode ? BlitPix2xSaI16 : (eagleMode ? BlitPixEagle16 : BlitPixScaledTV16)))); } else if (tvMode && (height <= 256)) { copyRect.right = width; copyRect.bottom = SNES_HEIGHT_EXTENDED * 2; blitFn = BlitPixHiResTV16; } else { copyRect.right = width; copyRect.bottom = extbtm; blitFn = BlitPixSmall16; } break; case 3: if (width <= 256) { copyRect.right = width * 3; copyRect.bottom = SNES_HEIGHT_EXTENDED * 3; blitFn = /*hq3xMode ? */ BlitPixHQ3x16; } else { copyRect.right = width; copyRect.bottom = extbtm; blitFn = BlitPixSmall16; } break; case 4: if (width <= 256) { copyRect.right = width * 4; copyRect.bottom = SNES_HEIGHT_EXTENDED * 4; blitFn = /*hq4xMode ? */ BlitPixHQ4x16; } else { copyRect.right = width * 2; copyRect.bottom = extbtm * 2; blitFn = /*hq4xMode ? */ BlitPixHQ2x16; } break; } imageWidth[whichBuf] = width; imageHeight[whichBuf] = height; if (multiprocessor) { MPWaitOnSemaphore(readySemaphore, kDurationForever); mpDataBuffer->blitFn = blitFn; mpDataBuffer->dstRowBytes = (OpenGL.rangeExt ? copyRect.right : ((copyRect.right > 512) ? 1024 : 512)) * 2; mpDataBuffer->srcRect = srcRect; mpDataBuffer->copyRect = copyRect; mpDataBuffer->gfxBuffer = GFX.Screen; MPNotifyQueue(taskQueue, (void *) kMPBlitFrame, 0, 0); whichBuf = 1 - whichBuf; GFX.Screen = gfxScreen[whichBuf]; } else { blitFn((uint8 *) GFX.Screen, blitGLBuffer, (OpenGL.rangeExt ? copyRect.right : ((copyRect.right > 512) ? 1024 : 512)) * 2, &srcRect, ©Rect); if (!ciFilterEnable) S9xPutImageBlitGL2(copyRect.right, copyRect.bottom); else S9xPutImageBlitGL2CoreImage(copyRect.right, copyRect.bottom); } } static void S9xPutImageOverscanCoreImage(int width, int height) { #ifdef MAC_COREIMAGE_SUPPORT int extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED; if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0)) { if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1))) { int pitch = width << 1; uint32 *extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch); for (int i = 0; i < (((extbtm - height) * pitch) >> 2); i++) extarea[i] = 0; } const int vh = SNES_HEIGHT_EXTENDED << 1; if (fullscreen) { CGLSetCurrentContext(glContext); if (glstretch) { float fpw = (float) glScreenH / vh * 512.0; int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0); glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH); } else glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh); } else { int ww = gWindowRect.right - gWindowRect.left, wh = gWindowRect.bottom - gWindowRect.top; aglSetCurrentContext(agContext); aglUpdateContext(agContext); glViewport(0, 0, ww, wh); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } windowResizeCount--; glPixelStorei(GL_UNPACK_ROW_LENGTH, width); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, height - extbtm, height, -1, 1); if (cgGameImage) CGImageRelease(cgGameImage); cgGameImage = CreateGameScreenCGImage(); imageWidth[0] = width; imageHeight[0] = height; } CGRect src; src = CGRectMake(0, 0, width, height); DrawWithCoreImageFilter(src, cgGameImage); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); #endif } static void S9xPutImageBlitGL2(int blit_width, int blit_height) { if ((prevBlitWidth != blit_width) || (prevBlitHeight != blit_height) || (windowResizeCount > 0)) { if (fullscreen) { CGLSetCurrentContext(glContext); if (glstretch) { int sh = (blit_width > blit_height * 2) ? (blit_height * 2) : blit_height; float fpw = (float) glScreenH / (float) sh * (float) blit_width; int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0); glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH); } else { int sw = SNES_WIDTH * nx, sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * nx; glViewport((glScreenW - sw) >> 1, (glScreenH - sh) >> 1, sw, sh); } } else { int ww = gWindowRect.right - gWindowRect.left, wh = gWindowRect.bottom - gWindowRect.top; aglSetCurrentContext(agContext); aglUpdateContext(agContext); if (windowExtend) { int bh = (blit_height % SNES_HEIGHT) ? (SNES_HEIGHT_EXTENDED << 1) : (SNES_HEIGHT << 1); glViewport(0, ((kMacWindowHeight - bh) >> 1) * wh / kMacWindowHeight, ww, bh * wh / kMacWindowHeight); } else glViewport(0, 0, ww, wh); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } windowResizeCount--; switch (blit_width / SNES_WIDTH) { default: case 2: textureNum = kGLBlit2x; break; case 3: textureNum = kGLBlit3x; break; case 4: textureNum = kGLBlit4x; break; } if (OpenGL.rangeExt) { OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width; OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height; glPixelStorei(GL_UNPACK_ROW_LENGTH, blit_width); } else { int sl = (blit_width > 512) ? 1024 : 512; OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width / (float) sl; OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height / (float) sl; glPixelStorei(GL_UNPACK_ROW_LENGTH, sl); } glBindTexture(OpenGL.target, OpenGL.textures[textureNum]); prevBlitWidth = blit_width; prevBlitHeight = blit_height; } glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, blitGLBuffer); if (!screencurvature) { glBegin(GL_QUADS); glTexCoord2fv(&OpenGL.vertex[textureNum][6]); glVertex2f(-1.0, -1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][4]); glVertex2f( 1.0, -1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][2]); glVertex2f( 1.0, 1.0); glTexCoord2fv(&OpenGL.vertex[textureNum][0]); glVertex2f(-1.0, 1.0); glEnd(); } else { GLfloat *t, *s; int tex; if (blit_width > blit_height * 2) { if (blit_width / SNES_WIDTH != 3) tex = (blit_height % SNES_HEIGHT) ? kSC2xEHiRes : kSC2xNHiRes; else tex = (blit_height % SNES_HEIGHT) ? kSC3xEHiRes : kSC3xNHiRes; } else { if (blit_width / SNES_WIDTH != 3) tex = (blit_height % SNES_HEIGHT) ? kSC2xExtend : kSC2xNormal; else tex = (blit_height % SNES_HEIGHT) ? kSC3xExtend : kSC3xNormal; } t = scTexArray[tex]; s = scScnArray; for (int i = 0; i < kSCMeshY; i++) { glTexCoordPointer(2, GL_FLOAT, 0, t); glVertexPointer(3, GL_FLOAT, 0, s); glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2); t += (kSCMeshX + 1) * 2 * 2; s += (kSCMeshX + 1) * 2 * 3; } } glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); } static void S9xPutImageBlitGL2CoreImage(int blit_width, int blit_height) { #ifdef MAC_COREIMAGE_SUPPORT if ((prevBlitWidth != blit_width) || (prevBlitHeight != blit_height) || (windowResizeCount > 0)) { if (fullscreen) { CGLSetCurrentContext(glContext); if (glstretch) { int sh = (blit_width > blit_height * 2) ? (blit_height * 2) : blit_height; float fpw = (float) glScreenH / (float) sh * (float) blit_width; int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0); glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH); } else { int sw = SNES_WIDTH * nx, sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * nx; glViewport((glScreenW - sw) >> 1, (glScreenH - sh) >> 1, sw, sh); } } else { int ww = gWindowRect.right - gWindowRect.left, wh = gWindowRect.bottom - gWindowRect.top; aglSetCurrentContext(agContext); aglUpdateContext(agContext); if (windowExtend) { int bh = (blit_height % SNES_HEIGHT) ? (SNES_HEIGHT_EXTENDED << 1) : (SNES_HEIGHT << 1); glViewport(0, ((kMacWindowHeight - bh) >> 1) * wh / kMacWindowHeight, ww, bh * wh / kMacWindowHeight); } else glViewport(0, 0, ww, wh); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } windowResizeCount--; int sl = OpenGL.rangeExt ? blit_width : ((blit_width > 512) ? 1024 : 512); glPixelStorei(GL_UNPACK_ROW_LENGTH, sl); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, blit_width, 0, blit_height, -1, 1); if (cgBlitImage) CGImageRelease(cgBlitImage); cgBlitImage = CreateBlitScreenCGImage(blit_width, blit_height, sl << 1, blitGLBuffer); prevBlitWidth = blit_width; prevBlitHeight = blit_height; } CGRect src; src = CGRectMake(0, 0, blit_width, blit_height); DrawWithCoreImageFilter(src, cgBlitImage); if (fullscreen) CGLFlushDrawable(glContext); else aglSwapBuffers(agContext); #endif } static void GLMakeScreenMesh(GLfloat *vertex3D, int meshx, int meshy) { GLfloat *v; float warp; v = vertex3D; warp = macCurvatureWarp * 0.001; for (int y = 0; y < meshy; y++) { for (int x = 0; x <= meshx; x++) { float u1, v1, v2; u1 = -1.0 + 2.0 / (float) meshx * (float) x; v1 = -1.0 + 2.0 / (float) meshy * (float) y; v2 = -1.0 + 2.0 / (float) meshy * (float) (y + 1); *v++ = u1; *v++ = v2; *v++ = -1.0 - (u1 * u1 + v2 * v2) * warp; *v++ = u1; *v++ = v1; *v++ = -1.0 - (u1 * u1 + v1 * v1) * warp; } } } static void GLMakeTextureMesh(GLfloat *vertex2D, int meshx, int meshy, float lx, float ly) { GLfloat *v; v = vertex2D; for (int y = meshy; y > 0; y--) { for (int x = 0; x <= meshx; x++) { float u1, v1, v2; u1 = lx / (float) meshx * (float) x; v1 = ly / (float) meshy * (float) y; v2 = ly / (float) meshy * (float) (y - 1); *v++ = u1; *v++ = v2; *v++ = u1; *v++ = v1; } } } void S9xTextMode(void) { return; } void S9xGraphicsMode(void) { return; } void S9xSetPalette(void) { return; } void SetInfoDlgColor(unsigned char r, unsigned char g, unsigned char b) { #pragma unused (r, g, b) return; }