//BLOB_* BLOBS

/*QUAKED BLOB_TEEKA (1 0 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED BLOB_SOLDIER (1 0 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED BLOB_MIA (1 0 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED BLOB_ASSIMILATING (1 0 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED BLOB_ENGINEER (1 0 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED BLOB_DEMOLITION (1 0 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED BLOB_HACKER (1 0 0) (-3 -3 -3) (3 3 3) 
*/

//=============================================================================

//NME_* ENEMIES

/*QUAKED NME_PISTOL_BLOB (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_MACHINEGUN_BLOB (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_GRENADE_BLOB (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_SHOTGUN_BLOB (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_LIGHT_PLASMA_BLOB (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_AQUA_BLOB (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_DARK_BLOB (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_PISTOL_DROID (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_MACHINEGUN_DROID (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_GRENADE_DROID (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_SHOTGUN_DROID (0 1 0) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED NME_UZI_SENTRY_GUN (0 1 0) (-12 -12 -8) (12 12 8) 
*/

/*QUAKED NME_PLASMA_SENTRY_GUN (0 1 0) (-12 -12 -8) (12 12 8) 
*/

/*QUAKED NME_ROCKET_SENTRY_GUN (0 1 0) (-12 -12 -8) (12 12 8) 
*/
		
/*QUAKED NME_MACHINEGUN_SPIDERBLOB (0 1 0) (-8 -8 -8) (8 8 8) 
*/
		
/*QUAKED NME_SHOTGUN_SPIDERBLOB (0 1 0) (-8 -8 -8) (8 8 8) 
*/
	
/*QUAKED NME_PLASMA_SPIDERBLOB (0 1 0) (-8 -8 -8) (8 8 8) 
*/
		
/*QUAKED NME_BABY_SPIDERBLOB (0 1 0) (-4 -4 -4) (4 4 4) 
*/

//==================================================================

/*QUAKED BOSS_EYEDROID_COMMANDER (0 1 0) (-6 -6 -6) (6 6 6)
*/

/*QUAKED BOSS_ION_CANNON (0 1 0) (-12 -12 -8) (12 12 8)
*/

/*QUAKED BOSS_CRYPT (0 1 0) (-3 -3 -3) (3 3 3)
*/

/*QUAKED BOSS_MID (0 1 0) (-3 -3 -3) (3 3 3)
*/

/*QUAKED BOSS_FINAL (0 1 0) (-3 -3 -3) (3 3 3)
*/

/*QUAKED BOSS_BIOTANK_1 (0 1 0) (-12 -12 -8) (12 12 8)
*/

/*QUAKED BOSS_BIOTANK_2 (0 1 0) (-12 -12 -8) (12 12 8)
*/

/*QUAKED BOSS_BIOTANK_3 (0 1 0) (-12 -12 -8) (12 12 8)
*/

/*QUAKED BOSS_SPIDER_COMMANDER (0 1 0) (-12 -12 -8) (12 12 8)
*/

/*QUAKED BOSS_BLAZE (0 1 0) (-3 -3 -3) (3 3 3)
*/

/*QUAKED BOSS_FROST (0 1 0) (-3 -3 -3) (3 3 3)
*/


//=============================================================================

//FEATURE_* ENTITIES

/*QUAKED FEATURE_EXIT (1 1 0) (-5 -5 0) (5 5 1)
*/

/*QUAKED FEATURE_SAVE_POINT (1 1 0) (-5 -5 0) (5 5 50)
*/

/*QUAKED FEATURE_INFORMATION (1 1 0) (-2 -2 0) (2 2 10)
*/

/*QUAKED FEATURE_TELEPORTER (1 1 0) (-2 -2 0) (5 5 50)
*/

/*QUAKED FEATURE_SPAWNER (1 1 0) (-30 -30 -10) (30 30 10)
*/

/*QUAKED FEATURE_GRAPPLE_POINT (1 1 0) (-8 -8 0) (8 8 1)
*/

//=============================================================================

//INFO_* ENTITIES

/*QUAKED info_player_start (1 0 0) (-3 -3 -3) (3 3 3)
*/

//=============================================================================

//ITM_* ENTITIES

/*QUAKED ITM_CHERRY (0 1 1) (-3 -3 -1) (3 3 1) 
*/

/*QUAKED ITM_MEDIPACK (0 1 1) (-2 -2 -2) (2 2 2) 
*/

/*QUAKED ITM_KEYCARD (0 1 1) (-4 -4 -4) (4 4 4)
*/

/*QUAKED ITM_C4 (0 1 1) (-4 -4 -4) (4 4 4) 
*/

/*QUAKED ITM_SHIELD_BELT (0 .5 1) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED ITM_TEEKA_WEAPON (0 .5 1) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED ITM_TELETAG (0 .5 1) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED ITM_GRAPPLE_HOOK (0 .5 1) (-3 -3 -3) (3 3 3) 
*/

/*QUAKED ITM_CUSTOM (0 .5 1) (-3 -3 -3) (3 3 3) 
*/

//=============================================================================

//WEP_* ENTITIES

/*QUAKED WEP_UZI (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_SHOTGUN (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_GRENADE (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_GRENADE_LAUNCHER (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_CLUSTER_LAUNCHER (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_PLASMA_RIFLE (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_PLASMA_PISTOL (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_ROCKET_LAUNCHER (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_ICE_GUN (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_FLAMETHROWER (1 0 1) (-3 -3 -3) (3 3 3)
*/

/*QUAKED WEP_DESIMILATOR (1 0 1) (-3 -3 -3) (3 3 3)
*/

//=============================================================================

//FUNC_* FUNCTIONS

/*QUAKED FUNC_DOOR (0 .5 .8)
*/

/*QUAKED FUNC_ENERGY_BARRIER (0 .5 .8)
*/

/*QUAKED FUNC_WINDOW (0 .5 .8)
*/

/*QUAKED FUNC_STRUCTURE (0 .5 .8)
*/

/*QUAKED FUNC_WEAK_STRUCTURE (0 .5 .8)
*/

/*QUAKED FUNC_WEAK_WALL (0 .5 .8)
*/

/*QUAKED FUNC_LIFT (0 .5 .8)
*/

/*QUAKED FUNC_PUSH_BLOCK (0 .5 .8)
*/

/*QUAKED FUNC_AUTO_LIFT (0 .5 .8)
*/

/*QUAKED FUNC_LOCATION (0 .5 .8)
*/

/*QUAKED FUNC_SUPPLY_CRATE (0 .5 .8)
*/

//=============================================================================

//light* FUNCTIONS

/*QUAKED light (.65 .65 1) (-8 -8 -8) (8 8 8)
*/

//=============================================================================

//SWITCH_* ENTITIES

/*QUAKED SWITCH_NORMAL (0.5 0.5 0.5) (-3 -3 0) (3 3 9)
*/

/*QUAKED SWITCH_PRESSURE (0.5 0.5 0.5) (-16 -16 -1) (16 16 1)
*/

/*QUAKED SWITCH_ENGINEER (0.5 0.5 0.5) (-3 -3 0) (3 3 9)
*/

/*QUAKED SWITCH_HACKER (0.5 0.5 0.5) (-3 -3 0) (3 3 9)
*/

/*QUAKED SWITCH_DEMOLITION (0.5 0.5 0.5) (-16 -16 -1) (16 16 1)
*/

//=============================================================================

//TARGET_* ENTITIES

/*QUAKED TARGET (1 1 1) (-4 -4 -4) (4 4 4)
*/

/*QUAKED CAMERA (0.75 1 1) (-4 -4 -4) (4 4 4)
*/

//=============================================================================

//EMITTER_* ENTITIES

/*QUAKED EMITTER_FIRE (1 1 1) (-4 -4 -4) (4 4 4)
*/

/*QUAKED EMITTER_SMOKE (1 1 1) (-4 -4 -4) (4 4 4)
*/

/*QUAKED EMITTER_SPARKS (1 1 1) (-4 -4 -4) (4 4 4)
*/

/*QUAKED EMITTER_COLOR (1 1 1) (-4 -4 -4) (4 4 4)
*/

//=============================================================================

// TRAP_* ENTITIES

/*QUAKED TRAP_LASER (0.25 1.0 0.5) (-2 -2 -1) (2 2 1)
*/
