/////////////////////////////////////////////////////////////////////////////// // $Id: Engine.hxx,v 1.1 1995/01/08 06:43:56 bmott Exp $ /////////////////////////////////////////////////////////////////////////////// // // Engine.hxx - Oonsoo game engine class // // // Bradford W. Mott // Copyright (C) 1994 // November 3,1994 // /////////////////////////////////////////////////////////////////////////////// // $Log: Engine.hxx,v $ // Revision 1.1 1995/01/08 06:43:56 bmott // Initial revision // /////////////////////////////////////////////////////////////////////////////// #ifndef ENGINE_HXX #define ENGINE_HXX #include "Card.hxx" #include "MainDeck.hxx" #include "PlayingDeck.hxx" #include "SpriteCollection.hxx" #include "Frame.hxx" class Engine { private: SpriteCollection* mySpriteCollection; Frame* myCardTable; MainDeck* myMainDeck; PlayingDeck* myPlayingDeck[12]; DrawingArea* myTitle; DrawingArea* myCongratulation; public: // Constructor Engine(SpriteCollection* sprites); // Destructor ~Engine(); // Setup a new game void newGame(); // Deal twelve cards from the main deck to the playing deck void dealCards(CardOrientation orientation); // Handle moving cards from one deck to somewhere else void moveCards(Deck* from, Deck* moved); // Check to see if the game has been finished void CheckAndHandleFinished(); }; #endif