Realtimebattle-Team-Framework Manual
Author: David Tibbe and Tino Truppel

# Chapter 1.1 - What is RealTimeBattle?

RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.

The RealTimeBattle has two seperate parts: the RealTimeBattle programming game (in this manual called the RealTimeBattle Server or the RTB-Server) and an extension called the RealTimeBattle Team-Framework (RTB-Framework or RTB-Team).

This is the user manual for RTB-Framework. Here you should find only an overview for the RTB-Server, mainly you should find here how you can create your own robots in the RTB-Framework. Do you want more information about the RTB-Server? Visit the RealTimeBattle Homepage.