Realtimebattle-Team-Framework Manual
Author: David Tibbe and Tino Truppel

# Chapter 3.3 - Compiling the Framework

Before you can call make, you have to do a little change in initcomponents.cpp. It's the main initalization file for the whole RealTimeBattle Framework. The change is to tell the framework that there is a new strategy.

First, you have to add an include statement pointing to your strategy factory header file. For exaplme, Brotfrucht calls `#include "bots/brotfucht/bffactory.h"`.

The second step is to add a usig statement for your factory class in `void initComponents()`. Brotfrucht needs there: `using Brotfrucht::BFFactory;` because Brotfrucht's namespace is Brotfrucht and its factory class is called BFFactory.

The last step is the step where we really add the strategy. In `void initComponents()`, we have to add the line `mrc->registrateStrategyFactory("Brotfrucht",auto_ptr& lt;Strategies::StrategyFactory>(new BFFactory()));` for Brotfrucht for example. mrc is the Master Resource Control, the central unit of the RealTimeBattle Framework. Brotfrucht is the name of the strategy. With this name you can identifiy a strategy for a robot in the config-file. The second parameter is an auto pointer to an instance of a class derivated from Strategies::StrategyFactory. For Brotfrucht, it's a new instance of BFFactory().

That are all changes you have to make at the framework. It's ready for compiling now.

## Compilation

Take a shell and call `make install`. If it is your first compilation you have to call the configure script by calling `./configure` first.

The first compilation of the RealTimeBattle Framework may take a little time. But when you just add a new strategy it will be faster cause some parts are not getting compiled again.