Realtimebattle-Team-Framework Manual
Author: David Tibbe and Tino Truppel

# Chapter 1.1.2 - What is the Realtimebattle-Team Framework?

RTB-Team is a C++ framework and a collection of strategies for roboters of the programming game RealTimeBattle in order to play in a team and communicate in an efficient way. The whole package depends on RealTimeBattle version 1.0.6.

This is the user manual for RTB-Framework. After you read this documentation, you should be able to write your own strategy (in the framework context you could call a strategy a robot, better a team of robots). It surely takes some time to fully understand the internals of the RTB Team-Framework, but this is not necessary to write a strategy for it because most of the actions and difficult things are done automatically in the background, the framework does all the nasty things like parsing, logging, connection handling / io, initialization, exception handling, control flow / configuration / memory management; as strategy developer you can fully concentrate on the interesting things: developing robots for RealTimeBattle that can play in a team.

This howto will tell you about the most important things you should know when writing a strategy for the framework. If there are questions left, look into the source code or the corresponding documentation and the design diagrams provided on our web site (section framework). If you have not found your answer there, do not hesitate to contact our mailing list or send a mail to the corresponding developer (see members and contact person section in the source forge documentation manager).