#include #include "canetserver.h" #include "catrophy.h" /** Constructor. */ CANetServer::CANetServer() { //netGame = 0; } /** Destructor. */ CANetServer::~CANetServer() { /* if( netGame ) { delete netGame; netGame = 0; } */ } /** Creates a new network game. */ bool CANetServer::createGame() { /* try { netGame = CL_Network::create_game( "trophy", CA_APP->serverPort ); } catch(CL_Error err) { std::cout << "Could not create server: " << err.message.c_str() << std::endl; return false; } */ return true; } /** Keep up the server if there was one created with createGame(). */ void CANetServer::keepUp() { /* if( netGame ) { static float start_time = CL_System::get_time() / 1000.0f; float cur_time = CL_System::get_time() / 1000.0f; if( cur_time - start_time > 0.5 ) { // every 0.25 sec start_time = cur_time; // check network events (new computers, etc.): // check for joining computers // give full access to channel zero. // send id to user // const CL_NetComputer *computer = netGame->receive_computer_join(); if( computer != NULL ) { std::cout << "Computer joined." << std::endl; netGame->set_access( 0, computer ); int id = CA_APP->addNetPlayer(); if( id!=-1 ) { char string[255]; sprintf( string, "id~%d", id ); CL_NetMessage msg; msg.data = string; netGame->send( 0, computer, msg ); } } // Receive and forward messages: // try { CL_NetMessage msg = netGame->receive(0); //std::cout << "Server received: " << msg.data.c_str() << std::endl; netGame->send( 0, netGame->get_all(), msg ); } catch (...) { } } } */ } // EOF