Apocalypse Problem Reports

# Problem/Change Report

The table below displays all the problems and shortcomings the play testers and users have identified with each of the project's releases. Additional information as to what was done about each problem and when it was addressed are also included.

If you find a problem with the latest release of the Apocalypse Bot, and it isn't listed here, then by all means contact the project. The email can be found on the home page. If it is agreed that the issue you raised is a problem that needs addressing, then it will be appended to the below list(s) when the website is next updated.

## Release Version: 0.2.0

PR Number | Description | Raised Date | Raised By | Status | Closed Date | Notes
--- | --- | --- | --- | --- | --- | ---
1 | They don't use strategy Ex: They chase you around the room instead of hanging back and shooting from cover. | 17/04/2002 | Rouge | Opened |  | Some of the bots do, some try not to. Still this is something that needs to be worked on more.
2 | They don't seem to understand that lava is painful Ex: They jump to me on the opposite side of the lava and die before they reach the other side. | 17/04/2002 | Rouge | Opened |  | Without waypoints, the bots have no idea has to how they should or can escape the lava pits.
3 | They can't get past small walls in their way Ex: They'll continue running toward me when there is a little roadblock in their way, but they can see me on the other side. Occurred only on DMCitidel.bsp | 17/04/2002 | Rouge | Opened |  | The move watchdog should really have more influence the bot's movement during combat.