/* * configure.h, part of Complete Goban (game program) * Copyright (C) 1995 William Shubert * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached at wms@hevanet.com or wms@ssd.intel.com or * William Shubert, * 1975 NW Everett St #301 * Portland OR 97209 USA. * (503)223-2285 * * After being processed by "configure", this file is placed in the * object directory. This is done because a different configure.h is * needed for each target architecture; the object directory seems (to me) * like the natural place to keep object-dependant files, but it does * tend to look a little weird to have a .h mixed in with the .o's. */ #ifndef _CONFIGURE_H_ #define _CONFIGURE_H_ 1 #undef VERSION #undef DATE #undef DATE_FRENCH /* * Define X11_DISP to be 1 if you have X11. * Also be sure that the LIBS and INCS flags in Makefile and wmslib/Makefile * are set correctly. */ #undef X11_DISP /* * Define STDC_HEADERS to be 1 if you have the headers described in the ANSI * C standard. */ #undef STDC_HEADERS /* * For these header macros, define them to be 1 if you have the header * described. */ #undef HAVE_STRING_H #undef HAVE_UNISTD_H #undef HAVE_ASSERT_H #undef HAVE_STDLIB_H #undef HAVE_STRING_H #undef HAVE_SYS_SELECT_H #undef HAVE_NETINET_IN_H #undef HAVE_SYS_IN_H #undef HAVE_SYS_INET_H #undef HAVE_RESOLV_H #undef HAVE_ARPA_NAMESER_H #undef HAVE_SYS_TIME_H #undef HAVE_SYS_UTSNAME_H #undef HAVE_DIRENT_H #undef HAVE_SYS_NDIR_H #undef HAVE_SYS_DIR_H #undef HAVE_NDIR_H #undef TIME_WITH_SYS_TIME /* * If you have TCP/IP sockets turn on HAVE_SOCKETS. You need this to play * networked against another player. */ #undef HAVE_SOCKETS #undef HAVE_H_ERRNO /* * RETSIGTYPE should be set to "int" or "void", whichever your particular * C compiler and OS define signal handlers to return. */ #undef RETSIGTYPE /* * LINUX_SOUND should be set to 1 if you have linux-style sound. Mostly * this means that you have "linux/soundcard.h". */ #undef LINUX_SOUND /* * SUN_SOUND should be set to 1 if you have sun sparc-style sound. Mostly * this means that you have "sun/audioio.h". */ #undef SUN_SOUND /* * The size of various types. */ #undef SIZEOF_SHORT #undef SIZEOF_INT #undef SIZEOF_LONG /* * If your compiler doesn't have long longs, set this to zero. */ #undef SIZEOF_LONG_DOUBLE /* * Is your machine big endian? */ #undef WORDS_BIGENDIAN /* * Do you have strerror()? * If so, define this. It will make some error messages more user friendly. */ #undef HAVE_STRERROR /* * Do you have memmove()? * It _MUST_ allow the blocks to overlap. */ #undef HAVE_MEMMOVE /* * Do you have getdtablesize()? */ #undef HAVE_GETDTABLESIZE /* * Do you have strcasecmp()? */ #undef HAVE_STRCASECMP #endif /* _CONFIGURE_H_ */