/* Copyright (C) 2003 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __BOOTSTRAP_H__ #define __BOOTSTRAP_H__ #include #include "behaviourlayer/bl.h" #include "physicallayer/pl.h" #include "physicallayer/entity.h" struct iEngine; struct iLoader; struct iGraphics3D; struct iKeyboardDriver; struct iVirtualClock; struct iObjectRegistry; struct iEvent; struct iSector; struct iView; class csVector3; struct iPcCamera; struct iCelPropertyClass; struct iCelPropertyClassFactory; class Bootstrap { public: iObjectRegistry* object_reg; private: csRef pl; csRef bl; csRef g3d; csRef bootstrap_entity; static bool BootstrapEventHandler (iEvent& ev); bool HandleEvent (iEvent& ev); void FinishFrame (); public: Bootstrap (); ~Bootstrap (); bool Initialize (int argc, const char* const argv[]); void Start (); }; #endif // __BOOTSTRAP_H__