/* Copyright (C) 2004 by Jorrit Tyberghein This file is part of Ecksdee. Ecksdee is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Ecksdee is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Ecksdee; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "cssysdef.h" // CEL Includes #include #include // HoverTest Includes #include "hovertest.h" #include "bl.h" #include "behave.h" CS_LEAKGUARD_IMPLEMENT (htBehaviourLayer); SCF_IMPLEMENT_IBASE (htBehaviourLayer) SCF_IMPLEMENTS_INTERFACE (iCelBlLayer) SCF_IMPLEMENT_IBASE_END htBehaviourLayer::htBehaviourLayer (HoverTest* app) { SCF_CONSTRUCT_IBASE (0); htBehaviourLayer::app = app; } htBehaviourLayer::~htBehaviourLayer () { SCF_DESTRUCT_IBASE (); } iCelBehaviour* htBehaviourLayer::CreateBehaviour (iCelEntity* entity, const char* name) { iCelBehaviour* behave = 0; // @@@ This is slow! We need to use a string set here! if (!strcmp (name, "dynactor")) behave = new htBehaviourActor (this, entity); if (behave) { entity->SetBehaviour (behave); // There is now a reference in the entity. We destroy // our own reference here. behave->DecRef (); } else { app->ReportError ("Can't find behaviour '%s'!", name); } return behave; }