/* Crystal Space Entity Layer Copyright (C) 2001 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_BL_BL__ #define __CEL_BL_BL__ #include "cstypes.h" #include "csutil/scf.h" struct iCelBehaviour; struct iCelEntity; SCF_VERSION (iCelBlLayer, 0, 0, 1); /** * This is the Behaviour Layer itself. */ struct iCelBlLayer : virtual public iBase { /** * The name of this behaviour layer. */ virtual const char* GetName () const = 0; /** * Create a new behaviour layer entity. * The given name is specific to the BL implementation. It can * be the name of a script for example. This function will also * call entity->SetBehaviour() with the new behaviour. */ virtual iCelBehaviour* CreateBehaviour (iCelEntity* entity, const char* name) = 0; }; #endif // __CEL_BL_BL__