/* Crystal Space Entity Layer Copyright (C) 2003 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_BL_BLGEN__ #define __CEL_BL_BLGEN__ #include "cstypes.h" #include "csutil/scf.h" struct iDocumentNode; /** * This is an interface that behaviour layers can optionally * implement. If they do implement this interface then it is possible * to dynamically add behaviour (scripts) to the behaviour layer by * using the API in this interface. */ struct iCelBlLayerGenerate : virtual public iBase { SCF_INTERFACE (iCelBlLayerGenerate, 0, 0, 1); /** * Create a new named behaviour layer script from a document node. * Returns false on error (will use reporter to report the error). */ virtual bool CreateBehaviourScriptFromDoc (const char* name, iDocumentNode* node) = 0; /** * Create a new named behaviour layer script from a string. * Returns false on error (will use reporter to report the error). */ virtual bool CreateBehaviourScriptFromString (const char* name, const char* string) = 0; /** * Create a new named behaviour layer script from a file (VFS path). * Returns false on error (will use reporter to report the error). */ virtual bool CreateBehaviourScriptFromFile (const char* name, const char* filename) = 0; }; #endif // __CEL_BL_BLGEN__