/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_CELTOOL_PERSISTHELPER__ #define __CEL_CELTOOL_PERSISTHELPER__ #include "cstypes.h" #include "csutil/scf.h" #include "csutil/util.h" #include "csutil/array.h" #include "csutil/set.h" #include "physicallayer/persist.h" #include "physicallayer/propclas.h" struct iCelPlLayer; /** * Standard implementation of iCelLocalEntitySet. This * version uses the name of the entity as a unique identifier for * finding external entities. So it can only be used if non-local entities * have unique names. */ class celStandardLocalEntitySet : public iCelLocalEntitySet { private: iCelPlLayer* pl; csArray local_entities; csSet > local_entities_set; public: celStandardLocalEntitySet (iCelPlLayer* pl); virtual ~celStandardLocalEntitySet (); SCF_DECLARE_IBASE; virtual size_t GetEntityCount () const { return local_entities.Length (); } virtual iCelEntity* GetEntity (size_t idx) const { return local_entities[idx]; } virtual void AddEntity (iCelEntity* entity) { local_entities.Push (entity); local_entities_set.Add (entity); } virtual bool IsLocal (iCelEntity* entity) { return local_entities_set.In (entity); } virtual bool IsLocal (iCelPropertyClass* pc) { return local_entities_set.In (pc->GetEntity ()); } virtual csPtr SaveExternalEntity (iCelEntity* entity); virtual iCelEntity* FindExternalEntity (iCelDataBuffer* databuf); virtual csPtr SaveExternalPC (iCelPropertyClass* pc); virtual iCelPropertyClass* FindExternalPC (iCelDataBuffer* databuf); }; /** * Standard implementation of iCelPersistentDataList. */ class celStandardPersistentDataList : public iCelPersistentDataList { private: class celPersistentDataEntry { public: csRef databuf; csString pc_name; csString pc_tag; }; csArray data_list; public: celStandardPersistentDataList (); virtual ~celStandardPersistentDataList (); SCF_DECLARE_IBASE; virtual size_t GetCount () const { return data_list.Length (); } virtual bool GetPersistentData (size_t idx, csRef& databuf, csString& pc_name, csString& pc_tag) const; virtual void AddPersistentData (csRef& databuf, csString& pc_name, csString& pc_tag); }; #endif // __CEL_CELTOOL_PERSISTHELPER__