/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PF_LIGHT__ #define __CEL_PF_LIGHT__ #include "cstypes.h" #include "csutil/scf.h" struct iLight; struct iSector; class csVector3; /** * This is a property class holding the representation of a light. * * This property class supports the following actions (add prefix * 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' * to get the ID of the parameter): * - SetLight: parameters 'name' (string). This sets an already existing * light for this pclight. * - MoveLight: parameters 'pos' (vector3). Move a light. */ struct iPcLight : public virtual iBase { SCF_INTERFACE (iPcLight, 0, 0, 1); /** * Set the light by name. Returns false if the light cannot be found. */ virtual bool SetLight (const char* lightname) = 0; /** * Set the light directly. */ virtual void SetLight (iLight* light) = 0; /** * Get the light. */ virtual iLight* GetLight () const = 0; }; #endif // __CEL_PF_LIGHT__