/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PF_MECHANICS_EXPLODER__ #define __CEL_PF_MECHANICS_EXPLODER__ #include "cstypes.h" #include "csutil/scf.h" SCF_VERSION (iPcMechanicsExploder, 0, 0, 1); /** * A property class for handling the physics of an explosion. * * This property class depends on iPcMechanicsObject and iPcAttractor, and * extends their functionality. * * This property class supports the following actions (add prefix * 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' * to get the ID of the parameter): * - Explode: no parameters. * * This property class supports the following properties (add prefix * 'cel.property.' to get the ID of the property): * - force (float, read/write): the force of the explosion. */ struct iPcMechanicsExploder : public iBase { /** * Set the magnitude of the force of the explosion this object will create. */ virtual void SetExplosiveForce (float force) = 0; /** * Blow up the object! */ virtual void Explode () = 0; }; #endif // __CEL_PF_MECHANICS_EXPLODER__