/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PF_PORTAL__ #define __CEL_PF_PORTAL__ #include "cstypes.h" #include "csutil/scf.h" struct iPortal; SCF_VERSION (iPcPortal, 0, 0, 1); /** * This is a property class holding the representation of a portal. * This is mainly useful in cases where you want to close a portal for * performance reasons. Closing a portal can be useful in case you have * a door that closes off the portal and it doesn't make sense to use * the portal anyway. * * This property class supports the following properties (add prefix * 'cel.property.' to get the ID of the property: * - mesh (string, read/write): the name of the portal mesh. * - portal (string, read/write): the name of the portal. * - closed (bool, read/write): if the portal is closed or not. */ struct iPcPortal : public iBase { /** * Set the portal to use. * \param mesh is the name of the portal mesh. * \param portal is the optional name of the portal. */ virtual bool SetPortal (const char* mesh, const char* portal = 0) = 0; /** * Get the portal. */ virtual iPortal* GetPortal () = 0; /** * Close portal. */ virtual void ClosePortal () = 0; /** * Open portal. */ virtual void OpenPortal () = 0; /** * Is the portal closed? */ virtual bool IsPortalClosed () const = 0; }; #endif // __CEL_PF_PORTAL__