/* Crystal Space Entity Layer Copyright (C) 2001 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PF_TIMER__ #define __CEL_PF_TIMER__ #include "cstypes.h" #include "csutil/scf.h" #include "iutil/evdefs.h" SCF_VERSION (iPcTimer, 0, 0, 1); /** * Timer propery class. * * This property class supports the following actions (add prefix * 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' * to get the ID of the parameter): * - WakeUp: parameters 'time' (long) and 'repeat' (bool). * - WakeUpFrame: no parameters. * - Clear: no parameters. * * This property class can send out the following messages * to the behaviour (add prefix 'cel.parameter.' to get the ID for parameters): * - pctimer_wakeup: wakeup message * - pctimer_wakeupframe: wakeup every frame (elapsedticks,currentticks) */ struct iPcTimer : public iBase { /** * Wake up the Behaviour in 't' ticks. * If 'repeat' is true then this will be repeated. * Otherwise there will only be one signal. */ virtual void WakeUp (csTicks t, bool repeat) = 0; /** * Wake up the Behaviour every frame. */ virtual void WakeUpFrame (int where) = 0; /** * Clear this timer. */ virtual void Clear () = 0; }; #endif // __CEL_PF_TIMER__