/* Crystal Space Entity Layer Copyright (C) 2004 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PF_TRIGGER__ #define __CEL_PF_TRIGGER__ #include "cstypes.h" #include "csgeom/vector3.h" #include "csgeom/box.h" #include "csutil/scf.h" #include "csutil/weakrefarr.h" struct iCelEntity; struct iPcTrigger; struct iPcMesh; /** * Listen to trigger actions. */ struct iPcTriggerListener : public virtual iBase { SCF_INTERFACE (iPcTriggerListener, 0, 0, 1); /** * An entity enters this trigger. */ virtual void EntityEnters (iPcTrigger* trigger, iCelEntity* entity) = 0; /** * An entity leaves this trigger. */ virtual void EntityLeaves (iPcTrigger* trigger, iCelEntity* entity) = 0; /** * This entity enters a trigger. */ virtual void EnterTrigger (iPcTrigger* trigger, iCelEntity* entity) = 0; /** * This entity leaves a trigger. */ virtual void LeaveTrigger (iPcTrigger* trigger, iCelEntity* entity) = 0; }; /** * This is a trigger property class. It is capable of detecting when * another entity (that has a pcmesh) enters or leaves an area * defined by this trigger. In that case it can send messages to the * entity that contains this property class and/or the entities * that enter/leave the trigger area. * * This property class supports the following actions (add prefix * 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' * to get the ID of the parameter): * - SetupTriggerSphere: parameters 'sector' (string), * 'position' (vector3 or string (name of mapnode in that case)), * and 'radius' (float). * - SetupTriggerBox: parameters 'sector' (string), 'minbox' (vector3), * and 'maxbox' (vector3). * - SetupTriggerBeam: parameters 'sector' (string), 'start' (vector3), * and 'end' (vector3). * - SetupTriggerAboveMesh: parameters 'entity' (string) and * 'maxdistance' (float), * * This property class can send out the following messages * to the behaviour (add prefix 'cel.parameter.' to get the ID for parameters): * - pctrigger_entityenters: an entity enters this trigger (entity). * - pctrigger_entityleaves: an entity leaves this trigger (entity). * - pctrigger_entertrigger: this entity enters a trigger (entity). * - pctrigger_leavetrigger: this entity leaves a trigger (entity). * * This property class supports the following properties (add prefix * 'cel.property.' to get the ID of the property: * - delay (long, read/write): update delay for checking trigger. * - jitter (long, read/write): random jitter added to update delay. * - monitor (string, read/write): name of entity to monitor. * - insivible (bool, read/write): also check on invisible entities * (default off). * - follow (bool, read/write): follow own entity pcmesh (default off). */ struct iPcTrigger : public virtual iBase { SCF_INTERFACE (iPcTrigger, 0, 1, 0); /** * Add a trigger listener. Trigger listeners are called right before * the behaviour is called. */ virtual void AddTriggerListener (iPcTriggerListener* listener) = 0; /** * Remove a trigger listener. */ virtual void RemoveTriggerListener (iPcTriggerListener* listener) = 0; /** * Setup a spherical area as trigger zone. */ virtual void SetupTriggerSphere (iSector* sector, const csVector3& center, float radius) = 0; /** * Setup a spherical area as trigger zone. This version uses a * mapnode (\ in XML) in the sector to get the position from. */ virtual void SetupTriggerSphere (iSector* sector, const char* center_name, float radius) = 0; /** * Setup a box trigger zone. */ virtual void SetupTriggerBox (iSector* sector, const csBox3& box) = 0; /** * Setup a beam trigger zone. */ virtual void SetupTriggerBeam (iSector* sector, const csVector3& start, const csVector3& end) = 0; /** * Setup a trigger to fire if this mesh ends up above another mesh. * This works by tracing a beam down from the center of the mesh. */ virtual void SetupTriggerAboveMesh (iPcMesh* mesh, float maxdistance) = 0; /** * By default pctrigger will monitor all entities. If you only want * pctrigger to monitor one entity then you can give the name of that * entity here. pctrigger will try to find the entity with that name * and monitor it. To go back to monitoring all entities just call * this function with a 0 name. */ virtual void MonitorEntity (const char* entityname) = 0; /** * Return the entity name that we are currently monitoring or * 0 if monitoring all entities. */ virtual const char* GetMonitorEntity () const = 0; /** * Set the number of milliseconds we delay before monitoring * all entities again. There is also a jitter parameter which will * add a small random amount to that time to prevent all triggers * trying to do the monitoring at once. By default this is set * to 200/20 (i.e. roughly five times per second). */ virtual void SetMonitorDelay (csTicks delay, csTicks jitter) = 0; /** * Enable monitoring on invisible entities. Default off. * This option is only useful in case many entities are monitored * (not only a single entity). */ virtual void EnableMonitorInvisible (bool en) = 0; /** * Enable/disable sending messages to the entity containing * the trigger about other entities leaving of entering (messages * like pctrigger_entityenters and pctrigger_entityleaves). * This is enabled by default. */ virtual void EnableMessagesToSelf (bool en) = 0; /** * Enable/disable sending messages to the entities that * enter or leave this trigger (messages * like pctrigger_entertrigger and pctrigger_leavetrigger). * This is enabled by default. */ virtual void EnableMessagesToOthers (bool en) = 0; /** * Disable trigger. Triggers are enabled by default. */ virtual void EnableTrigger (bool en) = 0; /** * Return true if trigger is enabled. */ virtual bool IsEnabled () const = 0; /** * Get an array of all entities that are currently * in the trigger area. */ virtual const csWeakRefArray& GetEntitiesInTrigger () const = 0; /** * This only works if we are monitoring an individual entity. In that * case it will return true if the entity is already in the trigger. */ virtual bool Check () = 0; }; #endif // __CEL_PF_TRIGGER__