/* Crystal Space Entity Layer Copyright (C) 2006 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_EXPRESSION__ #define __CEL_TOOLS_EXPRESSION__ #include "cstypes.h" #include "csutil/scf.h" #include "csutil/stringarray.h" #include "physicallayer/datatype.h" class csVector2; class csVector3; class csColor; /** * Interface for a single expression. */ struct iCelExpression : virtual public iBase { SCF_INTERFACE (iCelExpression, 0, 0, 1); /** * Execute this expression. * Return the result of the expression in 'ret'. * \param entity is an optional entity context. * \return false if there is an error. */ virtual bool Execute (iCelEntity* entity, celData& ret) = 0; /** * Find a local variable for this expression. * Returns csArrayItemNotFound if local variable is not present. */ virtual size_t FindLocalVariable (const char* name) const = 0; /** * Get an array of local variables. */ virtual const csStringArray& GetLocalVariables () const = 0; /// Set the value of a local variable. virtual void SetLocalVariable (size_t idx, const celData& value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableLong (size_t idx, int32 value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableULong (size_t idx, uint32 value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableFloat (size_t idx, float value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableBool (size_t idx, bool value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableString (size_t idx, const char* value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableVector2 (size_t idx, const csVector2& value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableVector3 (size_t idx, const csVector3& value) = 0; /// Set the value of a local variable. Do this before calling Execute(). virtual void SetLocalVariableColor (size_t idx, const csColor& value) = 0; }; /** * Interface to the expression parser plugin (same as the blxml * behaviour layer plugin). */ struct iCelExpressionParser : virtual public iBase { SCF_INTERFACE (iCelExpressionParser, 0, 0, 1); /** * Parse an expression from a given string and return * a parsed expression. */ virtual csPtr Parse (const char* string) = 0; }; #endif // __CEL_TOOLS_EXPRESSION__