/* Crystal Space Entity Layer Copyright (C) 2006 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_RULEBASE__ #define __CEL_RULEBASE__ #include "cstypes.h" #include "csutil/scf.h" #include "csutil/ref.h" #include "csutil/hash.h" struct iCelExpression; /** * A rule. */ struct iCelRule : public virtual iBase { SCF_INTERFACE (iCelRule, 0, 0, 1); /** * Get the name of this rule. */ virtual const char* GetName () const = 0; /** * Get the name of the variable that this rule will influence. */ virtual const char* GetVariable () const = 0; /** * Set the name of the variable that this rule will influence. */ virtual void SetVariable (const char* var) = 0 ; /** * Get the index of the local variable that will be used by * the expression for the variable that this rule influences. */ virtual size_t GetVariableIndex () = 0; /** * Get the expression corresponding with this rule. */ virtual iCelExpression* GetExpression () = 0; /** * Set the expression corresponding with this rule. */ virtual void SetExpression (iCelExpression* expr) = 0; /** * Get the priority ID for this rule. */ virtual csStringID GetPriority () = 0; /** * Set the priority ID for this rule. */ virtual void SetPriority (csStringID priority) = 0; /** * Get a priority number as defined by the rule base. */ virtual size_t GetPriorityNumber () const = 0; }; /// Hash of rules. typedef csHash,csStrKey> celRuleHash; /** * Interface for the Rule System. */ struct iCelRuleBase : public virtual iBase { SCF_INTERFACE (iCelRuleBase, 0, 0, 1); /** * Create a new rule. */ virtual iCelRule* CreateRule (const char* name) = 0; /** * Find a rule by name. */ virtual iCelRule* FindRule (const char* name) = 0; /** * Iterate over the rules. */ virtual const celRuleHash& GetRules () const = 0; /** * Delete a rule. */ virtual void DeleteRule (iCelRule* rule) = 0; /** * Clear priority table. */ virtual void ClearPriorityTable () = 0; /** * Add a priority. Call this function as many times as you want. * Every new priority you use here will get a higher priority then * the previous priorities. */ virtual void AddPriority (csStringID priority) = 0; }; #endif // __CEL_RULEBASE__