/* Crystal Space Entity Layer Copyright (C) 2003 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_ADDON_CELENTITY__ #define __CEL_ADDON_CELENTITY__ #include "iutil/comp.h" #include "imap/reader.h" #include "csutil/strhash.h" #include "csutil/weakref.h" #include "tools/entityloader.h" #include "celtool/stdparams.h" struct iObjectRegistry; struct iDocumentNode; struct iLoaderContext; struct iSyntaxService; struct iCelPlLayer; /** * This is an add-on to allow adding of cel entities through a standard * CS map file. */ class celAddOnCelEntity : public iLoaderPlugin, public iEntityLoader { private: iObjectRegistry* object_reg; csWeakRef synldr; csWeakRef pl; csStringHash xmltokens; const char* GetAttributeValue (iDocumentNode* child, const char* propname); csStringID GetAttributeID (iDocumentNode* child, const char* prefix, const char* propname); csRef ParseParameterBlock (iDocumentNode* child); bool ParseProperties (iCelPropertyClass* pc, iDocumentNode* child); public: SCF_DECLARE_IBASE; celAddOnCelEntity (iBase* parent); virtual ~celAddOnCelEntity (); /** * Initialize this plugin. Register XML tokens for behaviour, propclass * and property. */ bool Initialize (iObjectRegistry* object_reg); /** * Parses a document/script and assigns behaviour and/or property class to * an entity. If the context is not a mesh, a standalone entity will be * created. For meshes an additional pcmesh property class will be assigned. */ virtual csPtr Parse (iDocumentNode* node, iStreamSource*, iLoaderContext* ldr_context, iBase* context); virtual iCelEntity* Load (iDocumentNode* node, iMeshWrapper* mesh = 0); virtual iCelEntity* Load (const char* path, const char* file, iMeshWrapper* mesh = 0); struct Component : public iComponent { SCF_DECLARE_EMBEDDED_IBASE (celAddOnCelEntity); virtual bool Initialize (iObjectRegistry* p) { return scfParent->Initialize (p); } } scfiComponent; }; #endif // __CEL_ADDON_CELENTITY__