/* Crystal Space Entity Layer Copyright (C) 2001 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PLIMP_ENTITY__ #define __CEL_PLIMP_ENTITY__ #include "csutil/csobject.h" #include "csutil/refarr.h" #include "csutil/set.h" #include "csutil/leakguard.h" #include "physicallayer/entity.h" #include "plugins/stdphyslayer/pl.h" class celPropertyClassList; class celPlLayer; /** * Implementation of iCelEntity. */ class celEntity : public csObject { private: celPropertyClassList* plist; csRef behaviour; uint entity_ID; celPlLayer *pl; csSet classes; public: CS_LEAKGUARD_DECLARE (celEntity); celEntity (celPlLayer* pl); virtual ~celEntity (); uint GetEntityID () { return entity_ID; } void SetEntityID (uint ID) { entity_ID = ID; } virtual void SetName (const char *name); void AddClass (csStringID cls); void RemoveClass (csStringID cls); bool HasClass (csStringID cls); const csSet& GetClasses () const { return classes; } iCelPropertyClassList* GetPropertyClassList (); void SetBehaviour (iCelBehaviour* ent); // Tell all sibling property classes that a property classes // had been added or removed. void NotifySiblingPropertyClasses (); SCF_DECLARE_IBASE_EXT (csObject); //--------------------- iCelEntity implementation --------------------// struct CelEntity : public iCelEntity { SCF_DECLARE_EMBEDDED_IBASE (celEntity); celEntity* GetCelEntity () const { return (celEntity*)scfParent; } virtual iObject* QueryObject () { return scfParent; } virtual const char* GetName () const { return scfParent->GetName (); } virtual void SetName (const char* n) { scfParent->SetName (n); } virtual void SetID (uint n) { scfParent->SetEntityID (n); } virtual uint GetID () const { return scfParent->entity_ID; } virtual iCelPropertyClassList* GetPropertyClassList () { return scfParent->GetPropertyClassList (); } virtual void SetBehaviour (iCelBehaviour* ent) { scfParent->SetBehaviour (ent); } virtual iCelBehaviour* GetBehaviour () { return scfParent->behaviour; } virtual void AddClass (csStringID cls) { scfParent->AddClass (cls); } virtual void RemoveClass (csStringID cls) { scfParent->RemoveClass (cls); } virtual bool HasClass (csStringID cls) { return scfParent->HasClass (cls); } virtual const csSet& GetClasses () const { return scfParent->GetClasses (); } } scfiCelEntity; friend struct CelEntity; }; /** * Implementation of iCelEntityList. */ class celEntityList : public iCelEntityList { private: csRefArray entities; public: celEntityList (); virtual ~celEntityList (); SCF_DECLARE_IBASE; virtual size_t GetCount () const; virtual iCelEntity* Get (size_t n) const; virtual size_t Add (iCelEntity* obj); virtual bool Remove (iCelEntity* obj); virtual bool Remove (size_t n); virtual void RemoveAll (); virtual size_t Find (iCelEntity* obj) const; virtual iCelEntity* FindByName (const char *Name) const; virtual csPtr GetIterator () const; class Iterator : public scfImplementation1 { private: csRefArray::ConstIterator it; public: Iterator (const celEntityList* parent); virtual iCelEntity* Next (); virtual bool HasNext () const; }; friend class Iterator; }; #endif // __CEL_PLIMP_ENTITY__