/* Crystal Space Entity Layer Copyright (C) 2006 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_QUESTS_REWARD_CSSEQUENCE__ #define __CEL_TOOLS_QUESTS_REWARD_CSSEQUENCE__ #include "csutil/util.h" #include "csutil/refarr.h" #include "csutil/weakref.h" #include "iutil/comp.h" #include "iutil/eventh.h" #include "iutil/eventq.h" #include "iutil/virtclk.h" #include "tools/questmanager.h" #include "physicallayer/entity.h" #include "propclass/quest.h" #include "ivaria/engseq.h" struct iObjectRegistry; struct iEvent; /** * A standard reward type that just prints a message on standard * output. This can be useful for debugging purposes. * This reward type listens to the name 'cel.questreward.cssequence'. */ CEL_DECLARE_REWARDTYPE(CsSequence,"cel.questreward.cssequence") /** * The 'cssequence' reward factory. */ class celCsSequenceRewardFactory : public scfImplementation2< celCsSequenceRewardFactory, iQuestRewardFactory, iCsSequenceQuestRewardFactory> { private: celCsSequenceRewardType* type; csString sequence_par; csString delay_par; public: celCsSequenceRewardFactory (celCsSequenceRewardType* type); virtual ~celCsSequenceRewardFactory (); virtual csPtr CreateReward (iQuest*, const celQuestParams& params); virtual bool Load (iDocumentNode* node); //----------------- iCsSequenceQuestRewardFactory ----------------------- virtual void SetSequenceParameter (const char* sequence); virtual void SetDelayParameter (const char* delay); }; /** * The 'cssequence' reward. */ class celCsSequenceReward : public scfImplementation1< celCsSequenceReward, iQuestReward> { private: celCsSequenceRewardType* type; csString sequence; csTicks delay; csRef eseqmgr; public: celCsSequenceReward (celCsSequenceRewardType* type, const celQuestParams& params, const char* sequence_par, const char* delay_par); virtual ~celCsSequenceReward (); virtual void Reward (); }; #endif // __CEL_TOOLS_QUESTS_REWARD_CSSEQUENCE__