/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "cssysdef.h" #include "csutil/objreg.h" #include "csutil/dirtyaccessarray.h" #include "csutil/util.h" #include "iutil/evdefs.h" #include "iutil/event.h" #include "iutil/document.h" #include "ivaria/reporter.h" #include "physicallayer/pl.h" #include "physicallayer/entity.h" #include "physicallayer/propclas.h" #include "plugins/tools/quests/reward_sequence.h" //--------------------------------------------------------------------------- CEL_IMPLEMENT_REWARDTYPE(Sequence) static bool Report (iObjectRegistry* object_reg, const char* msg, ...) { va_list arg; va_start (arg, msg); csRef rep (CS_QUERY_REGISTRY (object_reg, iReporter)); if (rep) rep->ReportV (CS_REPORTER_SEVERITY_ERROR, "cel.quests.reward.sequence", msg, arg); else { csPrintfV (msg, arg); csPrintf ("\n"); fflush (stdout); } va_end (arg); return false; } //--------------------------------------------------------------------------- celSequenceRewardFactory::celSequenceRewardFactory ( celSequenceRewardType* type) : scfImplementationType (this) { celSequenceRewardFactory::type = type; entity_par = 0; tag_par = 0; sequence_par = 0; delay_par = 0; } celSequenceRewardFactory::~celSequenceRewardFactory () { delete[] entity_par; delete[] tag_par; delete[] sequence_par; delete[] delay_par; } csPtr celSequenceRewardFactory::CreateReward ( iQuest*, const csHash& params) { celSequenceReward* trig = new celSequenceReward (type, params, entity_par, tag_par, sequence_par, delay_par); return trig; } bool celSequenceRewardFactory::Load (iDocumentNode* node) { delete[] entity_par; entity_par = 0; delete[] tag_par; tag_par = 0; delete[] sequence_par; sequence_par = 0; delete[] delay_par; delay_par = 0; entity_par = csStrNew (node->GetAttributeValue ("entity")); sequence_par = csStrNew (node->GetAttributeValue ("sequence")); delay_par = csStrNew (node->GetAttributeValue ("delay")); tag_par = csStrNew (node->GetAttributeValue ("entity_tag")); if (!entity_par) return Report (type->object_reg, "'entity' attribute is missing for the sequence reward!"); if (!sequence_par) Report (type->object_reg, "'sequence' attribute is missing for the sequence reward!"); return true; } void celSequenceRewardFactory::SetEntityParameter ( const char* entity, const char* tag) { if (entity_par != entity) { delete[] entity_par; entity_par = csStrNew (entity); } if (tag_par != tag) { delete[] tag_par; tag_par = csStrNew (tag); } } void celSequenceRewardFactory::SetSequenceParameter ( const char* sequence) { if (sequence_par == sequence) return; delete[] sequence_par; sequence_par = csStrNew (sequence); } void celSequenceRewardFactory::SetDelayParameter ( const char* delay) { if (delay_par == delay) return; delete[] delay_par; delay_par = csStrNew (delay); } //--------------------------------------------------------------------------- celSequenceReward::celSequenceReward ( celSequenceRewardType* type, const csHash& params, const char* entity_par, const char* tag_par, const char* sequence_par, const char* delay_par) : scfImplementationType (this) { celSequenceReward::type = type; csRef qm = CS_QUERY_REGISTRY (type->object_reg, iQuestManager); entity = csStrNew (qm->ResolveParameter (params, entity_par)); tag = csStrNew (qm->ResolveParameter (params, tag_par)); sequence = csStrNew (qm->ResolveParameter (params, sequence_par)); delay = 0; if (delay_par) { const char* s = qm->ResolveParameter (params, delay_par); if (s) sscanf (s, "%d", &delay); } } celSequenceReward::~celSequenceReward () { delete[] entity; delete[] tag; delete[] sequence; } void celSequenceReward::Reward () { csRef pl = CS_QUERY_REGISTRY (type->object_reg, iCelPlLayer); if (!quest) { if (!ent) { ent = pl->FindEntity (entity); if (!ent) return; } quest = CEL_QUERY_PROPCLASS_TAG_ENT (ent, iPcQuest, tag); if (!quest) return; } iQuest* q = quest->GetQuest (); iQuestSequence* seq = q->FindSequence (sequence); if (!seq) { if (tag) Report (type->object_reg, "Can't find sequence '%s' in entity '%s' and tag '%s'!", (const char*)sequence, (const char*)entity, (const char*)tag); else Report (type->object_reg, "Can't find sequence '%s' in entity '%s'!", (const char*)sequence, (const char*)entity); return; } if (!seq->Start (delay)) { Report (type->object_reg, "Sequence '%s' in entity '%s' fails to start!", (const char*)sequence, (const char*)entity); return; } } //---------------------------------------------------------------------------