/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_QUESTS_SEQOP_LIGHT__ #define __CEL_TOOLS_QUESTS_SEQOP_LIGHT__ #include "csutil/util.h" #include "csutil/refarr.h" #include "csutil/weakref.h" #include "iutil/comp.h" #include "iutil/eventh.h" #include "iutil/eventq.h" #include "iutil/virtclk.h" #include "iengine/light.h" #include "tools/questmanager.h" #include "propclass/light.h" struct iObjectRegistry; struct iEvent; /** * A standard seqop type that just prints a message on standard * output. This can be useful for debugging purposes. * This seqop type listens to the name 'cel.questseqop.light'. */ CEL_DECLARE_SEQOPTYPE(Light,"cel.questseqop.light") /** * The 'light' seqop factory. */ class celLightSeqOpFactory : public scfImplementation2< celLightSeqOpFactory, iQuestSeqOpFactory, iLightQuestSeqOpFactory> { private: celLightSeqOpType* type; csString entity_par; csString tag_par; csString rel_red_par; csString rel_green_par; csString rel_blue_par; csString abs_red_par; csString abs_green_par; csString abs_blue_par; public: celLightSeqOpFactory (celLightSeqOpType* type); virtual ~celLightSeqOpFactory (); virtual csPtr CreateSeqOp ( const celQuestParams& params); virtual bool Load (iDocumentNode* node); //----------------- iLightQuestSeqOpFactory ----------------------- virtual void SetEntityParameter (const char* entity, const char* tag = 0); virtual void SetRelColorParameter (const char* red, const char* green, const char* blue); virtual void SetAbsColorParameter (const char* red, const char* green, const char* blue); }; /** * The 'light' seqop. */ class celLightSeqOp : public scfImplementation1< celLightSeqOp, iQuestSeqOp> { private: celLightSeqOpType* type; csString entity; csString tag; csColor rel; csColor abs; bool do_abs; bool do_rel; csColor start; csWeakRef light; void FindLight (); public: celLightSeqOp (celLightSeqOpType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, const char* rel_red_par, const char* rel_green_par, const char* rel_blue_par, const char* abs_red_par, const char* abs_green_par, const char* abs_blue_par); virtual ~celLightSeqOp (); virtual bool Load (iCelDataBuffer* databuf); virtual void Save (iCelDataBuffer* databuf); virtual void Init (); virtual void Do (float time); }; #endif // __CEL_TOOLS_QUESTS_SEQOP_LIGHT__