/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_QUESTS_SEQOP_MOVEPATH__ #define __CEL_TOOLS_QUESTS_SEQOP_MOVEPATH__ #include "csutil/util.h" #include "csutil/refarr.h" #include "csutil/weakref.h" #include "csutil/stringarray.h" #include "csgeom/path.h" #include "iutil/comp.h" #include "iutil/eventh.h" #include "iutil/eventq.h" #include "iutil/virtclk.h" #include "iengine/engine.h" #include "iengine/mesh.h" #include "iengine/sector.h" #include "ivaria/mapnode.h" #include "tools/questmanager.h" #include "propclass/mesh.h" struct iObjectRegistry; struct iEvent; /** * A standard seqop type that just prints a message on standard * output. This can be useful for debugging purposes. * This seqop type listens to the name 'cel.questseqop.movepath'. */ CEL_DECLARE_SEQOPTYPE(MovePath,"cel.questseqop.movepath") /** * The 'movepath' seqop factory. */ class celMovePathSeqOpFactory : public scfImplementation2< celMovePathSeqOpFactory, iQuestSeqOpFactory, iMovePathQuestSeqOpFactory> { private: celMovePathSeqOpType* type; csString entity_par; csString tag_par; csStringArray sectors; csStringArray nodes; csStringArray times; public: celMovePathSeqOpFactory (celMovePathSeqOpType* type); virtual ~celMovePathSeqOpFactory (); virtual csPtr CreateSeqOp ( const celQuestParams& params); virtual bool Load (iDocumentNode* node); //----------------- iMovePathQuestSeqOpFactory ----------------------- virtual void SetEntityParameter (const char* entity, const char* tag = 0); virtual void AddPathNode (const char* sectorname, const char* node, const char* time); }; /** * The 'movepath' seqop. */ class celMovePathSeqOp : public scfImplementation1< celMovePathSeqOp, iQuestSeqOp> { private: celMovePathSeqOpType* type; csString entity; csString tag; csPath* path; iSector* sector; float maxtime; csWeakRef mesh; void FindMesh (); public: celMovePathSeqOp (celMovePathSeqOpType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, const csStringArray& sectors, const csStringArray& nodes, const csStringArray& times); virtual ~celMovePathSeqOp (); virtual bool Load (iCelDataBuffer* databuf); virtual void Save (iCelDataBuffer* databuf); virtual void Init (); virtual void Do (float time); }; #endif // __CEL_TOOLS_QUESTS_SEQOP_MOVEPATH__