/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "cssysdef.h" #include "csutil/objreg.h" #include "csutil/dirtyaccessarray.h" #include "csutil/util.h" #include "iutil/evdefs.h" #include "iutil/event.h" #include "iutil/document.h" #include "ivaria/reporter.h" #include "physicallayer/pl.h" #include "physicallayer/entity.h" #include "physicallayer/propclas.h" #include "propclass/quest.h" #include "plugins/tools/quests/trig_sequencefinish.h" //--------------------------------------------------------------------------- CEL_IMPLEMENT_TRIGGERTYPE(SequenceFinish) //--------------------------------------------------------------------------- celSequenceFinishTriggerFactory::celSequenceFinishTriggerFactory ( celSequenceFinishTriggerType* type) : scfImplementationType (this) { celSequenceFinishTriggerFactory::type = type; entity_par = 0; tag_par = 0; sequence_par = 0; } celSequenceFinishTriggerFactory::~celSequenceFinishTriggerFactory () { delete[] entity_par; delete[] tag_par; delete[] sequence_par; } csPtr celSequenceFinishTriggerFactory::CreateTrigger ( iQuest*, const celQuestParams& params) { celSequenceFinishTrigger* trig = new celSequenceFinishTrigger (type, params, entity_par, tag_par, sequence_par); return trig; } bool celSequenceFinishTriggerFactory::Load (iDocumentNode* node) { delete[] entity_par; entity_par = 0; delete[] tag_par; tag_par = 0; delete[] sequence_par; sequence_par = 0; entity_par = csStrNew (node->GetAttributeValue ("entity")); tag_par = csStrNew (node->GetAttributeValue ("entity_tag")); if (!entity_par) { csReport (type->object_reg, CS_REPORTER_SEVERITY_ERROR, "cel.questtrigger.sequencefinish", "'entity' attribute is missing for the sequencefinish trigger!"); return false; } sequence_par = csStrNew (node->GetAttributeValue ("sequence")); if (!sequence_par) { csReport (type->object_reg, CS_REPORTER_SEVERITY_ERROR, "cel.questtrigger.sequencefinish", "'sequence' attribute is missing for the sequencefinish trigger!"); return false; } return true; } void celSequenceFinishTriggerFactory::SetEntityParameter ( const char* entity, const char* tag) { if (entity_par != entity) { delete[] entity_par; entity_par = csStrNew (entity); } if (tag_par != tag) { delete[] tag_par; tag_par = csStrNew (tag); } } void celSequenceFinishTriggerFactory::SetSequenceParameter ( const char* sequence) { if (sequence_par == sequence) return; delete[] sequence_par; sequence_par = csStrNew (sequence); } //--------------------------------------------------------------------------- celSequenceFinishTrigger::celSequenceFinishTrigger ( celSequenceFinishTriggerType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, const char* sequence_par) : scfImplementationType (this) { celSequenceFinishTrigger::type = type; csRef qm = CS_QUERY_REGISTRY (type->object_reg, iQuestManager); entity = csStrNew (qm->ResolveParameter (params, entity_par)); tag = csStrNew (qm->ResolveParameter (params, tag_par)); sequence = csStrNew (qm->ResolveParameter (params, sequence_par)); } celSequenceFinishTrigger::~celSequenceFinishTrigger () { DeactivateTrigger (); delete[] entity; delete[] tag; delete[] sequence; } void celSequenceFinishTrigger::RegisterCallback (iQuestTriggerCallback* callback) { celSequenceFinishTrigger::callback = callback; } void celSequenceFinishTrigger::ClearCallback () { callback = 0; } void celSequenceFinishTrigger::SequenceFinished (iQuestSequence* seq) { DeactivateTrigger (); callback->TriggerFired ((iQuestTrigger*)this); } void celSequenceFinishTrigger::FindSequence () { if (seq) return; csRef pl = CS_QUERY_REGISTRY (type->object_reg, iCelPlLayer); iCelEntity* ent = pl->FindEntity (entity); if (!ent) return; csRef pcquest = CEL_QUERY_PROPCLASS_TAG_ENT (ent, iPcQuest, tag); if (!pcquest) return; iQuest* quest = pcquest->GetQuest (); seq = quest->FindSequence (sequence); } void celSequenceFinishTrigger::ActivateTrigger () { FindSequence (); if (!seq) return; // First remove to make sure we don't register ourselves multiple // times. seq->RemoveSequenceCallback ((iQuestSequenceCallback*)this); seq->AddSequenceCallback ((iQuestSequenceCallback*)this); } bool celSequenceFinishTrigger::Check () { return false; } void celSequenceFinishTrigger::DeactivateTrigger () { FindSequence (); if (!seq) return; seq->RemoveSequenceCallback ((iQuestSequenceCallback*)this); } bool celSequenceFinishTrigger::LoadAndActivateTrigger (iCelDataBuffer*) { ActivateTrigger (); return true; } void celSequenceFinishTrigger::SaveTriggerState (iCelDataBuffer*) { } //---------------------------------------------------------------------------