/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_QUESTS_TRIG_TIMEOUT__ #define __CEL_TOOLS_QUESTS_TRIG_TIMEOUT__ #include "csutil/util.h" #include "csutil/refarr.h" #include "csutil/weakref.h" #include "csutil/timer.h" #include "iutil/timer.h" #include "iutil/comp.h" #include "iutil/eventh.h" #include "iutil/eventq.h" #include "iutil/virtclk.h" #include "tools/questmanager.h" struct iObjectRegistry; struct iEvent; /** * A standard trigger type that triggers whenever the camera * enters a specific sector. * This trigger type listens to the name 'cel.questtrigger.timeout'. */ CEL_DECLARE_TRIGGERTYPE(Timeout,"cel.questtrigger.timeout") /** * The 'timeout' trigger factory. */ class celTimeoutTriggerFactory : public scfImplementation2< celTimeoutTriggerFactory, iQuestTriggerFactory, iTimeoutQuestTriggerFactory> { private: celTimeoutTriggerType* type; const char* timeout_par; public: celTimeoutTriggerFactory (celTimeoutTriggerType* type); virtual ~celTimeoutTriggerFactory (); virtual csPtr CreateTrigger (iQuest*, const celQuestParams& params); virtual bool Load (iDocumentNode* node); //----------------- iTimeoutQuestTriggerFactory ---------------------- virtual void SetTimeoutParameter (const char* timeout_par); }; /** * The 'timeout' trigger. */ class celTimeoutTrigger : public scfImplementation2< celTimeoutTrigger, iQuestTrigger, iTimerEvent> { private: celTimeoutTriggerType* type; csRef callback; csTicks timeout; csEventTimer* timer; public: celTimeoutTrigger (celTimeoutTriggerType* type, const celQuestParams& params, const char* timeout_par); virtual ~celTimeoutTrigger (); virtual void RegisterCallback (iQuestTriggerCallback* callback); virtual void ClearCallback (); virtual void ActivateTrigger (); virtual bool Check (); virtual void DeactivateTrigger (); virtual bool LoadAndActivateTrigger (iCelDataBuffer* databuf); virtual void SaveTriggerState (iCelDataBuffer* databuf); //------------------------- iTimerEvent ------------------------------- virtual bool Perform (iTimerEvent* ev); }; #endif // __CEL_TOOLS_QUESTS_TRIG_TIMEOUT__