/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_QUESTS_TRIG_TRIGGER__ #define __CEL_TOOLS_QUESTS_TRIG_TRIGGER__ #include "csutil/util.h" #include "csutil/refarr.h" #include "csutil/weakref.h" #include "iutil/comp.h" #include "iutil/eventh.h" #include "iutil/eventq.h" #include "iutil/virtclk.h" #include "tools/questmanager.h" #include "iengine/engine.h" #include "propclass/trigger.h" struct iObjectRegistry; struct iEvent; /** * A standard trigger type that triggers whenever the mesh * enters a specific sector. * This trigger type listens to the name 'cel.questtrigger.trigger'. */ CEL_DECLARE_TRIGGERTYPE(Trigger,"cel.questtrigger.trigger") /** * The 'trigger' trigger factory. */ class celTriggerTriggerFactory : public scfImplementation2< celTriggerTriggerFactory, iQuestTriggerFactory, iTriggerQuestTriggerFactory> { private: celTriggerTriggerType* type; char* entity_par; char* tag_par; bool do_leave; public: celTriggerTriggerFactory (celTriggerTriggerType* type); virtual ~celTriggerTriggerFactory (); virtual csPtr CreateTrigger (iQuest*, const celQuestParams& params); virtual bool Load (iDocumentNode* node); //----------------- iTriggerQuestTriggerFactory ---------------------- virtual void SetEntityParameter (const char* entity, const char* tag = 0); virtual void EnableLeave () { do_leave = true; } }; /** * The 'trigger' trigger. */ class celTriggerTrigger : public scfImplementation2< celTriggerTrigger, iQuestTrigger, iPcTriggerListener> { private: celTriggerTriggerType* type; csRef callback; char* entity; char* tag; csWeakRef pctrigger; bool do_leave; void FindEntities (); public: celTriggerTrigger (celTriggerTriggerType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, bool do_leave); virtual ~celTriggerTrigger (); virtual void RegisterCallback (iQuestTriggerCallback* callback); virtual void ClearCallback (); virtual void ActivateTrigger (); virtual bool Check (); virtual void DeactivateTrigger (); virtual bool LoadAndActivateTrigger (iCelDataBuffer* databuf); virtual void SaveTriggerState (iCelDataBuffer* databuf); //------------------------- iPcTriggerListener ---------------------------- virtual void EntityEnters (iPcTrigger* trigger, iCelEntity* entity); virtual void EntityLeaves (iPcTrigger* trigger, iCelEntity* entity); virtual void EnterTrigger (iPcTrigger* trigger, iCelEntity* entity); virtual void LeaveTrigger (iPcTrigger* trigger, iCelEntity* entity); }; #endif // __CEL_TOOLS_QUESTS_TRIG_TRIGGER__