/* Crystal Space Entity Layer Copyright (C) 2006 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_QUESTS_TRIG_WATCH__ #define __CEL_TOOLS_QUESTS_TRIG_WATCH__ #include "csutil/util.h" #include "csutil/refarr.h" #include "csutil/weakref.h" #include "iutil/comp.h" #include "iutil/eventh.h" #include "iutil/eventq.h" #include "iutil/virtclk.h" #include "tools/questmanager.h" #include "propclass/mesh.h" #include "iengine/engine.h" struct iObjectRegistry; struct iCollideSystem; struct iEvent; /** * A standard trigger type that triggers whenever some * entity becomes visible. * This trigger type listens to the name 'cel.questtrigger.watch'. */ CEL_DECLARE_TRIGGERTYPE(Watch,"cel.questtrigger.watch") /** * The 'watch' trigger factory. */ class celWatchTriggerFactory : public scfImplementation2< celWatchTriggerFactory, iQuestTriggerFactory, iWatchQuestTriggerFactory> { private: celWatchTriggerType* type; csString entity_par; csString tag_par; csString target_entity_par; csString target_tag_par; csString time_par; csString radius_par; csString offsetx_par; csString offsety_par; csString offsetz_par; public: celWatchTriggerFactory (celWatchTriggerType* type); virtual ~celWatchTriggerFactory (); virtual csPtr CreateTrigger (iQuest*, const celQuestParams& params); virtual bool Load (iDocumentNode* node); //----------------- iWatchQuestTriggerFactory ---------------------- virtual void SetEntityParameter (const char* entity, const char* tag = 0); virtual void SetTargetEntityParameter (const char* entity, const char* tag = 0); virtual void SetChecktimeParameter (const char* time); virtual void SetRadiusParameter (const char* radius); virtual void SetOffsetParameter (const char* offsetx, const char* offsety, const char* offsetz); }; /** * The 'trigger' trigger. */ class celWatchTrigger : public scfImplementation2< celWatchTrigger, iQuestTrigger, iCelTimerListener> { private: celWatchTriggerType* type; csRef callback; csString entity; csString tag; csString target_entity; csString target_tag; csTicks time; float radius, sqradius; csRef pl; csRef cdsys; csVector3 offset; csWeakRef source_mesh; csWeakRef target_mesh; bool FindEntities (); public: celWatchTrigger (celWatchTriggerType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, const char* target_entity_par, const char* target_tag_par, const char* time_par, const char* radius_par, const char* offsetx_par, const char* offsety_par, const char* offsetz_par); virtual ~celWatchTrigger (); virtual void TickEveryFrame () { } virtual void TickOnce (); virtual void RegisterCallback (iQuestTriggerCallback* callback); virtual void ClearCallback (); virtual void ActivateTrigger (); virtual bool Check (); virtual void DeactivateTrigger (); virtual bool LoadAndActivateTrigger (iCelDataBuffer* databuf); virtual void SaveTriggerState (iCelDataBuffer* databuf); }; #endif // __CEL_TOOLS_QUESTS_TRIG_WATCH__