########################### # pycel.py High Level Interface for blpython # For nicer access to many common functionality. # Makes use of the fact there is a physical layer present, and uses # the variable registered in blpython to access it (physicallayer_ptr). # blpython mashalls this file into itself, and imports it, so you dont have # to distribute it, just do: "import pycel" from your scripts. ########################### from cspace import * from blcelc import * # pointers oreg = object_reg_ptr pl = physicallayer_ptr # fast functions from the pl getid = pl.FetchStringID fromid = pl.FetchString parblock = pl.CreateParameterBlock CreateEntity = pl.CreateEntity RemoveEntity = pl.RemoveEntity # objects in the physical layer Entities = pl.Entities EntityTemplates = pl.EntityTemplates BehaviourLayers = pl.BehaviourLayers PcFactories = pl.PcFactories # pretty physical layer PhysicalLayer = physicallayer_ptr # some plugins ready to use Engine = CS_QUERY_REGISTRY(oreg,iEngine) View = CS_QUERY_REGISTRY(oreg,iView) Vfs = CS_QUERY_REGISTRY(oreg,iVFS) Clock = CS_QUERY_REGISTRY(oreg,iVirtualClock) Graphics2D = CS_QUERY_REGISTRY(oreg,iGraphics2D) Graphics3D = CS_QUERY_REGISTRY(oreg,iGraphics3D) Config = CS_QUERY_REGISTRY(oreg,iConfigManager) Loader = CS_QUERY_REGISTRY(oreg,iLoader) StringSet = CS_QUERY_REGISTRY_TAG_INTERFACE (oreg,"crystalspace.shared.stringset", iStringSet) # Prettier handlers for pc creators # (these dont need the pl parameter) celMechanicsSystem = lambda ent: celGetSetMechanicsSystem(physicallayer_ptr,ent) celAddMechanicsSystem = lambda ent: celCreateMechanicsSystem(physicallayer_ptr,ent) celMechanicsObject = lambda ent: celGetSetMechanicsObject(physicallayer_ptr,ent) celAddMechanicsObject = lambda ent: celCreateMechanicsObject(physicallayer_ptr,ent) celMechanicsJoint = lambda ent: celGetSetMechanicsJoint(physicallayer_ptr,ent) celAddMechanicsJoint = lambda ent: celCreateMechanicsJoint(physicallayer_ptr,ent) celMechanicsThrusterReactionary = lambda ent: celGetSetMechanicsThrusterReactionary(physicallayer_ptr,ent) celAddMechanicsThrusterReactionary = lambda ent: celCreateMechanicsThrusterReactionary(physicallayer_ptr,ent) celMechanicsBalancedGroup = lambda ent: celGetSetMechanicsBalancedGroup(physicallayer_ptr,ent) celAddMechanicsBalancedGroup = lambda ent: celCreateMechanicsBalancedGroup(physicallayer_ptr,ent) celMechanicsThrusterController = lambda ent: celGetSetMechanicsThrusterController(physicallayer_ptr,ent) celAddMechanicsThrusterController = lambda ent: celCreateMechanicsThrusterController(physicallayer_ptr,ent) celBillboard = lambda ent: celGetSetBillboard(physicallayer_ptr,ent) celAddBillboard = lambda ent: celCreateBillboard(physicallayer_ptr,ent) celZoneManager = lambda ent: celGetSetZoneManager(physicallayer_ptr,ent) celAddZoneManager = lambda ent: celCreateZoneManager(physicallayer_ptr,ent) celCommandInput = lambda ent: celGetSetCommandInput(physicallayer_ptr,ent) celAddCommandInput = lambda ent: celCreateCommandInput(physicallayer_ptr,ent) celLinearMovement = lambda ent: celGetSetLinearMovement(physicallayer_ptr,ent) celAddLinearMovement = lambda ent: celCreateLinearMovement(physicallayer_ptr,ent) celActorMove = lambda ent: celGetSetActorMove(physicallayer_ptr,ent) celAddActorMove = lambda ent: celCreateActorMove(physicallayer_ptr,ent) celCamera = lambda ent: celGetSetCamera(physicallayer_ptr,ent) celAddCamera = lambda ent: celCreateCamera(physicallayer_ptr,ent) celDefaultCamera = lambda ent: celGetSetDefaultCamera(physicallayer_ptr,ent) celAddDefaultCamera = lambda ent: celCreateDefaultCamera(physicallayer_ptr,ent) celSimpleCamera = lambda ent: celGetSetSimpleCamera(physicallayer_ptr,ent) celAddSimpleCamera = lambda ent: celCreateSimpleCamera(physicallayer_ptr,ent) celMeshSelect = lambda ent: celGetSetMeshSelect(physicallayer_ptr,ent) celAddMeshSelect = lambda ent: celCreateMeshSelect(physicallayer_ptr,ent) celMesh = lambda ent: celGetSetMesh(physicallayer_ptr,ent) celAddMesh = lambda ent: celCreateMesh(physicallayer_ptr,ent) celTimer = lambda ent: celGetSetTimer(physicallayer_ptr,ent) celAddTimer = lambda ent: celCreateTimer(physicallayer_ptr,ent) celProjectile = lambda ent: celGetSetProjectile(physicallayer_ptr,ent) celAddProjectile = lambda ent: celCreateProjectile(physicallayer_ptr,ent) celSolid = lambda ent: celGetSetSolid(physicallayer_ptr,ent) celAddSolid = lambda ent: celCreateSolid(physicallayer_ptr,ent) celGravity = lambda ent: celGetSetGravity(physicallayer_ptr,ent) celAddGravity = lambda ent: celCreateGravity(physicallayer_ptr,ent) celMovable = lambda ent: celGetSetMovable(physicallayer_ptr,ent) celAddMovable = lambda ent: celCreateMovable(physicallayer_ptr,ent) celInventory = lambda ent: celGetSetInventory(physicallayer_ptr,ent) celAddInventory = lambda ent: celCreateInventory(physicallayer_ptr,ent) celCharacteristics = lambda ent: celGetSetCharacteristics(physicallayer_ptr,ent) celAddCharacteristics = lambda ent: celCreateCharacteristics(physicallayer_ptr,ent) celToolTip = lambda ent: celGetSetToolTip(physicallayer_ptr,ent) celAddToolTip = lambda ent: celCreateToolTip(physicallayer_ptr,ent) celSoundSource = lambda ent: celGetSetSoundSource(physicallayer_ptr,ent) celAddSoundSource = lambda ent: celCreateSoundSource(physicallayer_ptr,ent) celSoundListener = lambda ent: celGetSetSoundListener(physicallayer_ptr,ent) celAddSoundListener = lambda ent: celCreateSoundListener(physicallayer_ptr,ent) celProperties = lambda ent: celGetSetProperties(physicallayer_ptr,ent) celAddProperties = lambda ent: celCreateProperties(physicallayer_ptr,ent) celMover = lambda ent: celGetSetMover(physicallayer_ptr,ent) celAddMover = lambda ent: celCreateMover(physicallayer_ptr,ent) celHover = lambda ent: celGetSetHover(physicallayer_ptr,ent) celAddHover = lambda ent: celCreateHover(physicallayer_ptr,ent) celCraftController = lambda ent: celGetSetCraftController(physicallayer_ptr,ent) celAddCraftController = lambda ent: celCreateCraftController(physicallayer_ptr,ent) celWheeled = lambda ent: celGetSetWheeled(physicallayer_ptr,ent) celAddWheeled = lambda ent: celCreateWheeled(physicallayer_ptr,ent) celDamage = lambda ent: celGetSetDamage(physicallayer_ptr,ent) celAddDamage = lambda ent: celCreateDamage(physicallayer_ptr,ent)