; To remove an export, add a semicolon at the beginning of the line to comment it out. EXPORTS ilutConvertToHBitmap ;ilutConvertToSDLSurface ;ilutSDLSurfaceFromBitmap ;ilutSDLSurfaceLoadImage ;ilutD3D8LoadSurface ;ilutD3D8MipFunc ;ilutD3D8Texture ;ilutD3D8TexFromFile ;ilutD3D8VolumeTexture ;ilutD3D8VolTexFromFile ;ilutD3D8TexFromFileInMemory ;ilutD3D8VolTexFromFileInMemory ;ilutD3D8TexFromFileHandle ;ilutD3D8VolTexFromFileHandle ;ilutD3D8TexFromResource ;ilutD3D8VolTexFromResource ;ilutD3D9LoadSurface ;ilutD3D9MipFunc ;ilutD3D9Texture ;ilutD3D9TexFromFile ;ilutD3D9VolumeTexture ;ilutD3D9VolTexFromFile ;ilutD3D9TexFromFileInMemory ;ilutD3D9VolTexFromFileInMemory ;ilutD3D9TexFromFileHandle ;ilutD3D9VolTexFromFileHandle ;ilutD3D9TexFromResource ;ilutD3D9VolTexFromResource ilutDisable ilutEnable ilutFreePaddedData ilutGetBmpInfo ilutGetBoolean ilutGetBooleanv ilutGetHPal ilutGetInteger ilutGetIntegerv ilutGetPaddedData ilutGetString ilutGetWinClipboard ilutInit ilutIsDisabled ilutIsEnabled ilutLoadResource ilutGLBindMipmaps ilutGLBindTexImage ilutGLBuildMipmaps ilutGLLoadImage ilutGLSaveImage ilutGLScreen ilutGLScreenie ilutGLSetTex ilutGLTexImage ilutPopAttrib ilutPushAttrib ilutRenderer ilutSetHBitmap ilutSetHPal ilutSetInteger ilutSetWinClipboard ilutWinLoadImage ilutWinLoadUrl ilutWinPrint ilutWinSaveImage