#include #include #include #include #include #include "Fontdefs.h" #include "FTGLOutlineFont.h" extern void buildGLContext(); class FTGLOutlineFontTest : public CppUnit::TestCase { CPPUNIT_TEST_SUITE( FTGLOutlineFontTest); CPPUNIT_TEST( testConstructor); CPPUNIT_TEST( testRender); CPPUNIT_TEST( testBadDisplayList); CPPUNIT_TEST( testGoodDisplayList); CPPUNIT_TEST_SUITE_END(); public: FTGLOutlineFontTest() : CppUnit::TestCase( "FTGLOutlineFont Test") { } FTGLOutlineFontTest( const std::string& name) : CppUnit::TestCase(name) {} ~FTGLOutlineFontTest() { } void testConstructor() { buildGLContext(); FTGLOutlineFont* outlineFont = new FTGLOutlineFont( FONT_FILE); CPPUNIT_ASSERT( outlineFont->Error() == 0); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); } void testRender() { buildGLContext(); FTGLOutlineFont* outlineFont = new FTGLOutlineFont( FONT_FILE); outlineFont->Render(GOOD_ASCII_TEST_STRING); CPPUNIT_ASSERT( outlineFont->Error() == 0x97); // Invalid pixels per em CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); outlineFont->FaceSize(18); outlineFont->Render(GOOD_ASCII_TEST_STRING); CPPUNIT_ASSERT( outlineFont->Error() == 0); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); } void testBadDisplayList() { buildGLContext(); FTGLOutlineFont* outlineFont = new FTGLOutlineFont( FONT_FILE); outlineFont->FaceSize(18); int glList = glGenLists(1); glNewList( glList, GL_COMPILE); outlineFont->Render(GOOD_ASCII_TEST_STRING); glEndList(); CPPUNIT_ASSERT( glGetError() == GL_INVALID_OPERATION); } void testGoodDisplayList() { buildGLContext(); FTGLOutlineFont* outlineFont = new FTGLOutlineFont( FONT_FILE); outlineFont->FaceSize(18); outlineFont->UseDisplayList(false); int glList = glGenLists(1); glNewList( glList, GL_COMPILE); outlineFont->Render(GOOD_ASCII_TEST_STRING); glEndList(); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); } void setUp() {} void tearDown() {} private: }; CPPUNIT_TEST_SUITE_REGISTRATION( FTGLOutlineFontTest);