#include #include #include #include #include #include "Fontdefs.h" #include "FTGLPixmapFont.h" extern void buildGLContext(); class FTGLPixmapFontTest : public CppUnit::TestCase { CPPUNIT_TEST_SUITE( FTGLPixmapFontTest); CPPUNIT_TEST( testConstructor); CPPUNIT_TEST( testRender); CPPUNIT_TEST( testDisplayList); CPPUNIT_TEST_SUITE_END(); public: FTGLPixmapFontTest() : CppUnit::TestCase( "FTGLPixmapFont Test") { } FTGLPixmapFontTest( const std::string& name) : CppUnit::TestCase(name) {} ~FTGLPixmapFontTest() { } void testConstructor() { buildGLContext(); FTGLPixmapFont* pixmapFont = new FTGLPixmapFont( FONT_FILE); CPPUNIT_ASSERT( pixmapFont->Error() == 0); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); } void testRender() { buildGLContext(); FTGLPixmapFont* pixmapFont = new FTGLPixmapFont( FONT_FILE); pixmapFont->Render(GOOD_ASCII_TEST_STRING); CPPUNIT_ASSERT( pixmapFont->Error() == 0x97); // Invalid pixels per em CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); pixmapFont->FaceSize(18); pixmapFont->Render(GOOD_ASCII_TEST_STRING); CPPUNIT_ASSERT( pixmapFont->Error() == 0); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); } void testDisplayList() { buildGLContext(); FTGLPixmapFont* pixmapFont = new FTGLPixmapFont( FONT_FILE); pixmapFont->FaceSize(18); int glList = glGenLists(1); glNewList( glList, GL_COMPILE); pixmapFont->Render(GOOD_ASCII_TEST_STRING); glEndList(); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); } void setUp() {} void tearDown() {} private: }; CPPUNIT_TEST_SUITE_REGISTRATION( FTGLPixmapFontTest);